# Bosnian translation for kdegames
# Copyright (c) 2010 Rosetta Contributors and Canonical Ltd 2010
# This file is distributed under the same license as the kdegames package.
# FIRST AUTHOR <EMAIL@ADDRESS>, 2010.
#
msgid ""
msgstr ""
"Project-Id-Version: kdegames\n"
"Report-Msgid-Bugs-To: http://bugs.kde.org\n"
"POT-Creation-Date: 2011-08-02 06:07+0200\n"
"PO-Revision-Date: 2010-10-07 17:32+0000\n"
"Last-Translator: Launchpad Translations Administrators <rosetta@launchpad."
"net>\n"
"Language-Team: Bosnian <bs@li.org>\n"
"Language: bs\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Launchpad-Export-Date: 2011-04-22 07:28+0000\n"
"X-Generator: Launchpad (build 12883)\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"

#: goal.cpp:99
msgid "Error: no player to destroy"
msgstr "Greška: nema igrača za uništenje"

#: goal.cpp:212
msgid "KsirK - Goal Display"
msgstr "KSirk - Izlaganje cilja"

#: ksirkSkinEditorConfigDialog.cpp:63
msgid "Preferences"
msgstr "Postavke"

#. i18n: file: ksirkskineditorwidget.ui:20
#. i18n: ectx: property (windowTitle), widget (QFrame, skinEditor)
#: main.cpp:36 main.cpp:45 rc.cpp:558
msgid "KsirK Skin Editor"
msgstr "Uređivač maski za KSirk"

#: main.cpp:49
msgid "(c) 2008, Gaël de Chalendar\n"
msgstr "(c) 2008, Gaël de Chalendar\n"

#: main.cpp:50
msgid ""
"For help and user manual, please see\n"
"The KsirK Web site"
msgstr ""
"Za pomoć i korisnički priručnik, molimo posjetite\n"
"The KsirK Web site"

#: main.cpp:52
msgid "Gael de Chalendar aka Kleag"
msgstr "Gael de Chalendar aka Kleag"

#: main.cpp:57
msgid "file to open"
msgstr "datoteka koju treba otvoriti"

#: mainwindow.cpp:136 mainwindow.cpp:694 mainwindow.cpp:822
#: mainwindow.cpp:1209
msgid "Cannot load anchor icon<br>Program cannot continue"
msgstr "Ne mogu da učitam ikonu sidra<br />Program ne može da se nastavi"

#: mainwindow.cpp:136 mainwindow.cpp:150 mainwindow.cpp:694 mainwindow.cpp:723
#: mainwindow.cpp:822 mainwindow.cpp:839 mainwindow.cpp:1209 onu.cpp:79
#: onu.cpp:112 onu.cpp:131
msgid "Error"
msgstr "Greška"

#: mainwindow.cpp:150 mainwindow.cpp:723 mainwindow.cpp:839
msgid "Cannot load center icon<br>Program cannot continue"
msgstr "Ne mogu da učitam ikonu centra<br />Program ne može da se nastavi"

#: mainwindow.cpp:334
msgid "Open a saved skin..."
msgstr "Otvori sačuvanu masku..."

#: mainwindow.cpp:338
msgid "Load &Recent"
msgstr "Učitaj &skorašnju"

#: mainwindow.cpp:339
msgid "Open a recently saved skin..."
msgstr "Otvori nedavno sačuvanu masku..."

#: mainwindow.cpp:347
msgid "Save the current skin"
msgstr "Sačuvaj tekuću masku"

#: mainwindow.cpp:377
msgid "Choose the root folder of the skin to open"
msgstr "Izaberite izvornu fasciklu maske koju otvarate"

#: mainwindow.cpp:538
msgid "There are unsaved changes. What do you want to do?"
msgstr "Ovdje ima nespašenih promjena. Šta želite da uradite?"

#: mainwindow.cpp:539
msgid "Exit Anyway?"
msgstr "Ipak da napustim?"

#: mainwindow.cpp:540
msgid "Quit without saving"
msgstr "Izađi bez spašavanja"

#: mainwindow.cpp:541
msgid "Save then quit"
msgstr "Spasi pa izađi"

#: mainwindow.cpp:542
msgid "Do not quit"
msgstr "Ne napuštaj"

#: mainwindow.cpp:1321
msgid "New country name"
msgstr "Ime nove zemlje"

#: mainwindow.cpp:1321
msgid "Enter the name of the new country"
msgstr "Unesite ime nove zemlje"

#: mainwindow.cpp:1330
#, kde-format
msgid "Do you really want to delete country '%1'?"
msgstr "Zaista želite da obrišete zemlju „%1“?"

#: mainwindow.cpp:1330
msgid "Really delete country?"
msgstr "Zaista obrisati zemlju?"

#: mainwindow.cpp:1349
msgid "New continent name"
msgstr "Ime novog kontinenta"

#: mainwindow.cpp:1349
msgid "Enter the name of the new continent"
msgstr "Unesite ime novog kontinenta"

#: mainwindow.cpp:1358
#, kde-format
msgid "Do you really want to delete continent '%1'?"
msgstr "Zaista želite da obrišete kontinent „%1“?"

#: mainwindow.cpp:1358
msgid "Really delete continent?"
msgstr "Zaista obrisati kontinent?"

#: mainwindow.cpp:1906
#, kde-format
msgid "Do you really want to delete goal '%1'?"
msgstr "Zaista želite da obrišete cilj „%1“?"

#: mainwindow.cpp:1906
msgid "Really delete goal?"
msgstr "Zaista obrisati cilj?"

#: mainwindow.cpp:1965
msgid "New nationality name"
msgstr "Novo ime nacije"

#: mainwindow.cpp:1965
msgid "Enter the name of the new nationality"
msgstr "Unesite ime nove nacije"

#: mainwindow.cpp:1974
#, kde-format
msgid "Do you really want to delete nationality '%1'?"
msgstr "Zaista želite da obrišete naciju „%1“?"

#: mainwindow.cpp:1974
msgid "Really delete nationality?"
msgstr "Zaista obrisati naciju?"

#: onu.cpp:78
#, kde-format
msgid "Error - Invalid skin definition file format. Expected %1 and got %2"
msgstr "Greška - neispravan format fajla maske. Očekivano %1 a dobijeno %2"

#: onu.cpp:111
msgid ""
"Pool filename not found\n"
"Program cannot continue"
msgstr ""
"Ime fajla teme nije nađeno\n"
"Program ne može da nastavi."

#: onu.cpp:130
msgid ""
"Map mask image not found\n"
"Program cannot continue"
msgstr ""
"Slika maske mape nije nađena\n"
"Program ne može da nastavi"

#: onu.cpp:989
#, kde-format
msgid ""
"Cannot read file %1:\n"
"%2."
msgstr ""
"Ne mogu da čitam fajl %1:\n"
"%2."

#: onu.cpp:990
msgid "PoolLoader"
msgstr "Učitavač teme"

#: rc.cpp:1
msgctxt "NAME OF TRANSLATORS"
msgid "Your names"
msgstr " ,Launchpad Contributions:,Adnan Kukuljac"

#: rc.cpp:2
msgctxt "EMAIL OF TRANSLATORS"
msgid "Your emails"
msgstr ",,"

#. i18n: file: ksirkskineditorui.rc:10
#. i18n: ectx: Menu (game)
#: rc.cpp:5
msgid "&Game"
msgstr "&Igra"

#. i18n: file: ksirkskineditorui.rc:18
#. i18n: ectx: Menu (settings)
#: rc.cpp:8
msgid "&Settings"
msgstr "&Postavke"

#. i18n: file: ksirkskineditorui.rc:20
#. i18n: ectx: Menu (help)
#: rc.cpp:11
msgid "&Help"
msgstr "&Pomoć"

#. i18n: file: ksirkskineditorui.rc:24
#. i18n: ectx: ToolBar (mainToolBar)
#: rc.cpp:14
msgid "Main Toolbar"
msgstr "Glavna traka alata"

#. i18n: file: ksirkcontinentdefinition.ui:13
#. i18n: ectx: property (windowTitle), widget (QDockWidget, KsirkContinentDefinition)
#: rc.cpp:17
msgid "Continent"
msgstr "Kontinent"

#. i18n: file: ksirkcontinentdefinition.ui:22
#. i18n: ectx: property (text), widget (QLabel, label)
#: rc.cpp:20
msgid "Bonus:"
msgstr "Bonus:"

#. i18n: file: ksirkcontinentdefinition.ui:29
#. i18n: ectx: property (toolTip), widget (KIntNumInput, bonus)
#: rc.cpp:23
msgid "Number of bonus points when owning the full continent"
msgstr "Broj bonus poena kada se posjeduje cijeli kontinent"

#. i18n: file: ksirkcontinentdefinition.ui:36
#. i18n: ectx: property (whatsThis), widget (KIntNumInput, bonus)
#: rc.cpp:26
msgid ""
"Number of bonus points when owning the full continent.\n"
"\n"
"At the end of each turn a number of armies is distributed to each player. If "
"one player owns all the countries of this continent, he/she gains this "
"bonus.\n"
"\n"
"The bonus should be proportional to the continent's size and to the "
"difficulty to conquer it or to keep it."
msgstr ""
"Broj bonus poena kada se posjeduje cijeli kontinent.\n"
"\n"
"Na kraju svakog kruga određeni broj armija se daje svakom igraču. Ako neki "
"igrač posjeduje sve zemlje sa ovog kontinenta, dobija ovaj bonus.\n"
"\n"
"Bonus bi trebalo da bude srazmjeran veličini kontinenta i težini osvajanja "
"odnosno zadržavanja posjeda."

#. i18n: file: ksirkcontinentdefinition.ui:48
#. i18n: ectx: property (toolTip), widget (KPushButton, selectcountriesbutton)
#: rc.cpp:33
msgid "Select the countries contained in this continent"
msgstr "Izaberite države koje se nalaze na ovom kontinentu"

#. i18n: file: ksirkcontinentdefinition.ui:53
#. i18n: ectx: property (whatsThis), widget (KPushButton, selectcountriesbutton)
#: rc.cpp:36
msgid ""
"Click here to select the countries contained in this continent.\n"
"\n"
"A list of all the world's countries will be shown and you will be able to "
"select the countries using the mouse and the Ctrl and Shift keys."
msgstr ""
"Kliknite ovdje da biste izabrali države koje se nalaze na ovom kontinentu.\n"
"\n"
"Spisak svih država svijeta biće prikazan i moći ćete da izaberete države "
"pomoću miša i tastera Ctrl i Shift."

#. i18n: file: ksirkcontinentdefinition.ui:56
#. i18n: ectx: property (text), widget (KPushButton, selectcountriesbutton)
#: rc.cpp:41
msgid "Countries:"
msgstr "Države:"

#. i18n: file: ksirkcontinentdefinition.ui:63
#. i18n: ectx: property (toolTip), widget (QListWidget, countrieslist)
#: rc.cpp:44
msgid "Continent's countries"
msgstr "Države na kontinentu"

#. i18n: file: ksirkcontinentdefinition.ui:66
#. i18n: ectx: property (whatsThis), widget (QListWidget, countrieslist)
#: rc.cpp:47
msgid "This is the list of countries currently forming this continent."
msgstr "Ovo je spisak država koje trenutno formiraju ovaj kontinent."

#. i18n: file: ksirkcountrydefinition.ui:13
#. i18n: ectx: property (windowTitle), widget (QDockWidget, KsirkCountryDefinition)
#: rc.cpp:50
msgid "Country"
msgstr "Država"

#. i18n: file: ksirkcountrydefinition.ui:22
#. i18n: ectx: property (text), widget (QLabel, label)
#: rc.cpp:53
msgid "Flag:"
msgstr "Zastava:"

#. i18n: file: ksirkcountrydefinition.ui:29
#. i18n: ectx: property (text), widget (QLabel, label_2)
#. i18n: file: ksirkcountrydefinition.ui:46
#. i18n: ectx: property (text), widget (QLabel, label_4)
#. i18n: file: ksirkcountrydefinition.ui:63
#. i18n: ectx: property (text), widget (QLabel, label_6)
#. i18n: file: ksirkcountrydefinition.ui:97
#. i18n: ectx: property (text), widget (QLabel, label_8)
#. i18n: file: ksirkcountrydefinition.ui:148
#. i18n: ectx: property (text), widget (QLabel, label_10)
#. i18n: file: ksirkcountrydefinition.ui:182
#. i18n: ectx: property (text), widget (QLabel, label_11)
#. i18n: file: ksirkskindefinition.ui:64
#. i18n: ectx: property (text), widget (QLabel, label_2)
#: rc.cpp:56 rc.cpp:62 rc.cpp:68 rc.cpp:84 rc.cpp:110 rc.cpp:126 rc.cpp:378
msgid "x"
msgstr "x"

#. i18n: file: ksirkcountrydefinition.ui:39
#. i18n: ectx: property (text), widget (QLabel, label_3)
#: rc.cpp:59
msgid "Anchor:"
msgstr "Sidro:"

#. i18n: file: ksirkcountrydefinition.ui:56
#. i18n: ectx: property (text), widget (QLabel, label_5)
#: rc.cpp:65
msgid "Center:"
msgstr "Centar:"

#. i18n: file: ksirkcountrydefinition.ui:73
#. i18n: ectx: property (text), widget (QLabel, label_7)
#: rc.cpp:71
msgid "Infantry:"
msgstr "Pješadija:"

#. i18n: file: ksirkcountrydefinition.ui:80
#. i18n: ectx: property (toolTip), widget (KIntNumInput, infantryx)
#: rc.cpp:74
msgid "Infantry's sprite top left point x-coordinate"
msgstr "Iks koordinata gornje lijeve tačke sprajta pješadije"

#. i18n: file: ksirkcountrydefinition.ui:87
#. i18n: ectx: property (whatsThis), widget (KIntNumInput, infantryx)
#: rc.cpp:77
msgid ""
"Infantry's sprite top left point x-coordinate.\n"
"\n"
"This is given relatively to the top left of the map, sized as defined in the "
"main skin definition widget.\n"
"\n"
"This value will be automatically updated if you move the infantry."
msgstr ""
"Iks koordinata gornje lijeve tačke sprajta pješadije.\n"
"\n"
"Ovo je dato u odnosu na gornju lijevu tačku mape, veličine kako je odrađeno "
"u grafičkoj kontroli određivanja glavne maske.\n"
"\n"
"Ova vrijednost će se automatski osvježiti ako pomjerite pješadiju."

#. i18n: file: ksirkcountrydefinition.ui:107
#. i18n: ectx: property (toolTip), widget (KIntNumInput, infantryy)
#: rc.cpp:87
msgid "Infantry's sprite top left point y-coordinate"
msgstr "Ipsilon koordinata gornje lijeve tačke sprajta pješadije"

#. i18n: file: ksirkcountrydefinition.ui:114
#. i18n: ectx: property (whatsThis), widget (KIntNumInput, infantryy)
#: rc.cpp:90
msgid ""
"Infantry's sprite top left point y-coordinate.\n"
"\n"
"This is given relatively to the top left of the map, sized as defined in the "
"main skin definition widget.\n"
"\n"
"This value will be automatically updated if you move the infantry by drag "
"and drop."
msgstr ""
"Ipsilon koordinata gornje lijeve tačke sprajta pješadije.\n"
"\n"
"Ovo je dato u odnosu na gornju lijevu tačku mape, veličine kako je odrađeno "
"u grafičkoj kontroli određivanja glavne maske.\n"
"\n"
"Ova vrijednost će se automatski osvježiti ako pomjerite pješadiju "
"prevlačenjem i puštanjem."

#. i18n: file: ksirkcountrydefinition.ui:124
#. i18n: ectx: property (text), widget (QLabel, label_9)
#: rc.cpp:97
msgid "Cavalry:"
msgstr "Konjica:"

#. i18n: file: ksirkcountrydefinition.ui:131
#. i18n: ectx: property (toolTip), widget (KIntNumInput, cavalryx)
#: rc.cpp:100
msgid "Cavalry's sprite top left point x-coordinate"
msgstr "Iks koordinata gornje lijeve tačke sprajta konjice"

#. i18n: file: ksirkcountrydefinition.ui:138
#. i18n: ectx: property (whatsThis), widget (KIntNumInput, cavalryx)
#: rc.cpp:103
msgid ""
"Cavalry's sprite top left point x-coordinate.\n"
"\n"
"This is given relatively to the top left of the map, sized as defined in the "
"main skin definition widget.\n"
"\n"
"This value will be automatically updated if you move the cavalry."
msgstr ""
"Iks koordinata gornje lijeve tačke sprajta konjice.\n"
"\n"
"Ovo je dato u odnosu na gornju lijevu tačku mape, veličine kako je odrađeno "
"u grafičkoj kontroli određivanja glavne maske.\n"
"\n"
"Ova vrijednost će se automatski osvježiti ako pomjerite konjicu."

#. i18n: file: ksirkcountrydefinition.ui:158
#. i18n: ectx: property (toolTip), widget (KIntNumInput, cavalryy)
#: rc.cpp:113
msgid "Cavalry's sprite top left point y-coordinate"
msgstr "Ipsilon koordinata gornje lijeve tačke sprajta konjice"

#. i18n: file: ksirkcountrydefinition.ui:165
#. i18n: ectx: property (whatsThis), widget (KIntNumInput, cavalryy)
#: rc.cpp:116
msgid ""
"Cavalry's sprite top left point y-coordinate.\n"
"\n"
"This is given relatively to the top left of the map, sized as defined in the "
"main skin definition widget.\n"
"\n"
"This value will be automatically updated if you move the cavalry by drag and "
"drop."
msgstr ""
"Ipsilon koordinata gornje lijeve tačke sprajta konjice.\n"
"\n"
"Ovo je dato u odnosu na gornju lijevu tačku mape, veličine kako je odrađeno "
"u grafičkoj kontroli određivanja glavne maske.\n"
"\n"
"Ova vrijednost će se automatski osvježiti ako pomjerite konjicu prevlačenjem "
"i puštanjem."

#. i18n: file: ksirkcountrydefinition.ui:175
#. i18n: ectx: property (text), widget (QLabel, label_12)
#: rc.cpp:123
msgid "Cannon:"
msgstr "Top:"

#. i18n: file: ksirkcountrydefinition.ui:192
#. i18n: ectx: property (toolTip), widget (KIntNumInput, cannony)
#: rc.cpp:129
msgid "Cannon's sprite top left point y-coordinate"
msgstr "Ipsilon koordinata gornje lijeve tačke sprajta topa"

#. i18n: file: ksirkcountrydefinition.ui:199
#. i18n: ectx: property (whatsThis), widget (KIntNumInput, cannony)
#: rc.cpp:132
msgid ""
"Cannon's sprite top left point y-coordinate.\n"
"\n"
"This is given relatively to the top left of the map, sized as defined in the "
"main skin definition widget.\n"
"\n"
"This value will be automatically updated if you move the cannon by drag and "
"drop."
msgstr ""
"Ipsilon koordinata gornje lijeve tačke sprajta topa.\n"
"\n"
"Ovo je dato u odnosu na gornju lijevu tačku mape, veličine kako je odrađeno "
"u grafičkoj kontroli određivanja glavne maske.\n"
"\n"
"Ova vrijednost će se automatski osvježiti ako pomjerite topa prevlačenjem i "
"puštanjem."

#. i18n: file: ksirkcountrydefinition.ui:209
#. i18n: ectx: property (toolTip), widget (KIntNumInput, cannonx)
#: rc.cpp:139
msgid "Cannon's sprite top left point x-coordinate"
msgstr "Iks koordinata gornje lijeve tačke sprajta topa"

#. i18n: file: ksirkcountrydefinition.ui:216
#. i18n: ectx: property (whatsThis), widget (KIntNumInput, cannonx)
#: rc.cpp:142
msgid ""
"Cannon's sprite top left point x-coordinate.\n"
"\n"
"This is given relatively to the top left of the map, sized as defined in the "
"main skin definition widget.\n"
"\n"
"This value will be automatically updated if you move the cannon."
msgstr ""
"Iks koordinata gornje lijeve tačke sprajta topa.\n"
"\n"
"Ovo je dato u odnosu na gornju lijevu tačku mape, veličine kako je odrađeno "
"u grafičkoj kontroli određivanja glavne maske.\n"
"\n"
"Ova vrijednost će se automatski osvježiti ako pomjerite topa."

#. i18n: file: ksirkcountrydefinition.ui:226
#. i18n: ectx: property (toolTip), widget (KIntNumInput, centery)
#: rc.cpp:149
msgid "Point around which the country name is drawn y-coordinate"
msgstr "Ipsilon koordinata tačke oko koje se iscrtava ime države"

#. i18n: file: ksirkcountrydefinition.ui:236
#. i18n: ectx: property (whatsThis), widget (KIntNumInput, centery)
#: rc.cpp:152
msgid ""
"Point around which the country name is drawn y-coordinate.\n"
"\n"
"Note that this point should be located inside the limits of the country on "
"the map mask.\n"
"\n"
"This is given relatively to the top left of the map, sized as defined in the "
"main skin definition widget.\n"
"\n"
"This value will be automatically updated if you move the country name by "
"dragging and dropping its target icon.\n"
msgstr ""
"Ipsilon koordinata tačke oko koje se iscrtava ime države.\n"
"\n"
"Ova tačka mora biti smještena u granicama države na maski mape.\n"
"\n"
"Ovo je dato u odnosu na gornju lijevu tačku mape, sa veličinom određenom u "
"grafičkoj kontroli određivanja glavne maske.\n"
"\n"
"Ova vrijednost će se automatski osvježavati kako budete pomijerali ikonu "
"imena države prevlačenjem i puštanjem.\n"

#. i18n: file: ksirkcountrydefinition.ui:246
#. i18n: ectx: property (toolTip), widget (KIntNumInput, centerx)
#: rc.cpp:162
msgid "Point around which the country name is drawn x-coordinate"
msgstr "Iks koordinata tačke oko koje se iscrtava ime države"

#. i18n: file: ksirkcountrydefinition.ui:255
#. i18n: ectx: property (whatsThis), widget (KIntNumInput, centerx)
#: rc.cpp:165
msgid ""
"Point around which the country name is drawn x-coordinate.\n"
"\n"
"Note that this point should be located inside the limits of the country on "
"the map mask.\n"
"\n"
"This is given relatively to the top left of the map, sized as defined in the "
"main skin definition widget.\n"
"\n"
"This value will be automatically updated if you move the country name by "
"dragging and dropping its target icon."
msgstr ""
"Iks koordinata tačke oko koje se iscrtava ime države.\n"
"\n"
"Ova tačka mora biti smještena u granicama države na maski mape.\n"
"\n"
"Ovo je dato u odnosu na gornju lijevu tačku mape, sa veličinom određenom u "
"grafičkoj kontroli određivanja glavne maske.\n"
"\n"
"Ova vrijednost će se automatski osvježavati kako budete pomijerali ikonu "
"imena države prevlačenjem i puštanjem."

#. i18n: file: ksirkcountrydefinition.ui:265
#. i18n: ectx: property (toolTip), widget (KIntNumInput, anchory)
#: rc.cpp:174
msgid "Center of the highlighting y-coordinate"
msgstr "Ipsilon koordinata centra isticanja"

#. i18n: file: ksirkcountrydefinition.ui:272
#. i18n: ectx: property (whatsThis), widget (KIntNumInput, anchory)
#: rc.cpp:177
msgid ""
"Center of the highlighting y-coordinate.\n"
"\n"
"This is given relatively to the top left of the map, sized as defined in the "
"main skin definition widget.\n"
"\n"
"This value will be automatically updated if you move the highlighting by "
"dragging and dropping its cross icon."
msgstr ""
"Ipsilon koordinata centra isticanja.\n"
"\n"
"Ovo je dato u odnosu na gornju lijevu tačku mape, veličine kako je određeno "
"u grafičkoj kontroli određivanja glavne maske.\n"
"\n"
"Ova vrijednost će se automatski osvježiti ako pomjerite isticanje "
"prevlačenjem i puštanjem njegove ikone."

#. i18n: file: ksirkcountrydefinition.ui:282
#. i18n: ectx: property (toolTip), widget (KIntNumInput, anchorx)
#: rc.cpp:184
msgid "Center of the highlighting x-coordinate"
msgstr "Iks koordinata centra isticanja"

#. i18n: file: ksirkcountrydefinition.ui:289
#. i18n: ectx: property (whatsThis), widget (KIntNumInput, anchorx)
#: rc.cpp:187
msgid ""
"Center of the highlighting x-coordinate.\n"
"\n"
"This is given relatively to the top left of the map, sized as defined in the "
"main skin definition widget.\n"
"\n"
"This value will be automatically updated if you move the highlighting by "
"dragging and dropping its cross icon."
msgstr ""
"Iks koordinata centra isticanja.\n"
"\n"
"Ovo je dato u odnosu na gornju lijevu tačku mape, veličine kako je određeno "
"u grafičkoj kontroli određivanja glavne maske.\n"
"\n"
"Ova vrijednost će se automatski osvježiti ako pomjerite isticanje "
"prevlačenjem i puštanjem njegove ikone."

#. i18n: file: ksirkcountrydefinition.ui:299
#. i18n: ectx: property (toolTip), widget (KIntNumInput, flagy)
#: rc.cpp:194
msgid "Flag's sprite top left point y-coordinate"
msgstr "Ipsilon koordinata gornje lijeve tačke sprajta zastave"

#. i18n: file: ksirkcountrydefinition.ui:306
#. i18n: ectx: property (whatsThis), widget (KIntNumInput, flagy)
#: rc.cpp:197
msgid ""
"Flag's sprite top left point y-coordinate.\n"
"\n"
"This is given relatively to the top left of the map, sized as defined in the "
"main skin definition widget.\n"
"\n"
"This value will be automatically updated if you move the flag by drag and "
"drop."
msgstr ""
"Ipsilon koordinata gornje lijeve tačke sprajta zastave.\n"
"\n"
"Ovo je dato u odnosu na gornju lijevu tačku mape, veličine kako je određeno "
"u grafičkoj kontroli određivanja glavne maske.\n"
"\n"
"Ova vrijednost će se automatski osvježiti ako pomjerite zastavu prevlačenjem "
"i puštanjem."

#. i18n: file: ksirkcountrydefinition.ui:316
#. i18n: ectx: property (toolTip), widget (KIntNumInput, flagx)
#: rc.cpp:204
msgid "Flag's sprite top left point x-coordinate"
msgstr "Iks koordinata gornje lijeve tačke sprajta zastave"

#. i18n: file: ksirkcountrydefinition.ui:323
#. i18n: ectx: property (whatsThis), widget (KIntNumInput, flagx)
#: rc.cpp:207
msgid ""
"Flag's sprite top left point x-coordinate.\n"
"\n"
"This is given relatively to the top left of the map, sized as defined in the "
"main skin definition widget.\n"
"\n"
"This value will be automatically updated if you move the flag by drag and "
"drop."
msgstr ""
"Iks koordinata gornje lijeve tačke sprajta zastave.\n"
"\n"
"Ovo je dato u odnosu na gornju lijevu tačku mape, veličine kako je određeno "
"u grafičkoj kontroli određivanja glavne maske.\n"
"\n"
"Ova vrijednost će se automatski osvježiti ako pomjerite zastavu prevlačenjem "
"i puštanjem."

#. i18n: file: ksirkcountrydefinition.ui:335
#. i18n: ectx: property (toolTip), widget (KPushButton, neighboursbutton)
#: rc.cpp:214
msgid "Select this country's neighbors"
msgstr "Izaberite susjede ove države"

#. i18n: file: ksirkcountrydefinition.ui:340
#. i18n: ectx: property (whatsThis), widget (KPushButton, neighboursbutton)
#: rc.cpp:217
msgid ""
"Click here to select this country's neighbors.\n"
"\n"
"A list of all the world's countries will be shown and you will be able to "
"select the countries using the mouse and the Ctrl and Shift keys."
msgstr ""
"Kliknite ovdje da biste izabrali susjede ove države.\n"
"\n"
"Biće prikazan spisak svih država svijeta i moći ćete da izaberete države "
"pomoću miša i tastera Ctrl i Shift."

#. i18n: file: ksirkcountrydefinition.ui:343
#. i18n: ectx: property (text), widget (KPushButton, neighboursbutton)
#: rc.cpp:222
msgid "Neighbors:"
msgstr "Susjedi:"

#. i18n: file: ksirkcountrydefinition.ui:350
#. i18n: ectx: property (toolTip), widget (QListWidget, neighbourslist)
#: rc.cpp:225
msgid "This country's neighbors"
msgstr "Susjedi ove države"

#. i18n: file: ksirkcountrydefinition.ui:353
#. i18n: ectx: property (whatsThis), widget (QListWidget, neighbourslist)
#: rc.cpp:228
msgid ""
"This is the list of countries currently considered as neighbors of this "
"country."
msgstr "Ovo je lista država koje se trenutno smatraju susjedima ove države."

#. i18n: file: ksirkgoaldefinition.ui:13
#. i18n: ectx: property (windowTitle), widget (QDockWidget, KsirkGoalDefinition)
#: rc.cpp:231
msgid "Goal"
msgstr "Cilj"

#. i18n: file: ksirkgoaldefinition.ui:26
#. i18n: ectx: property (title), widget (QGroupBox, groupBox)
#: rc.cpp:234
msgid "Goal Type"
msgstr "Vrsta cilja"

#. i18n: file: ksirkgoaldefinition.ui:41
#. i18n: ectx: property (toolTip), widget (QRadioButton, worldtype)
#. i18n: file: ksirkgoaldefinition.ui:44
#. i18n: ectx: property (whatsThis), widget (QRadioButton, worldtype)
#: rc.cpp:237 rc.cpp:240
msgid "Conquer all the world"
msgstr "Osvojiti cijeli svijet"

#. i18n: file: ksirkgoaldefinition.ui:47
#. i18n: ectx: property (text), widget (QRadioButton, worldtype)
#: rc.cpp:243
msgid "World conquest"
msgstr "Svjetski pohod"

#. i18n: file: ksirkgoaldefinition.ui:54
#. i18n: ectx: property (toolTip), widget (QRadioButton, playertype)
#: rc.cpp:246
msgid "Eliminate a given player"
msgstr "Ukloniti zadanog igrača"

#. i18n: file: ksirkgoaldefinition.ui:57
#. i18n: ectx: property (whatsThis), widget (QRadioButton, playertype)
#: rc.cpp:249
msgid ""
"<p>Eliminate a given player. If it is eliminated by another one, you will "
"fall back to a <emphasis>Countries</emphasis> type of goal.</p>"
msgstr ""
"<p>Ukloniti zadanog igrača. Ako ga drugi igrač ukloni, spadate na vrstu "
"cilja <emphasis>Zemlje</emphasis>.</p>"

#. i18n: file: ksirkgoaldefinition.ui:60
#. i18n: ectx: property (text), widget (QRadioButton, playertype)
#: rc.cpp:252
msgid "Player"
msgstr "Igrač"

#. i18n: file: ksirkgoaldefinition.ui:67
#. i18n: ectx: property (toolTip), widget (QRadioButton, countriestype)
#: rc.cpp:255
msgid "Conquer a given number of countries"
msgstr "Osvajanje zadanog broja zemalja"

#. i18n: file: ksirkgoaldefinition.ui:72
#. i18n: ectx: property (whatsThis), widget (QRadioButton, countriestype)
#: rc.cpp:258
msgid ""
"Conquer a given number of countries.\n"
"\n"
"You can also make the player to have to put a given number of armies on each "
"country."
msgstr ""
"Osvajanje zadanog broja zemalja.\n"
"\n"
"Možete takođe odrediti da igrač mora da ima određeni broj armija u svakoj "
"zemlji."

#. i18n: file: ksirkgoaldefinition.ui:75
#. i18n: ectx: property (text), widget (QRadioButton, countriestype)
#. i18n: file: ksirkskindefinition.ui:256
#. i18n: ectx: attribute (title), widget (QWidget, tabCountries)
#: rc.cpp:263 rc.cpp:462
msgid "Countries"
msgstr "Zemlje"

#. i18n: file: ksirkgoaldefinition.ui:82
#. i18n: ectx: property (toolTip), widget (QRadioButton, continentstype)
#: rc.cpp:266
msgid "Conquer a given list of continents"
msgstr "Osvajanje zadanog spiska kontinenata"

#. i18n: file: ksirkgoaldefinition.ui:85
#. i18n: ectx: property (whatsThis), widget (QRadioButton, continentstype)
#: rc.cpp:269
msgid ""
"Conquer a given list of continents. You can also let the player choose one "
"of their target continents."
msgstr ""
"Osvajanje zadanog spiska kontinenata. Možete dozvoliti korisniku da bira "
"jedan od kontinenata."

#. i18n: file: ksirkgoaldefinition.ui:88
#. i18n: ectx: property (text), widget (QRadioButton, continentstype)
#. i18n: file: ksirkskindefinition.ui:318
#. i18n: ectx: attribute (title), widget (QWidget, tabContinents)
#: rc.cpp:272 rc.cpp:491
msgid "Continents"
msgstr "Kontinenti"

#. i18n: file: ksirkgoaldefinition.ui:99
#. i18n: ectx: property (text), widget (QLabel, label_3)
#. i18n: file: ksirkskindefinition.ui:147
#. i18n: ectx: property (text), widget (QLabel, label_4)
#: rc.cpp:275 rc.cpp:415
msgid "Description:"
msgstr "Opis:"

#. i18n: file: ksirkgoaldefinition.ui:106
#. i18n: ectx: property (toolTip), widget (QTextEdit, description)
#: rc.cpp:278
msgid "Text describing the goal"
msgstr "Tekst koji opisuje cilj"

#. i18n: file: ksirkgoaldefinition.ui:109
#. i18n: ectx: property (whatsThis), widget (QTextEdit, description)
#: rc.cpp:281
msgid ""
"<p>Text describing the goal. It should include several placeholders for "
"various data depending on the goal type:</p><ul><li><i>World Conquest</i>: "
"none</li><li><i>Player</i>: one for the player name and one for the number "
"of countries fallback</li><li><i>Countries</i>: one for the number of "
"countries and possibly a second one for the number of armies to put on each "
"country</li><li><i>Continents</i>: one for each continent to conquer</li></"
"ul>"
msgstr ""
"<p>Tekst koji opisuje cilj. Treba da uključuje nekoliko mestodržača za razne "
"podatke, zavisno od vrste cilja:</p><ul><li><i>Svjetski pohod</i>: nema</"
"li><li><i>Igrač</i>: jedan za ime igrača i jedan za broj ako se spadne na "
"osvajanje zemalja</li><li><i>Zemlje</i>: jedan za broj zemalja i opciono "
"drugi za broj armija koje treba staviti u svaku zemlju</"
"li><li><i>Kontinenti</i>: po jedan za svaki kontinent koji treba osvojitii</"
"li></ul>"

#. i18n: file: ksirkgoaldefinition.ui:125
#. i18n: ectx: property (text), widget (QLabel, label)
#: rc.cpp:284
msgid "Countries nb:"
msgstr "Broj zemalja:"

#. i18n: file: ksirkgoaldefinition.ui:132
#. i18n: ectx: property (text), widget (QLabel, label_2)
#: rc.cpp:287
msgid "Armies by country:"
msgstr "Armija po zemlji:"

#. i18n: file: ksirkgoaldefinition.ui:139
#. i18n: ectx: property (toolTip), widget (KIntSpinBox, nbcountries)
#: rc.cpp:290
msgid "Number of countries to conquer"
msgstr "Broj zemalja za osvajanje"

#. i18n: file: ksirkgoaldefinition.ui:142
#. i18n: ectx: property (whatsThis), widget (KIntSpinBox, nbcountries)
#: rc.cpp:293
msgid ""
"<p>Number of countries to conquer in a <i>Countries</i> goal or as a "
"fallback in a <i>Player</i> goal.</p>"
msgstr ""
"<p>Broj zemalja koje treba osvojiti kada je cilj <i>zemlje</i> ili kao "
"rezervni cilj kada treba da se ukloni određeni <i>igrač</i>.</p>"

#. i18n: file: ksirkgoaldefinition.ui:149
#. i18n: ectx: property (toolTip), widget (KIntSpinBox, armiesbycountry)
#: rc.cpp:296
msgid "Number of armies to put on each country"
msgstr "Broj armija koje treba staviti u svaku zemlju"

#. i18n: file: ksirkgoaldefinition.ui:152
#. i18n: ectx: property (whatsThis), widget (KIntSpinBox, armiesbycountry)
#: rc.cpp:299
msgid ""
"<p>Number of armies to put on each country in a <i>Countries</i> goal.</p>"
msgstr ""
"<p>Broj armija koje treba staviti u svaku zemlju kada je cilj <i>zemlje</i>."
"</p>"

#. i18n: file: ksirkgoaldefinition.ui:170
#. i18n: ectx: property (toolTip), widget (QPushButton, selectcontinentsbutton)
#: rc.cpp:302
msgid "Select the continents to conquer"
msgstr "Izaberite kontinente za osvajanje"

#. i18n: file: ksirkgoaldefinition.ui:173
#. i18n: ectx: property (whatsThis), widget (QPushButton, selectcontinentsbutton)
#: rc.cpp:305
msgid ""
"<p>Click this button to select the continents to conquer in a <i>Continents</"
"i> goal.</p><p>You will be prompted with a list of this world's continents. "
"Select those to conquer with the mouse and the Ctrl and Shift keys.</p>"
msgstr ""
"<p>Kliknite na ovo dugme da izaberete kontinente koje treba osvojiti kada je "
"cilj <i>kontinenti</i>.</p><p>Biće vam ponuđen spisak svjetskih kontinenata. "
"One koje treba osvojiti, izaberite pomoću miša i tastera Ctrl i Shift.</p>"

#. i18n: file: ksirkgoaldefinition.ui:176
#. i18n: ectx: property (text), widget (QPushButton, selectcontinentsbutton)
#: rc.cpp:308
msgid "Select Continents"
msgstr "Izaberi kontinente"

#. i18n: file: ksirkgoaldefinition.ui:183
#. i18n: ectx: property (toolTip), widget (QCheckBox, anycontinent)
#. i18n: file: ksirkgoaldefinition.ui:186
#. i18n: ectx: property (whatsThis), widget (QCheckBox, anycontinent)
#: rc.cpp:311 rc.cpp:314
msgid "Check to let the player choose one of the continents to conquer"
msgstr ""
"Označite da dopustite igraču da izabere jedan od kontinenata za osvajanje"

#. i18n: file: ksirkgoaldefinition.ui:189
#. i18n: ectx: property (text), widget (QCheckBox, anycontinent)
#: rc.cpp:317
msgid "Any"
msgstr "Bilo koji"

#. i18n: file: ksirkgoaldefinition.ui:198
#. i18n: ectx: property (toolTip), widget (QListWidget, continentslist)
#: rc.cpp:320
msgid "List of the continents to conquer"
msgstr "Spisak kontinenata za osvajanje"

#. i18n: file: ksirkgoaldefinition.ui:201
#. i18n: ectx: property (whatsThis), widget (QListWidget, continentslist)
#: rc.cpp:323
msgid ""
"<p>List of the continents to conquer in a <i>Continents</i> goal.</p><p>You "
"can change this list by clicking on the \"Select continents\" button above.</"
"p>"
msgstr ""
"<p>Spisak kontinenata zaosvajanje kada je cilj <i>kontinenti</i>.</p><p>Ovaj "
"spisak možete mijenjati klikom iznad na dugme <interface>Izaberi kontinente</"
"interface>.</p>"

#. i18n: file: ksirknationalitydefinition.ui:13
#. i18n: ectx: property (windowTitle), widget (QDockWidget, KsirkNationalityDefinition)
#: rc.cpp:326
msgid "Nationality"
msgstr "Nacionalnost"

#. i18n: file: ksirknationalitydefinition.ui:20
#. i18n: ectx: property (text), widget (QLabel, label)
#: rc.cpp:329
msgid "Name:"
msgstr "Ime:"

#. i18n: file: ksirknationalitydefinition.ui:27
#. i18n: ectx: property (toolTip), widget (QLineEdit, name)
#: rc.cpp:332
msgid "Nationality name"
msgstr "Ime nacije"

#. i18n: file: ksirknationalitydefinition.ui:30
#. i18n: ectx: property (whatsThis), widget (QLineEdit, name)
#: rc.cpp:335
msgid ""
"<p>Nationality name. The name of the player country. Can be the name of an "
"existing country in case of a <i>realistic</i> world.</p><p>This string "
"should be unique in the skin.</p>"
msgstr ""
"<p>Ime nacije. Naziv zemlje igrača. Može biti ime postojeće zemlje ako se "
"igra u <i>realističnom</i> svijetu.</p><p>Ovaj naziv treba da bude "
"jedinstven u ovoj maski.</p>"

#. i18n: file: ksirknationalitydefinition.ui:43
#. i18n: ectx: property (text), widget (QLabel, label_2)
#: rc.cpp:338
msgid "Leader name:"
msgstr "Ime vođe:"

#. i18n: file: ksirknationalitydefinition.ui:50
#. i18n: ectx: property (toolTip), widget (QLineEdit, leader)
#: rc.cpp:341
msgid "Leader name"
msgstr "Ime vođe"

#. i18n: file: ksirknationalitydefinition.ui:53
#. i18n: ectx: property (whatsThis), widget (QLineEdit, leader)
#: rc.cpp:344
msgid ""
"<p>Name of this nationality leader. In the case of a <i>realistic</i> skin, "
"this could be the name of a well known king, president, etc.</p>"
msgstr ""
"<p>Ime vođe ove nacije. U slučaju <i>realistične</i> maske, to bi trebalo "
"biti ime dobro poznatog kralja, predsjednika i slično.</p>"

#. i18n: file: ksirknationalitydefinition.ui:60
#. i18n: ectx: property (text), widget (QLabel, label_3)
#: rc.cpp:347
msgid "Flag ID in pool:"
msgstr "Id. zastave u temi:"

#. i18n: file: ksirknationalitydefinition.ui:67
#. i18n: ectx: property (toolTip), widget (KComboBox, flag)
#: rc.cpp:350
msgid "Flag sprite id in the pool SVG"
msgstr "Id. sprajta zastave u SVG‑u teme"

#. i18n: file: ksirknationalitydefinition.ui:70
#. i18n: ectx: property (whatsThis), widget (KComboBox, flag)
#: rc.cpp:353
msgid "Flag sprite id in the pool SVG (pool.svg)."
msgstr "Id. sprajta zastave u SVG‑u teme (pool.svg)."

#. i18n: file: ksirkskindefinition.ui:13
#. i18n: ectx: property (windowTitle), widget (QDockWidget, skindefinition)
#: rc.cpp:356
msgid "Skin Definition"
msgstr "Određivanje maske"

#. i18n: file: ksirkskindefinition.ui:22
#. i18n: ectx: property (text), widget (QLabel, label_3)
#: rc.cpp:359
msgid "Skin name:"
msgstr "Naziv maske:"

#. i18n: file: ksirkskindefinition.ui:29
#. i18n: ectx: property (toolTip), widget (QLineEdit, skinNameLineEdit)
#: rc.cpp:362
msgid "The skin's short name"
msgstr "Kratko ime maske"

#. i18n: file: ksirkskindefinition.ui:35
#. i18n: ectx: property (whatsThis), widget (QLineEdit, skinNameLineEdit)
#: rc.cpp:365
msgid ""
"Type here the skin's short name. This should be an identifier-like string"
msgstr "Ovdje unesite kratko ime maske. To treba da bude ime za prepoznavanje"

#. i18n: file: ksirkskindefinition.ui:46
#. i18n: ectx: property (text), widget (QLabel, label)
#: rc.cpp:368
msgid "Width x Height"
msgstr "Širina × Visina"

#. i18n: file: ksirkskindefinition.ui:53
#. i18n: ectx: property (toolTip), widget (KIntNumInput, widthLineEdit)
#: rc.cpp:371
msgid "Map's width"
msgstr "Širina mape"

#. i18n: file: ksirkskindefinition.ui:57
#. i18n: ectx: property (whatsThis), widget (KIntNumInput, widthLineEdit)
#: rc.cpp:374
msgid ""
"This is the map's width. The map SVG element will be by default drawn on an "
"image of this width. All positions on the map are expressed relatively to "
"this dimension.\n"
msgstr ""
"Ovo je širina mape. SVG dio mape će podrazumijevano biti iscrtan na slici "
"ove širine. Sve pozicije na mapi su izražene u odnosu na ovu dimenziju\n"

#. i18n: file: ksirkskindefinition.ui:71
#. i18n: ectx: property (toolTip), widget (KIntNumInput, heightLineEdit)
#: rc.cpp:381
msgid "Map's height"
msgstr "Visina mape"

#. i18n: file: ksirkskindefinition.ui:75
#. i18n: ectx: property (whatsThis), widget (KIntNumInput, heightLineEdit)
#: rc.cpp:384
msgid ""
"This is the map's height. The map SVG element will be by default drawn on an "
"image of this height All positions on the map are expressed relatively to "
"this dimension.\n"
msgstr ""
"Ovo je visina mape. SVG dio mape će podrazumijevano biti iscrtan na slici "
"ove visine. Sve pozicije na mapi su izražene u odnosu na ovu dimenziju\n"

#. i18n: file: ksirkskindefinition.ui:90
#. i18n: ectx: property (title), widget (QGroupBox, groupBox)
#: rc.cpp:388
msgid "Map Font"
msgstr "Font mape"

#. i18n: file: ksirkskindefinition.ui:96
#. i18n: ectx: property (toolTip), widget (KFontRequester, fontrequester)
#: rc.cpp:391
msgid "Font used to draw country names"
msgstr "Font koji se koristi za ispis imena zemalja"

#. i18n: file: ksirkskindefinition.ui:99
#. i18n: ectx: property (whatsThis), widget (KFontRequester, fontrequester)
#: rc.cpp:394
msgid "This font will be used to draw the country names on the map"
msgstr "Ovaj font će se koristiti za ispis imena zemalja na mapi"

#. i18n: file: ksirkskindefinition.ui:108
#. i18n: ectx: property (text), widget (QLabel, label_5)
#: rc.cpp:397
msgid "Fg:"
msgstr "Fg:"

#. i18n: file: ksirkskindefinition.ui:115
#. i18n: ectx: property (toolTip), widget (KColorButton, fgcolorbutton)
#: rc.cpp:400
msgid "Foreground color for country names"
msgstr "Boja ispisa imena zemalja"

#. i18n: file: ksirkskindefinition.ui:118
#. i18n: ectx: property (whatsThis), widget (KColorButton, fgcolorbutton)
#: rc.cpp:403
msgid ""
"This color will be used to draw the foreground of the country names on the "
"map"
msgstr "Ova boja će se koristiti za ispis imena zemalja na mapi"

#. i18n: file: ksirkskindefinition.ui:125
#. i18n: ectx: property (text), widget (QLabel, label_6)
#: rc.cpp:406
msgid "Bg:"
msgstr "Bg:"

#. i18n: file: ksirkskindefinition.ui:132
#. i18n: ectx: property (toolTip), widget (KColorButton, bgcolorbutton)
#: rc.cpp:409
msgid "Background color for country names"
msgstr "Boja pozadine za imena zemalja"

#. i18n: file: ksirkskindefinition.ui:135
#. i18n: ectx: property (whatsThis), widget (KColorButton, bgcolorbutton)
#: rc.cpp:412
msgid ""
"This color will be used to draw the background of the country names on the "
"map"
msgstr "Ova boja će se koristiti za pozadinu imena zemalja na mapi"

#. i18n: file: ksirkskindefinition.ui:160
#. i18n: ectx: property (toolTip), widget (QTextEdit, descriptionTextEdit)
#: rc.cpp:418
msgid "Human readable description of the skin"
msgstr "Ljudski razumljiv opis maske"

#. i18n: file: ksirkskindefinition.ui:163
#. i18n: ectx: property (whatsThis), widget (QTextEdit, descriptionTextEdit)
#: rc.cpp:421
msgid ""
"Describe here the skin, its style, its story, the intent of its author(s), "
"etc."
msgstr "Ovde dajte opis maske, njenog stila, priču, namjere autora i slično."

#. i18n: file: ksirkskindefinition.ui:177
#. i18n: ectx: attribute (title), widget (QWidget, tabSprites)
#. i18n: file: ksirkspritesdefinition.ui:13
#. i18n: ectx: property (windowTitle), widget (QDockWidget, KsirkSpritesDefinition)
#: rc.cpp:424 rc.cpp:575
msgid "Sprites"
msgstr "Sprajtovi"

#. i18n: file: ksirkskindefinition.ui:184
#. i18n: ectx: property (text), widget (QLabel, label_7)
#: rc.cpp:427
msgid ""
"Edit the sprite definitions\n"
"in the right dock"
msgstr ""
"Uredite definicije sprajtova\n"
"u polju desno"

#. i18n: file: ksirkskindefinition.ui:192
#. i18n: ectx: attribute (title), widget (QWidget, tabNationalities)
#: rc.cpp:431
msgid "Nationalities"
msgstr "Nacionalnosti"

#. i18n: file: ksirkskindefinition.ui:200
#. i18n: ectx: property (toolTip), widget (KPushButton, newNationalityButton)
#: rc.cpp:434
msgid "Creates a new Nationality"
msgstr "Pravi novu naciju"

#. i18n: file: ksirkskindefinition.ui:203
#. i18n: ectx: property (whatsThis), widget (KPushButton, newNationalityButton)
#: rc.cpp:437
msgid "Click here to add a new nationality. You will be prompted for its name."
msgstr "Kliknite ovdje da dodate novu naciju. Bićete upitani za njeno ime."

#. i18n: file: ksirkskindefinition.ui:206
#. i18n: ectx: property (text), widget (KPushButton, newNationalityButton)
#: rc.cpp:440
msgid "New Nationality"
msgstr "Nova nacija"

#. i18n: file: ksirkskindefinition.ui:226
#. i18n: ectx: property (toolTip), widget (KPushButton, deleteNationalityButton)
#: rc.cpp:443
msgid "Removes the currently selected nationality"
msgstr "Uklanja trenutno izabranu naciju"

#. i18n: file: ksirkskindefinition.ui:229
#. i18n: ectx: property (whatsThis), widget (KPushButton, deleteNationalityButton)
#: rc.cpp:446
msgid ""
"Click here to remove the currently selected nationality. You will be asked "
"for confirmation."
msgstr ""
"Kliknite ovdje za uklanjanje trenutno izabrane nacije. Bićete upitani za "
"potvrdu."

#. i18n: file: ksirkskindefinition.ui:232
#. i18n: ectx: property (text), widget (KPushButton, deleteNationalityButton)
#. i18n: file: ksirkskindefinition.ui:296
#. i18n: ectx: property (text), widget (KPushButton, deleteCountryButton)
#. i18n: file: ksirkskindefinition.ui:358
#. i18n: ectx: property (text), widget (KPushButton, deleteContinentButton)
#. i18n: file: ksirkskindefinition.ui:420
#. i18n: ectx: property (text), widget (KPushButton, deleteGoalButton)
#: rc.cpp:449 rc.cpp:480 rc.cpp:509 rc.cpp:538
msgid "X"
msgstr "X"

#. i18n: file: ksirkskindefinition.ui:241
#. i18n: ectx: property (toolTip), widget (QListWidget, nationalitieslist)
#: rc.cpp:452
msgid "Nationality list"
msgstr "Spisak nacija"

#. i18n: file: ksirkskindefinition.ui:248
#. i18n: ectx: property (whatsThis), widget (QListWidget, nationalitieslist)
#: rc.cpp:455
msgid ""
"This list shows the nationalities defined.\n"
"\n"
"Each nationality name should be unique. Select a nationality and edit its "
"details in the right dock.\n"
"\n"
"During the game, each player must choose a nationality. As such, you should "
"add at least as many nationalities as the maximum number of players for this "
"skin."
msgstr ""
"Ovaj spisak prikazuje definisane nacije.\n"
"\n"
"Svaka nacija treba da bude jedinstvena. Izaberite naciju i uredite njene "
"detalje u polju desno.\n"
"\n"
"Tokom igre, svaki igrač mora da izabere naciju. Zbog toga, treba da dodate "
"onoliko nacija koliki je maksimalan broj igrača za ovu masku."

#. i18n: file: ksirkskindefinition.ui:264
#. i18n: ectx: property (toolTip), widget (KPushButton, newCountryButton)
#: rc.cpp:465
msgid "Creates a new country"
msgstr "Pravi novu zemlju"

#. i18n: file: ksirkskindefinition.ui:267
#. i18n: ectx: property (whatsThis), widget (KPushButton, newCountryButton)
#: rc.cpp:468
msgid "Click here to add a new country. You will be prompted for its name."
msgstr "Kliknite ovdje da dodate novu zemlju. Bićete upitani za njeno ime."

#. i18n: file: ksirkskindefinition.ui:270
#. i18n: ectx: property (text), widget (KPushButton, newCountryButton)
#: rc.cpp:471
msgid "New Country"
msgstr "Nova zemlja"

#. i18n: file: ksirkskindefinition.ui:290
#. i18n: ectx: property (toolTip), widget (KPushButton, deleteCountryButton)
#: rc.cpp:474
msgid "Removes the currently selected country"
msgstr "Uklanja trenutno izabranu zemlju"

#. i18n: file: ksirkskindefinition.ui:293
#. i18n: ectx: property (whatsThis), widget (KPushButton, deleteCountryButton)
#: rc.cpp:477
msgid ""
"Click here to remove the currently selected country. You will be asked for "
"confirmation."
msgstr ""
"Kliknite ovdje za uklanjanje trenutno izabrane nacije. Bićete upitani za "
"potvrdu."

#. i18n: file: ksirkskindefinition.ui:305
#. i18n: ectx: property (toolTip), widget (QListWidget, countrieslist)
#. i18n: file: ksirkskineditorcountriesselectiondialog.ui:19
#. i18n: ectx: property (toolTip), widget (KListWidget, countriesList)
#: rc.cpp:483 rc.cpp:552
msgid "Country list"
msgstr "Spisak zemalja"

#. i18n: file: ksirkskindefinition.ui:310
#. i18n: ectx: property (whatsThis), widget (QListWidget, countrieslist)
#: rc.cpp:486
msgid ""
"This list shows the countries defined.\n"
"\n"
"Each country name should be unique. Select a country and edit its details in "
"the right dock."
msgstr ""
"Ovaj spisak prikazuje definisane zemlje.\n"
"\n"
"Ime svake zemlje treba da bude jedinstveno. Izaberite zemlju i uredite njene "
"detalje u polju desno."

#. i18n: file: ksirkskindefinition.ui:326
#. i18n: ectx: property (toolTip), widget (KPushButton, newContinentButton)
#: rc.cpp:494
msgid "Creates a new continent"
msgstr "Pravi novi kontinent"

#. i18n: file: ksirkskindefinition.ui:329
#. i18n: ectx: property (whatsThis), widget (KPushButton, newContinentButton)
#: rc.cpp:497
msgid "Click here to add a new continent. You will be prompted for its name."
msgstr ""
"Kliknite ovdje da biste dodali novi kontinent. Bićete upitani za njegovo ime."

#. i18n: file: ksirkskindefinition.ui:332
#. i18n: ectx: property (text), widget (KPushButton, newContinentButton)
#: rc.cpp:500
msgid "New Continent"
msgstr "Novi kontinent"

#. i18n: file: ksirkskindefinition.ui:352
#. i18n: ectx: property (toolTip), widget (KPushButton, deleteContinentButton)
#: rc.cpp:503
msgid "Removes the currently selected continent"
msgstr "Uklanja trenutno izabrani kontinent"

#. i18n: file: ksirkskindefinition.ui:355
#. i18n: ectx: property (whatsThis), widget (KPushButton, deleteContinentButton)
#: rc.cpp:506
msgid ""
"Click here to remove the currently selected continent. You will be asked for "
"confirmation."
msgstr ""
"Kliknite ovdje da biste uklonili trenutno izabrani kontinent. Bićete upitani "
"za potvrdu."

#. i18n: file: ksirkskindefinition.ui:367
#. i18n: ectx: property (toolTip), widget (QListWidget, continentslist)
#: rc.cpp:512
msgid "Continent list"
msgstr "Spisak kontinenata"

#. i18n: file: ksirkskindefinition.ui:372
#. i18n: ectx: property (whatsThis), widget (QListWidget, continentslist)
#: rc.cpp:515
msgid ""
"This list shows the continents defined.\n"
"\n"
"Each continent name should be unique. Select a continent and edit its "
"details in the right dock."
msgstr ""
"Ovaj spisak prikazuje definisane kontinente.\n"
"\n"
"Ime svakog kontinenta treba da bude jedinstveno. Izaberite kontinent i "
"uredite njegove detalje u polju desno."

#. i18n: file: ksirkskindefinition.ui:380
#. i18n: ectx: attribute (title), widget (QWidget, tabGoals)
#: rc.cpp:520
msgid "Goals"
msgstr "Ciljevi"

#. i18n: file: ksirkskindefinition.ui:388
#. i18n: ectx: property (toolTip), widget (KPushButton, newGoalButton)
#: rc.cpp:523
msgid "Creates a new goal"
msgstr "Pravi novi cilj"

#. i18n: file: ksirkskindefinition.ui:391
#. i18n: ectx: property (whatsThis), widget (KPushButton, newGoalButton)
#: rc.cpp:526
msgid "Click here to add a new goal. It will be named automatically."
msgstr ""
"Kliknite ovdje da biste dodali novi cilj. On će automatski biti imenovan."

#. i18n: file: ksirkskindefinition.ui:394
#. i18n: ectx: property (text), widget (KPushButton, newGoalButton)
#: rc.cpp:529
msgid "New Goal"
msgstr "Novi cilj"

#. i18n: file: ksirkskindefinition.ui:414
#. i18n: ectx: property (toolTip), widget (KPushButton, deleteGoalButton)
#: rc.cpp:532
msgid "Removes the currently selected goal"
msgstr "Uklanja trenutno izabrani cilj"

#. i18n: file: ksirkskindefinition.ui:417
#. i18n: ectx: property (whatsThis), widget (KPushButton, deleteGoalButton)
#: rc.cpp:535
msgid ""
"Click here to remove the currently selected goal. You will be asked for "
"confirmation."
msgstr ""
"Kliknite ovdje da uklonite trenutno izabrani cilj. Bićete upitani za potvrdu."

#. i18n: file: ksirkskindefinition.ui:429
#. i18n: ectx: property (toolTip), widget (QListWidget, goalslist)
#: rc.cpp:541
msgid "Goal list"
msgstr "Spisak ciljeva"

#. i18n: file: ksirkskindefinition.ui:434
#. i18n: ectx: property (whatsThis), widget (QListWidget, goalslist)
#: rc.cpp:544
msgid ""
"This list shows the goals defined.\n"
"\n"
"Each goal name should be unique. Select a goal and edit its details in the "
"right dock."
msgstr ""
"Ovaj spisak prikazuje definisane ciljeve.\n"
"\n"
"Ime svakog cilja treba da je jedinstveno. Izaberite cilj i uredite njegove "
"detalje u polju desno."

#. i18n: file: ksirkskineditorcountriesselectiondialog.ui:13
#. i18n: ectx: property (windowTitle), widget (QDialog, CountriesSelectionDialog)
#: rc.cpp:549
msgid "Country Selection Dialog"
msgstr "Dijalog izbora zemlje"

#. i18n: file: ksirkskineditorcountriesselectiondialog.ui:22
#. i18n: ectx: property (whatsThis), widget (KListWidget, countriesList)
#: rc.cpp:555
msgid ""
"List of all the countries defined in the world. Currently selected countries "
"are highlighted. You can modify the selection using the mouse and Ctrl and "
"Shift keys."
msgstr ""
"Spisak svih zemalja definisanih u svijetu. Trenutno izabrane zemlje su "
"istaknute. Možete mijenjati izbor pomoću miša i Ctrl i Shift tastera."

#. i18n: file: ksirkskineditorwidget.ui:46
#. i18n: ectx: property (toolTip), widget (QScrollArea, buttonsScrollArea)
#: rc.cpp:561
msgid "Sprite placement buttons"
msgstr "Dugmad za razmještaj sprajtova"

#. i18n: file: ksirkskineditorwidget.ui:49
#. i18n: ectx: property (whatsThis), widget (QScrollArea, buttonsScrollArea)
#: rc.cpp:564
msgid ""
"Use the buttons here to do the initial placement of the corresponding sprite "
"for the currently selected country. The buttons are available only if the "
"sprite is not already placed. "
msgstr ""
"Koristite ovu dugmad za početno razmiještanje odgovarajućih sprajtova za "
"trenutno izabranu zemlju. Dugmad su dostupna samo ukoliko sprajtovi nisu već "
"postavljeni. "

#. i18n: file: ksirkskineditorwidget.ui:69
#. i18n: ectx: property (toolTip), widget (QScrollArea, mapScrollArea)
#: rc.cpp:567
msgid "Map with sprites"
msgstr "Mapa sa sprajtovima"

#. i18n: file: ksirkskineditorwidget.ui:74
#. i18n: ectx: property (whatsThis), widget (QScrollArea, mapScrollArea)
#: rc.cpp:570
msgid ""
"Shows the map of the skin with all already placed sprites, the country "
"names, and the highlighting anchors.\n"
"\n"
"Drag and drop the sprites, the country names, and the highlighting anchors "
"to change their place."
msgstr ""
"Prikazuje mapu maske sa već postavljenim sprajtovima, imenima zemalja i "
"sidrima isticanja.\n"
"\n"
"Prevucite sprajtove, imena zemalja i sidra isticanja na željeno mjesto."

#. i18n: file: ksirkspritesdefinition.ui:29
#. i18n: ectx: property (text), widget (QLabel, label_26)
#: rc.cpp:578
msgid ""
"Width between fighter\n"
"and flag:"
msgstr ""
"Razmak između\n"
"borca i zastave:"

#. i18n: file: ksirkspritesdefinition.ui:39
#. i18n: ectx: property (toolTip), widget (QLineEdit, widthDiffLineEdit)
#: rc.cpp:582
msgid "Empty space size between fighting cannon and flag"
msgstr "Prazan prostor između borbenog topa i zastave"

#. i18n: file: ksirkspritesdefinition.ui:44
#. i18n: ectx: property (whatsThis), widget (QLineEdit, widthDiffLineEdit)
#: rc.cpp:585
msgid ""
"Empty space size between fighting cannon and flag.\n"
"\n"
"During a battle, firing (end exploding) cannons of each player are placed in "
"both sides of the defender country flag. This parameter is the number of "
"pixels between the flag and each cannon, measured relatively to the map base "
"size as set in the main skin definition panel."
msgstr ""
"Prazan prostor između borbenog topa i zastave.\n"
"\n"
"Tokom bitke, paljba (i eksplozija) topova svakog igrača smeštena je sa obje "
"strane zastave zemlje branioca. Ovaj parametar je broj piksela između "
"zastave i topova, izraženo u odnosu na osnovnu veličinu mape postavljenu u "
"glavnom panelu definisanja maske."

#. i18n: file: ksirkspritesdefinition.ui:53
#. i18n: ectx: property (toolTip), widget (KTabWidget, ktabwidget)
#: rc.cpp:590
msgid "Data about all sprites"
msgstr "Podaci o svim sprajtovima"

#. i18n: file: ksirkspritesdefinition.ui:63
#. i18n: ectx: property (toolTip), widget (QWidget, flagTab)
#: rc.cpp:593
msgid "Data about the flag sprite"
msgstr "Podaci o sprajtu zastave"

#. i18n: file: ksirkspritesdefinition.ui:66
#. i18n: ectx: attribute (title), widget (QWidget, flagTab)
#: rc.cpp:596
msgid "Flag"
msgstr "Zastava"

#. i18n: file: ksirkspritesdefinition.ui:74
#. i18n: ectx: property (text), widget (QLabel, label)
#. i18n: file: ksirkspritesdefinition.ui:173
#. i18n: ectx: property (text), widget (QLabel, label_5)
#. i18n: file: ksirkspritesdefinition.ui:264
#. i18n: ectx: property (text), widget (QLabel, label_10)
#. i18n: file: ksirkspritesdefinition.ui:357
#. i18n: ectx: property (text), widget (QLabel, label_14)
#. i18n: file: ksirkspritesdefinition.ui:452
#. i18n: ectx: property (text), widget (QLabel, label_18)
#. i18n: file: ksirkspritesdefinition.ui:547
#. i18n: ectx: property (text), widget (QLabel, label_22)
#: rc.cpp:599 rc.cpp:647 rc.cpp:689 rc.cpp:731 rc.cpp:773 rc.cpp:815
msgid "Width:"
msgstr "Širina:"

#. i18n: file: ksirkspritesdefinition.ui:81
#. i18n: ectx: property (toolTip), widget (KIntSpinBox, flagw)
#: rc.cpp:602
msgid "Flag individual frame width"
msgstr "Širina pojedinačnog kadra zastave"

#. i18n: file: ksirkspritesdefinition.ui:84
#. i18n: ectx: property (whatsThis), widget (KIntSpinBox, flagw)
#: rc.cpp:605
msgid ""
"<p>Flag individual frame width.</p><p>The pool <i>flag</i> element will be "
"rendered on a pixmap of width: <i>Width</i> * N<i>number of frames</i> and "
"then split into individual frames.</p>"
msgstr ""
"<p>Širina pojedinačnog kadra zastave.</p><p>„<i>Zastava</i>“ kao dio teme, "
"biće iscrtana u bitmapi širine: <i>širina sličice</i> × B<i>roj kadrova</i> "
"i onda podijeljena u pojedinačne kadrove.</p>"

#. i18n: file: ksirkspritesdefinition.ui:91
#. i18n: ectx: property (text), widget (QLabel, label_2)
#. i18n: file: ksirkspritesdefinition.ui:190
#. i18n: ectx: property (text), widget (QLabel, label_6)
#. i18n: file: ksirkspritesdefinition.ui:281
#. i18n: ectx: property (text), widget (QLabel, label_9)
#. i18n: file: ksirkspritesdefinition.ui:374
#. i18n: ectx: property (text), widget (QLabel, label_13)
#. i18n: file: ksirkspritesdefinition.ui:469
#. i18n: ectx: property (text), widget (QLabel, label_17)
#. i18n: file: ksirkspritesdefinition.ui:564
#. i18n: ectx: property (text), widget (QLabel, label_21)
#: rc.cpp:608 rc.cpp:656 rc.cpp:698 rc.cpp:740 rc.cpp:782 rc.cpp:824
msgid "Height:"
msgstr "Visina:"

#. i18n: file: ksirkspritesdefinition.ui:98
#. i18n: ectx: property (toolTip), widget (KIntSpinBox, flagh)
#: rc.cpp:611
msgid "Flag individual frame height"
msgstr "Visina pojedinačnog kadra zastave"

#. i18n: file: ksirkspritesdefinition.ui:103
#. i18n: ectx: property (whatsThis), widget (KIntSpinBox, flagh)
#: rc.cpp:614
msgid ""
"Flag individual frame height.\n"
"\n"
"The pool flag element will be rendered on a pixmap of height: (Height * "
"Number of versions) and then split into individual frames."
msgstr ""
"Visina pojedinačnog kadra zastave.\n"
"\n"
"Zastava kao dio teme, biće iscrtana u bitmapi visine: (visina sličice × broj "
"verzija) i onda podijeljena u pojedinačne kadrove."

#. i18n: file: ksirkspritesdefinition.ui:110
#. i18n: ectx: property (text), widget (QLabel, label_3)
#. i18n: file: ksirkspritesdefinition.ui:207
#. i18n: ectx: property (text), widget (QLabel, label_8)
#. i18n: file: ksirkspritesdefinition.ui:298
#. i18n: ectx: property (text), widget (QLabel, label_11)
#. i18n: file: ksirkspritesdefinition.ui:391
#. i18n: ectx: property (text), widget (QLabel, label_15)
#. i18n: file: ksirkspritesdefinition.ui:486
#. i18n: ectx: property (text), widget (QLabel, label_19)
#. i18n: file: ksirkspritesdefinition.ui:581
#. i18n: ectx: property (text), widget (QLabel, label_23)
#: rc.cpp:619 rc.cpp:665 rc.cpp:707 rc.cpp:749 rc.cpp:791 rc.cpp:833
msgid "Nb Frames:"
msgstr "Br. kadrova:"

#. i18n: file: ksirkspritesdefinition.ui:117
#. i18n: ectx: property (toolTip), widget (KIntSpinBox, flagf)
#: rc.cpp:622
msgid "Number of individual flag frames"
msgstr "Broj pojedinačnih kadrova zastave"

#. i18n: file: ksirkspritesdefinition.ui:120
#. i18n: ectx: property (whatsThis), widget (KIntSpinBox, flagf)
#: rc.cpp:625
msgid ""
"<p>Number of individual flag frames.</p><p>The pool <i>flag</i> element will "
"be rendered on a pixmap of width: (<i>Width</i> * <i>Number of frames</i>) "
"and then split into individual frames.</p>"
msgstr ""
"<p>Broj pojedinačnih kadrova zastave.</p><p>„<i>Zastava</i>“ kao dio teme, "
"biće iscrtana u bitmapi širine:( <i>širina sličice</i> × <i>broj kadrova</"
"i>) i onda podijeljena u pojedinačne kadrove.</p>"

#. i18n: file: ksirkspritesdefinition.ui:127
#. i18n: ectx: property (text), widget (QLabel, label_4)
#. i18n: file: ksirkspritesdefinition.ui:224
#. i18n: ectx: property (text), widget (QLabel, label_7)
#. i18n: file: ksirkspritesdefinition.ui:315
#. i18n: ectx: property (text), widget (QLabel, label_12)
#. i18n: file: ksirkspritesdefinition.ui:408
#. i18n: ectx: property (text), widget (QLabel, label_16)
#. i18n: file: ksirkspritesdefinition.ui:503
#. i18n: ectx: property (text), widget (QLabel, label_20)
#. i18n: file: ksirkspritesdefinition.ui:598
#. i18n: ectx: property (text), widget (QLabel, label_24)
#: rc.cpp:628 rc.cpp:674 rc.cpp:716 rc.cpp:758 rc.cpp:800 rc.cpp:842
msgid "Nb Versions:"
msgstr "Br. verzija:"

#. i18n: file: ksirkspritesdefinition.ui:134
#. i18n: ectx: property (toolTip), widget (KIntSpinBox, flagv)
#: rc.cpp:631
msgid "Number of flag versions"
msgstr "Broj verzija zastave"

#. i18n: file: ksirkspritesdefinition.ui:141
#. i18n: ectx: property (whatsThis), widget (KIntSpinBox, flagv)
#: rc.cpp:634
msgid ""
"Number of flag versions.\n"
"\n"
"The pool flag element will be rendered on a pixmap of height: (Height * "
"Number of versions) and then split into individual frames.\n"
"\n"
"Each version shows the sprite visible from one direction: the first one is "
"directed towards the right, the second towards the left, the third one from "
"the front and the last one from the back. However, not all sprites need all "
"versions."
msgstr ""
"Broj verzija zastave.\n"
"\n"
"Zastava kao dio teme, biće iscrtana u bitmapi visine: (visina sličice × broj "
"verzija) i onda podijeljena u pojedinačne kadrove.\n"
"\n"
"Svaka verzija prikazuje sprajt gledan iz jednog pravca. Prvi je kada je "
"sprajt usmjeren na desno, drugi kada je usmjeren na lijevo, treći je gledano "
"sprijeda a posljednji otpozadi. Međutim nisu svim sprajtovima potrebne sve "
"verzije."

#. i18n: file: ksirkspritesdefinition.ui:164
#. i18n: ectx: property (toolTip), widget (QWidget, infantryTab)
#: rc.cpp:641
msgid "Data about the infantry sprite"
msgstr "Podaci o sprajtu pješadije"

#. i18n: file: ksirkspritesdefinition.ui:167
#. i18n: ectx: attribute (title), widget (QWidget, infantryTab)
#: rc.cpp:644
msgid "Infantry"
msgstr "Pješadija"

#. i18n: file: ksirkspritesdefinition.ui:180
#. i18n: ectx: property (toolTip), widget (KIntSpinBox, infantryw)
#: rc.cpp:650
msgid "Infantry individual frame width"
msgstr "Širina pojedinačnog kadra pješadije"

#. i18n: file: ksirkspritesdefinition.ui:183
#. i18n: ectx: property (whatsThis), widget (KIntSpinBox, infantryw)
#: rc.cpp:653
msgid ""
"<p>Infantry individual frame width.</p><p>The pool <i>infantry</i> element "
"will be rendered on a pixmap of width: <i>Width</i> * <i>number of frames</"
"i> and then split into individual frames.</p>"
msgstr ""
"<p>Širina pojedinačnog kadra pješadije.</p><p>„<i>Pješadija</i>“ kao dio "
"teme, biće iscrtana u bitmapi širine: <i>širina sličice</i> × <i>broj "
"kadrova</i> i onda podijeljena u pojedinačne kadrove.</p>"

#. i18n: file: ksirkspritesdefinition.ui:197
#. i18n: ectx: property (toolTip), widget (KIntSpinBox, infantryh)
#: rc.cpp:659
msgid "Infantry individual frame height"
msgstr "Visina pojedinačnog kadra pješadije"

#. i18n: file: ksirkspritesdefinition.ui:200
#. i18n: ectx: property (whatsThis), widget (KIntSpinBox, infantryh)
#: rc.cpp:662
msgid ""
"<p>Infantry individual frame height.</p><p>The pool <i>infantry</i> element "
"will be rendered on a pixmap of height: <i>Height</i> * <i>Number of "
"versions</i> and then split into individual frames.</p>"
msgstr ""
"<p>Visina pojedinačnog kadra zastave.</p><p>„<i>Zastava</i>“ kao dio teme, "
"biće iscrtana u bitmapi visine= <i>visina sličice</i> × <i>broj verzija</i> "
"i onda podijeljena u pojedinačne kadrove.</p>"

#. i18n: file: ksirkspritesdefinition.ui:214
#. i18n: ectx: property (toolTip), widget (KIntSpinBox, infantryf)
#: rc.cpp:668
msgid "Number of individual infantry frames"
msgstr "Broj pojedinačnih kadrova pješadije"

#. i18n: file: ksirkspritesdefinition.ui:217
#. i18n: ectx: property (whatsThis), widget (KIntSpinBox, infantryf)
#: rc.cpp:671
msgid ""
"<p>Infantry number of individual frames.</p><p>The pool <i>infantry</i> "
"element will be rendered on a pixmap of width: (<i>Width</i> * <i>Number of "
"frames</i>) and then split into individual frames.</p>"
msgstr ""
"<p>Broj pojedinačnih kadrova pješadije.</p><p>„<i>Pješadija</i>“ kao dio "
"teme, biće iscrtana u bitmapi širine= <i>širina sličice</i> × <i>broj "
"kadrova</i> i onda podijeljena u pojedinačne kadrove.</p>"

#. i18n: file: ksirkspritesdefinition.ui:231
#. i18n: ectx: property (toolTip), widget (KIntSpinBox, infantryv)
#: rc.cpp:677
msgid "Number of infantry versions"
msgstr "Broj verzija pješadije"

#. i18n: file: ksirkspritesdefinition.ui:234
#. i18n: ectx: property (whatsThis), widget (KIntSpinBox, infantryv)
#: rc.cpp:680
msgid ""
"<p>Number of infantry versions.</p><p>The pool <i>infantry</i> element will "
"be rendered on a pixmap of height: (<i>Height</i> * <i>Number of versions</"
"i>) and then split into individual frames.</p><p>Each version shows the "
"sprite visible from one direction: the first one is directed towards the "
"right, the second towards the left, the third one from front and the last "
"one from the back. However, not all sprites need all versions.</p>"
msgstr ""
"<p>Broj verzija pješadije.</p><p>„<i>Pješadija</i>“ kao dio teme, biće "
"iscrtana u bitmapi visine: (<i>visina sličice</i> × <i>broj verzija</i>) i "
"onda podijeljena u pojedinačne kadrove.</p><p>Svaka verzija prikazuje sprajt "
"gledan iz jednog pravca. Prvi je kada je sprajt usmjeren na desno, drugi "
"kada je usmjeren na lijevo, treći je gledano sprijeda a posljednji otpozadi. "
"Međutim nisu svim sprajtovima potrebne sve verzije.</p>"

#. i18n: file: ksirkspritesdefinition.ui:255
#. i18n: ectx: property (toolTip), widget (QWidget, cavalryTab)
#: rc.cpp:683
msgid "Data about the cavalry sprite"
msgstr "Podaci o sprajtu konjice"

#. i18n: file: ksirkspritesdefinition.ui:258
#. i18n: ectx: attribute (title), widget (QWidget, cavalryTab)
#: rc.cpp:686
msgid "Cavalry"
msgstr "Konjica"

#. i18n: file: ksirkspritesdefinition.ui:271
#. i18n: ectx: property (toolTip), widget (KIntSpinBox, cavalryw)
#: rc.cpp:692
msgid "Individual cavalry frame width"
msgstr "Širina pojedinačnog kadra konjice"

#. i18n: file: ksirkspritesdefinition.ui:274
#. i18n: ectx: property (whatsThis), widget (KIntSpinBox, cavalryw)
#: rc.cpp:695
msgid ""
"<p>Individual cavalry frame width.</p><p>The pool <i>cavalry</i> element "
"will be rendered on a pixmap of width (<i>Width</i> * <i>Number of frames</"
"i>) and then split into individual frames.</p>"
msgstr ""
"<p>Širina pojedinačnog kadra konjice.</p><p>„<i>Konjica</i>“ kao dio teme, "
"biće iscrtana u bitmapi širine (<i>širina sličice</i> × <i>broj kadrova</i>) "
"i onda podijeljena u pojedinačne kadrove.</p>"

#. i18n: file: ksirkspritesdefinition.ui:288
#. i18n: ectx: property (toolTip), widget (KIntSpinBox, cavalryh)
#: rc.cpp:701
msgid "Individual cavalry frame height"
msgstr "Visina pojedinačnog kadra konjice"

#. i18n: file: ksirkspritesdefinition.ui:291
#. i18n: ectx: property (whatsThis), widget (KIntSpinBox, cavalryh)
#: rc.cpp:704
msgid ""
"<p>Individual cavalry frame height.</p><p>The pool <i>cavalry</i> element "
"will be rendered on a pixmap of height (<i>Height</i> * <i>Number of "
"versions</i>) and then split into individual frames.</p>"
msgstr ""
"<p>Visina pojedinačnog kadra konjice.</p><p>„<i>Konjica</i>“ kao dio teme, "
"biće iscrtana u bitmapi visine= <i>visina sličice</i> × <i>broj verzija</i> "
"i onda podijeljena u pojedinačne kadrove.</p>"

#. i18n: file: ksirkspritesdefinition.ui:305
#. i18n: ectx: property (toolTip), widget (KIntSpinBox, cavalryf)
#: rc.cpp:710
msgid "Number of individual cavalry frames"
msgstr "Broj pojedinačnih kadrova konjice"

#. i18n: file: ksirkspritesdefinition.ui:308
#. i18n: ectx: property (whatsThis), widget (KIntSpinBox, cavalryf)
#: rc.cpp:713
msgid ""
"<p>Number of individual cavalry frames.</p><p>The pool <i>cavalry</i> "
"element will be rendered on a pixmap of width: (<i>Width</i> * <i>Number of "
"frames</i>) and then split into individual frames.</p>"
msgstr ""
"<p>Broj pojedinačnih kadrova konjice.</p><p>„<i>Konjica</i>“ kao dio teme, "
"biće iscrtana u bitmapi širine= <i>širina sličice</i> × <i>broj kadrova</i> "
"i onda podijeljena u pojedinačne kadrove.</p>"

#. i18n: file: ksirkspritesdefinition.ui:322
#. i18n: ectx: property (toolTip), widget (KIntSpinBox, cavalryv)
#: rc.cpp:719
msgid "Number of cavalry versions"
msgstr "Broj verzija konjice"

#. i18n: file: ksirkspritesdefinition.ui:325
#. i18n: ectx: property (whatsThis), widget (KIntSpinBox, cavalryv)
#: rc.cpp:722
msgid ""
"<p>Number of cavalry versions.</p><p>The pool <i>cavalry</i> element will be "
"rendered on a pixmap of height (<i>Height</i> * <i>Number of versions</i>) "
"and then split into individual frames.</p><p>Each version shows the sprite "
"visible from one direction: the first one is directed towards the right, the "
"second towards the left, the third one from front and the last one from the "
"back. However, not all sprites need all versions.</p>"
msgstr ""
"<p>Broj verzija konjice.</p><p>„<i>Konjica</i>“ kao dio teme, biće iscrtana "
"u bitmapi visine= <i>visina sličice</i> × <i>broj verzija</i> i onda "
"podijeljena u pojedinačne kadrove.</p><p>Svaka verzija prikazuje sprajt "
"gledan iz jednog pravca. Prvi je kada je sprajt usmjeren na desno, drugi "
"kada je usmjeren na lijevo, treći je gledano sprijeda a posljednji otpozadi. "
"Međutim nisu svim sprajtovima potrebne sve verzije.</p>"

#. i18n: file: ksirkspritesdefinition.ui:346
#. i18n: ectx: property (toolTip), widget (QWidget, cannonTab)
#: rc.cpp:725
msgid "Data about the cannon sprite"
msgstr "Podaci o sprajtu topa"

#. i18n: file: ksirkspritesdefinition.ui:349
#. i18n: ectx: attribute (title), widget (QWidget, cannonTab)
#: rc.cpp:728
msgid "Cannon"
msgstr "Top"

#. i18n: file: ksirkspritesdefinition.ui:364
#. i18n: ectx: property (toolTip), widget (KIntSpinBox, cannonw)
#: rc.cpp:734
msgid "Cannon individual frame width"
msgstr "Širina pojedinačnog kadra topa"

#. i18n: file: ksirkspritesdefinition.ui:367
#. i18n: ectx: property (whatsThis), widget (KIntSpinBox, cannonw)
#: rc.cpp:737
msgid ""
"<p>Cannon individual frame width.</p><p>The pool <i>cannon</i> element will "
"be rendered on a pixmap of width (<i>Width</i> * <i>Number of frames</i>) "
"and then split into individual frames.</p>"
msgstr ""
"<p>Širina pojedinačnog kadra topa.</p><p>„<i>Top</i>“ kao dio teme, biće "
"iscrtan u bitmapi širine= <i>širina sličice</i> × B<i>roj kadrova</i> i onda "
"podijeljen u pojedinačne kadrove.</p>"

#. i18n: file: ksirkspritesdefinition.ui:381
#. i18n: ectx: property (toolTip), widget (KIntSpinBox, cannonh)
#: rc.cpp:743
msgid "Individual cannon frame height"
msgstr "Visina pojedinačnog kadra topa"

#. i18n: file: ksirkspritesdefinition.ui:384
#. i18n: ectx: property (whatsThis), widget (KIntSpinBox, cannonh)
#: rc.cpp:746
msgid ""
"<p>Individual cannon frame height.</p><p>The pool <i>cannon<i> element will "
"be rendered on a pixmap of height (<i>Height</i> * <i>Number of versions</"
"i>) and then split into individual frames.</p>"
msgstr ""
"<p>Visina pojedinačnog kadra topa.</p><p>„<i>Top</i>“ kao dio teme, biće "
"iscrtan u bitmapi visine= <i>visina sličice</i> × <i>broj verzija</i> i onda "
"podijeljen u pojedinačne kadrove.</p>"

#. i18n: file: ksirkspritesdefinition.ui:398
#. i18n: ectx: property (toolTip), widget (KIntSpinBox, cannonf)
#: rc.cpp:752
msgid "Number of individual cannon frames"
msgstr "Broj pojedinačnih kadrova topa"

#. i18n: file: ksirkspritesdefinition.ui:401
#. i18n: ectx: property (whatsThis), widget (KIntSpinBox, cannonf)
#: rc.cpp:755
msgid ""
"<p>Number of individual cannon frames.</p><p>The pool <i>cannon</i> element "
"will be rendered on a pixmap of width (<i>Width</i> * <i>Number of frames</"
"i>) and then split into individual frames.</p>"
msgstr ""
"<p>Broj pojedinačnih kadrova topa.</p><p>„<i>Top</i>“ kao dio teme, biće "
"iscrtan u bitmapi širine= <i>širina sličice</i> × <i>broj kadrova</i> i onda "
"podijeljen u pojedinačne kadrove.</p>"

#. i18n: file: ksirkspritesdefinition.ui:415
#. i18n: ectx: property (toolTip), widget (KIntSpinBox, cannonv)
#: rc.cpp:761
msgid "Number of cannon versions"
msgstr "Broj verzija topa"

#. i18n: file: ksirkspritesdefinition.ui:418
#. i18n: ectx: property (whatsThis), widget (KIntSpinBox, cannonv)
#: rc.cpp:764
msgid ""
"<p>Number of cannon versions.</p><p>The pool <i>cannon</i> element will be "
"rendered on a pixmap of height (<i>Height</i> * <i>Number of versions</i>) "
"and then split into individual frames.</p><p>Each version shows the sprite "
"visible from one direction: the first one is directed towards the right, the "
"second towards the left, the third one from front and the last one from the "
"back. However, not all sprites need all versions.</p>"
msgstr ""
"<p>Broj verzija topa.</p><p>„<i>Top</i>“ kao dio teme, biće iscrtan u "
"bitmapi visine= <i>visina sličice</i> × <i>broj verzija</i> i onda "
"podijeljen u pojedinačne kadrove.</p><p>Svaka verzija prikazuje sprajt "
"gledan iz jednog pravca. Prvi je kada je sprajt usmjeren na desno, drugi "
"kada je usmjeren na lijevo, treći je gledano sprijeda a posljednji otpozadi. "
"Međutim nisu svim sprajtovima potrebne sve verzije.</p>"

#. i18n: file: ksirkspritesdefinition.ui:441
#. i18n: ectx: property (toolTip), widget (QWidget, firingTab)
#: rc.cpp:767
msgid "Data about the firing sprite"
msgstr "Podaci o sprajtu paljbe"

#. i18n: file: ksirkspritesdefinition.ui:444
#. i18n: ectx: attribute (title), widget (QWidget, firingTab)
#: rc.cpp:770
msgid "Firing"
msgstr "Paljba"

#. i18n: file: ksirkspritesdefinition.ui:459
#. i18n: ectx: property (toolTip), widget (KIntSpinBox, firingw)
#: rc.cpp:776
msgid "Firing cannon individual frame width"
msgstr "Širina pojedinačnog kadra topovske paljbe"

#. i18n: file: ksirkspritesdefinition.ui:462
#. i18n: ectx: property (whatsThis), widget (KIntSpinBox, firingw)
#: rc.cpp:779
msgid ""
"<p>Firing cannon individual frame width.</p><p>The pool <i>firing cannon</i> "
"element will be rendered on a pixmap of width (<i>Width</i> * <i>Number of "
"frames</i>) and then split into individual frames.</p>"
msgstr ""
"<p>Širina pojedinačnog kadra topovske paljbe.</p><p>„<i>Topovska paljba</i>“ "
"kao dio teme, biće iscrtana u bitmapi širine= <i>širina sličice</i> × "
"<i>broj kadrova</i> i onda podijeljena u pojedinačne kadrove.</p>"

#. i18n: file: ksirkspritesdefinition.ui:476
#. i18n: ectx: property (toolTip), widget (KIntSpinBox, firingh)
#: rc.cpp:785
msgid "Firing cannon individual frame height"
msgstr "Visina pojedinačnog kadra topovske paljbe"

#. i18n: file: ksirkspritesdefinition.ui:479
#. i18n: ectx: property (whatsThis), widget (KIntSpinBox, firingh)
#: rc.cpp:788
msgid ""
"<p>Firing cannon individual frame height.</p><p>The pool <i>firing cannon</"
"i> element will be rendered on a pixmap of height (<i>Height</i> * <i>Number "
"of versions</i>) and then split into individual frames.</p>"
msgstr ""
"<p>Visina pojedinačnog kadra topovske paljbe.</p><p>„<i>Topovska paljba</i>“ "
"kao dio teme, biće iscrtana u bitmapi visine= <i>visina sličice</i> × "
"<i>broj verzija</i> i onda podijeljena u pojedinačne kadrove.</p>"

#. i18n: file: ksirkspritesdefinition.ui:493
#. i18n: ectx: property (toolTip), widget (KIntSpinBox, firingf)
#: rc.cpp:794
msgid "Number of individual firing cannon frames"
msgstr "Broj pojedinačnih kadrova topovske paljbe"

#. i18n: file: ksirkspritesdefinition.ui:496
#. i18n: ectx: property (whatsThis), widget (KIntSpinBox, firingf)
#: rc.cpp:797
msgid ""
"<p>Number of individual firing cannon frames.</p><p>The pool <i>firing "
"cannon</i> element will be rendered on a pixmap of width (<i>Width</i> * "
"<i>Number of frames</i>) and then split into individual frames.</p>"
msgstr ""
"<p>Broj pojedinačnih kadrova topovske paljbe.</p><p>„<i>Topovska paljba</i>“ "
"kao dio teme, biće iscrtana u bitmapi širine= <i>širina sličice</i> × "
"<i>broj kadrova</i> i onda podijeljena u pojedinačne kadrove.</p>"

#. i18n: file: ksirkspritesdefinition.ui:510
#. i18n: ectx: property (toolTip), widget (KIntSpinBox, firingv)
#: rc.cpp:803
msgid "Number of firing cannon versions"
msgstr "Broj verzija paljbe topa"

#. i18n: file: ksirkspritesdefinition.ui:513
#. i18n: ectx: property (whatsThis), widget (KIntSpinBox, firingv)
#: rc.cpp:806
msgid ""
"<p>Number of firing cannon versions.</p><p>The pool <i>firing cannon</i> "
"element will be rendered on a pixmap of height (<i>Height</i> * <i>Number of "
"versions</i>) and then split into individual frames.</p><p>Each version "
"shows the sprite visible from one direction: the first one is directed "
"towards the right, the second towards the left, the third one from front and "
"the last one from the back. However, not all sprites need all versions.</p>"
msgstr ""
"<p>Broj verzija topovske paljbe.</p><p>„<i>Topovska paljba</i>“ kao dio "
"teme, biće iscrtana u bitmapi visine= <i>visina sličice</i> × <i>broj "
"verzija</i> i onda podijeljena u pojedinačne kadrove.</p><p>Svaka verzija "
"prikazuje sprajt gledan iz jednog pravca. Prvi je kada je sprajt usmjeren na "
"desno, drugi kada je usmjeren na lijevo, treći je gledano sprijeda a "
"posljednji otpozadi. Međutim nisu svim sprajtovima potrebne sve verzije.</p>"

#. i18n: file: ksirkspritesdefinition.ui:536
#. i18n: ectx: property (toolTip), widget (QWidget, explodingTab)
#: rc.cpp:809
msgid "Data about the exploding sprite"
msgstr "Podaci o sprajtu eksplozije"

#. i18n: file: ksirkspritesdefinition.ui:539
#. i18n: ectx: attribute (title), widget (QWidget, explodingTab)
#: rc.cpp:812
msgid "Exploding"
msgstr "Eksplozija"

#. i18n: file: ksirkspritesdefinition.ui:554
#. i18n: ectx: property (toolTip), widget (KIntSpinBox, explodingw)
#: rc.cpp:818
msgid "Exploding cannon individual frame width"
msgstr "Širina pojedinačnog kadra eksplozije topa"

#. i18n: file: ksirkspritesdefinition.ui:557
#. i18n: ectx: property (whatsThis), widget (KIntSpinBox, explodingw)
#: rc.cpp:821
msgid ""
"<p>Exploding cannon individual frame width.</p><p>The pool <i>exploding</i> "
"element will be rendered on a pixmap of width (<i>Width</i> * <i>Number of "
"frames</i>) and then split into individual frames.</p>"
msgstr ""
"<p>Širina pojedinačnog kadra eksplozije topa.</p><p>„<i>Eksplozija topa</i>“ "
"kao dio teme, biće iscrtana u bitmapi širine= <i>širina sličice</i> × "
"<i>broj kadrova</i> i onda podijeljena u pojedinačne kadrove.</p>"

#. i18n: file: ksirkspritesdefinition.ui:571
#. i18n: ectx: property (toolTip), widget (KIntSpinBox, explodingh)
#: rc.cpp:827
msgid "Exploding cannon individual frame height"
msgstr "Visina pojedinačnog kadra eksplozije topa"

#. i18n: file: ksirkspritesdefinition.ui:574
#. i18n: ectx: property (whatsThis), widget (KIntSpinBox, explodingh)
#: rc.cpp:830
msgid ""
"<p>Exploding cannon individual frame height.</p><p>The pool <i>exploding</i> "
"element will be rendered on a pixmap of height (<i>Height</i> * <i>Number of "
"versions</i>) and then split into individual frames.</p>"
msgstr ""
"<p>Visina pojedinačnog kadra eksplozije topa.</p><p>„<i>Eksplozija topa</i>“ "
"kao dio teme, biće iscrtana u bitmapi visine= <i>visina sličice</i> × "
"<i>broj verzija</i> i onda podijeljena u pojedinačne kadrove.</p>"

#. i18n: file: ksirkspritesdefinition.ui:588
#. i18n: ectx: property (toolTip), widget (KIntSpinBox, explodingf)
#: rc.cpp:836
msgid "Number of individual exploding cannon frames"
msgstr "Broj pojedinačnih kadrova eksplozije topa"

#. i18n: file: ksirkspritesdefinition.ui:591
#. i18n: ectx: property (whatsThis), widget (KIntSpinBox, explodingf)
#: rc.cpp:839
msgid ""
"<p>Number of individual exploding cannon frames.</p><p>The pool "
"<i>exploding</i> element will be rendered on a pixmap of width (<i>Width</i> "
"* <i>Number of frames</i>) and then split into individual frames.</p>"
msgstr ""
"<p>Broj pojedinačnih kadrova eksplozije topa.</p><p>„<i>Eksplozija topa</i>“ "
"kao dio teme, biće iscrtana u bitmapi širine= <i>širina sličice</i> × "
"<i>broj kadrova</i> i onda podijeljena u pojedinačne kadrove.</p>"

#. i18n: file: ksirkspritesdefinition.ui:605
#. i18n: ectx: property (toolTip), widget (KIntSpinBox, explodingv)
#: rc.cpp:845
msgid "Number of exploding cannon versions"
msgstr "Broj verzija eksplozije topa"

#. i18n: file: ksirkspritesdefinition.ui:608
#. i18n: ectx: property (whatsThis), widget (KIntSpinBox, explodingv)
#: rc.cpp:848
msgid ""
"<p>Number of exploding cannon versions.</p><p>The pool <i>exploding</i> "
"element will be rendered on a pixmap of height (<i>Height</i> * <i>Number of "
"versions</i>) and then split into individual frames.</p><p>Each version "
"shows the sprite visible from one direction: the first one is directed "
"towards the right, the second towards the left, the third one from front and "
"the last one from the back. However, not all sprites need all versions.</p>"
msgstr ""
"<p>Broj verzija eksplozije topa.</p><p>„<i>Eksplozija topa</i>“ kao dio "
"teme, biće iscrtana u bitmapi visine= <i>visina sličice</i> × <i>broj "
"verzija</i> i onda podijeljena u pojedinačne kadrove.</p><p>Svaka verzija "
"prikazuje sprajt gledan iz jednog pravca. Prvi je kada je sprajt usmjeren na "
"desno, drugi kada je usmjeren na lijevo, treći je gledano sprijeda a "
"posljednji otpozadi. Međutim nisu svim sprajtovima potrebne sve verzije.</p>"

#. i18n: file: preferences.ui:25
#. i18n: ectx: property (windowTitle), widget (QWidget, KsirkSkinEditorPreferencesWidget)
#: rc.cpp:851
msgid "KsirK Skin Editor Preferences"
msgstr "Postavke uređivača maski za KSirk"

#: skinSpritesData.cpp:85
msgid "Error - Unknown skin int data: "
msgstr "Greška - nepoznat cio broj u maski: "

#: skinSpritesData.cpp:86 skinSpritesData.cpp:102
msgid "Fatal Error"
msgstr "Kobna greška"

#: skinSpritesData.cpp:101
msgid "Error - Unknown skin string data: "
msgstr "Greška - nepoznata niska u maski: "
