# translation of ksirkskineditor.po to Swedish
# Copyright (C) YEAR This_file_is_part_of_KDE
# This file is distributed under the same license as the PACKAGE package.
#
# Stefan Asserhäll <stefan.asserhall@comhem.se>, 2009.
msgid ""
msgstr ""
"Project-Id-Version: ksirkskineditor\n"
"Report-Msgid-Bugs-To: http://bugs.kde.org\n"
"POT-Creation-Date: 2009-11-20 06:10+0100\n"
"PO-Revision-Date: 2009-11-20 16:56+0100\n"
"Last-Translator: Stefan Asserhäll <stefan.asserhall@comhem.se>\n"
"Language-Team: Swedish <kde-i18n-doc@kde.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Lokalize 1.0\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"

#: goal.cpp:99
msgid "Error: no player to destroy"
msgstr "Fel: Ingen spelare att förstöra"

#: goal.cpp:212
msgid "KsirK - Goal Display"
msgstr "Ksirk - Visa mål"

#: ksirkSkinEditorConfigDialog.cpp:63
msgid "Preferences"
msgstr "Inställningar"

#. i18n: file: ksirkskineditorwidget.ui:20
#. i18n: ectx: property (windowTitle), widget (QFrame, skinEditor)
#: main.cpp:36 main.cpp:45 rc.cpp:556
msgid "KsirK Skin Editor"
msgstr "Ksirk skaleditor"

#: main.cpp:49
msgid "(c) 2008, Gaël de Chalendar\n"
msgstr "© 2008, Gaël de Chalendar\n"

#: main.cpp:50
msgid ""
"For help and user manual, please see\n"
"The KsirK Web site"
msgstr ""
"För hjälp och användarhandbok, se\n"
"Ksirks-webbplats"

#: main.cpp:52
msgid "Gael de Chalendar aka Kleag"
msgstr "Gael de Chalendar, alias Kleag"

#: main.cpp:57
msgid "file to open"
msgstr "fil att öppna"

#: mainwindow.cpp:136 mainwindow.cpp:694 mainwindow.cpp:822
#: mainwindow.cpp:1209
msgid "Cannot load anchor icon<br>Program cannot continue"
msgstr "Kan inte ladda ankarikon<br>Programmet kan inte fortsätta"

#: mainwindow.cpp:136 mainwindow.cpp:150 mainwindow.cpp:694 mainwindow.cpp:723
#: mainwindow.cpp:822 mainwindow.cpp:839 mainwindow.cpp:1209 onu.cpp:79
#: onu.cpp:112 onu.cpp:131
msgid "Error"
msgstr "Fel"

#: mainwindow.cpp:150 mainwindow.cpp:723 mainwindow.cpp:839
msgid "Cannot load center icon<br>Program cannot continue"
msgstr "Kan inte ladda centrumikon<br>Programmet kan inte fortsätta"

#: mainwindow.cpp:334
msgid "Open a saved skin..."
msgstr "Öppna ett sparat skal..."

#: mainwindow.cpp:338
msgid "Load &Recent"
msgstr "Ladda s&enaste"

#: mainwindow.cpp:339
msgid "Open a recently saved skin..."
msgstr "Öppna senast sparade skal..."

#: mainwindow.cpp:347
msgid "Save the current skin"
msgstr "Spara nuvarande skal"

#: mainwindow.cpp:377
msgid "Choose the root folder of the skin to open"
msgstr "Välj rotkatalog för skalet som ska öppnas"

#: mainwindow.cpp:538
msgid "There are unsaved changes. What do you want to do?"
msgstr "Det finns osparade ändringar. Vad vill du göra?"

#: mainwindow.cpp:539
msgid "Exit Anyway?"
msgstr "Avsluta ändå?"

#: mainwindow.cpp:540
msgid "Quit without saving"
msgstr "Avsluta utan att spara"

#: mainwindow.cpp:541
msgid "Save then quit"
msgstr "Spara och avsluta därefter"

#: mainwindow.cpp:542
msgid "Do not quit"
msgstr "Avsluta inte"

#: mainwindow.cpp:1321
msgid "New country name"
msgstr "Nytt landsnamn"

#: mainwindow.cpp:1321
msgid "Enter the name of the new country"
msgstr "Ange namn på det nya landet"

#: mainwindow.cpp:1330
#, kde-format
msgid "Do you really want to delete country '%1'?"
msgstr "Vill du verkligen ta bort landet '%1'?"

#: mainwindow.cpp:1330
msgid "Really delete country?"
msgstr "Verkligen ta bort land?"

#: mainwindow.cpp:1349
msgid "New continent name"
msgstr "Nytt kontinentnamn"

#: mainwindow.cpp:1349
msgid "Enter the name of the new continent"
msgstr "Ange namnet på den nya kontinenten"

#: mainwindow.cpp:1358
#, kde-format
msgid "Do you really want to delete continent '%1'?"
msgstr "Vill du verkligen ta bort kontinenten '%1'?"

#: mainwindow.cpp:1358
msgid "Really delete continent?"
msgstr "Verkligen ta bort kontinent?"

#: mainwindow.cpp:1906
#, kde-format
msgid "Do you really want to delete goal '%1'?"
msgstr "Vill du verkligen ta bort målet '%1'?"

#: mainwindow.cpp:1906
msgid "Really delete goal?"
msgstr "Verkligen ta bort mål?"

#: mainwindow.cpp:1965
msgid "New nationality name"
msgstr "Nytt nationalitetsnamn"

#: mainwindow.cpp:1965
msgid "Enter the name of the new nationality"
msgstr "Ange namnet på den nya nationaliteten."

#: mainwindow.cpp:1974
#, kde-format
msgid "Do you really want to delete nationality '%1'?"
msgstr "Vill du verkligen ta bort nationaliteten '%1'?"

#: mainwindow.cpp:1974
msgid "Really delete nationality?"
msgstr "Verkligen ta bort nationalitet?"

#: onu.cpp:78
#, kde-format
msgid "Error - Invalid skin definition file format. Expected %1 and got %2"
msgstr ""
"Fel: Ogiltigt filformat för skaldefinition. Förväntade %1 men hittade %2"

#: onu.cpp:111
msgid ""
"Pool filename not found\n"
"Program cannot continue"
msgstr ""
"Pool-filnamn hittades inte.\n"
"Programmet kan inte fortsätta."

#: onu.cpp:130
msgid ""
"Map mask image not found\n"
"Program cannot continue"
msgstr ""
"Maskbild för karta hittades inte.\n"
"Programmet kan inte fortsätta."

#: onu.cpp:1015
#, kde-format
msgid ""
"Cannot read file %1:\n"
"%2."
msgstr ""
"Kan inte läsa filen %1:\n"
"%2."

#: onu.cpp:1016
msgid "PoolLoader"
msgstr "Pool-laddning"

#. i18n: file: ksirkcontinentdefinition.ui:13
#. i18n: ectx: property (windowTitle), widget (QDockWidget, KsirkContinentDefinition)
#: rc.cpp:3
msgid "Continent"
msgstr "Kontinent"

#. i18n: file: ksirkcontinentdefinition.ui:22
#. i18n: ectx: property (text), widget (QLabel, label)
#: rc.cpp:6
msgid "Bonus:"
msgstr "Bonus:"

#. i18n: file: ksirkcontinentdefinition.ui:29
#. i18n: ectx: property (toolTip), widget (KIntNumInput, bonus)
#: rc.cpp:9
msgid "Number of bonus points when owning the full continent"
msgstr "Antal bonuspoäng när en hel kontinent ägs"

#. i18n: file: ksirkcontinentdefinition.ui:36
#. i18n: ectx: property (whatsThis), widget (KIntNumInput, bonus)
#: rc.cpp:12
msgid ""
"Number of bonus points when owning the full continent.\n"
"\n"
"At the end of each turn a number of armies is distributed to each player. If "
"one player owns all the countries of this continent, he/she gains this "
"bonus.\n"
"\n"
"The bonus should be proportional to the continent's size and to the "
"difficulty to conquer it or to keep it."
msgstr ""
"Antal bonuspoäng när en hel kontinent ägs.\n"
"\n"
"I slutet av varje omgång fördelas ett antal arméer till varje spelare. Om en "
"spelare äger alla länder på kontinenten, får han eller hon denna bonus.\n"
"\n"
"Bonusen bör vara proportionell till kontinentens storlek och svårigheten att "
"erövra eller behålla den."

#. i18n: file: ksirkcontinentdefinition.ui:48
#. i18n: ectx: property (toolTip), widget (KPushButton, selectcountriesbutton)
#: rc.cpp:19
msgid "Select the countries contained in this continent"
msgstr "Välj länder som ingår i den här kontinenten"

#. i18n: file: ksirkcontinentdefinition.ui:53
#. i18n: ectx: property (whatsThis), widget (KPushButton, selectcountriesbutton)
#: rc.cpp:22
msgid ""
"Click here to select the countries contained in this continent.\n"
"\n"
"A list of all the world's countries will be shown and you will be able to "
"select the countries using the mouse and the Ctrl and Shift keys."
msgstr ""
"Klicka här för att välja länderna som ingår i den här kontinenten.\n"
"\n"
"En lista med världens alla länder visas, och du kan välja länderna med musen "
"samt ctrl- och skifttangenterna."

#. i18n: file: ksirkcontinentdefinition.ui:56
#. i18n: ectx: property (text), widget (KPushButton, selectcountriesbutton)
#: rc.cpp:27
msgid "Countries:"
msgstr "Länder:"

#. i18n: file: ksirkcontinentdefinition.ui:63
#. i18n: ectx: property (toolTip), widget (QListWidget, countrieslist)
#: rc.cpp:30
msgid "Continent's countries"
msgstr "Kontinentens länder"

#. i18n: file: ksirkcontinentdefinition.ui:66
#. i18n: ectx: property (whatsThis), widget (QListWidget, countrieslist)
#: rc.cpp:33
msgid "This is the list of countries currently forming this continent."
msgstr "Det här är listan med länder som för närvarande utgör kontinenten."

#. i18n: file: ksirkcountrydefinition.ui:13
#. i18n: ectx: property (windowTitle), widget (QDockWidget, KsirkCountryDefinition)
#: rc.cpp:36
msgid "Country"
msgstr "Land"

#. i18n: file: ksirkcountrydefinition.ui:22
#. i18n: ectx: property (text), widget (QLabel, label)
#: rc.cpp:39
msgid "Flag:"
msgstr "Flagga:"

#. i18n: file: ksirkcountrydefinition.ui:29
#. i18n: ectx: property (text), widget (QLabel, label_2)
#. i18n: file: ksirkcountrydefinition.ui:46
#. i18n: ectx: property (text), widget (QLabel, label_4)
#. i18n: file: ksirkcountrydefinition.ui:63
#. i18n: ectx: property (text), widget (QLabel, label_6)
#. i18n: file: ksirkcountrydefinition.ui:97
#. i18n: ectx: property (text), widget (QLabel, label_8)
#. i18n: file: ksirkcountrydefinition.ui:148
#. i18n: ectx: property (text), widget (QLabel, label_10)
#. i18n: file: ksirkcountrydefinition.ui:182
#. i18n: ectx: property (text), widget (QLabel, label_11)
#. i18n: file: ksirkskindefinition.ui:64
#. i18n: ectx: property (text), widget (QLabel, label_2)
#: rc.cpp:42 rc.cpp:48 rc.cpp:54 rc.cpp:70 rc.cpp:96 rc.cpp:112 rc.cpp:364
msgid "x"
msgstr "x"

#. i18n: file: ksirkcountrydefinition.ui:39
#. i18n: ectx: property (text), widget (QLabel, label_3)
#: rc.cpp:45
msgid "Anchor:"
msgstr "Ankare:"

#. i18n: file: ksirkcountrydefinition.ui:56
#. i18n: ectx: property (text), widget (QLabel, label_5)
#: rc.cpp:51
msgid "Center:"
msgstr "Centrum:"

#. i18n: file: ksirkcountrydefinition.ui:73
#. i18n: ectx: property (text), widget (QLabel, label_7)
#: rc.cpp:57
msgid "Infantry:"
msgstr "Infanteri:"

#. i18n: file: ksirkcountrydefinition.ui:80
#. i18n: ectx: property (toolTip), widget (KIntNumInput, infantryx)
#: rc.cpp:60
msgid "Infantry's sprite top left point x-coordinate"
msgstr "Infanterifigurens x-koordinat för övre vänstra punkten"

#. i18n: file: ksirkcountrydefinition.ui:87
#. i18n: ectx: property (whatsThis), widget (KIntNumInput, infantryx)
#: rc.cpp:63
msgid ""
"Infantry's sprite top left point x-coordinate.\n"
"\n"
"This is given relatively to the top left of the map, sized as defined in the "
"main skin definition widget.\n"
"\n"
"This value will be automatically updated if you move the infantry."
msgstr ""
"Infanterifigurens x-koordinat för övre vänstra punkten.\n"
"\n"
"Den anges i förhållande till kartans övre vänstra hörn, med storlek enligt "
"definitionen av skalets grafiska huvudkomponent.\n"
"\n"
"Värdet uppdateras automatiskt om du flyttar infanteriet."

#. i18n: file: ksirkcountrydefinition.ui:107
#. i18n: ectx: property (toolTip), widget (KIntNumInput, infantryy)
#: rc.cpp:73
msgid "Infantry's sprite top left point y-coordinate"
msgstr "Infanterifigurens y-koordinat för övre vänstra punkten"

#. i18n: file: ksirkcountrydefinition.ui:114
#. i18n: ectx: property (whatsThis), widget (KIntNumInput, infantryy)
#: rc.cpp:76
msgid ""
"Infantry's sprite top left point y-coordinate.\n"
"\n"
"This is given relatively to the top left of the map, sized as defined in the "
"main skin definition widget.\n"
"\n"
"This value will be automatically updated if you move the infantry by drag "
"and drop."
msgstr ""
"Infanterifigurens y-koordinat för övre vänstra punkten.\n"
"\n"
"Den anges i förhållande till kartans övre vänstra hörn, med storlek enligt "
"definitionen av skalets grafiska huvudkomponent.\n"
"\n"
"Värdet uppdateras automatiskt om du flyttar infanteriet med drag och släpp."

#. i18n: file: ksirkcountrydefinition.ui:124
#. i18n: ectx: property (text), widget (QLabel, label_9)
#: rc.cpp:83
msgid "Cavalry:"
msgstr "Kavalleri:"

#. i18n: file: ksirkcountrydefinition.ui:131
#. i18n: ectx: property (toolTip), widget (KIntNumInput, cavalryx)
#: rc.cpp:86
msgid "Cavalry's sprite top left point x-coordinate"
msgstr "Kavallerifigurens x-koordinat för övre vänstra punkten"

#. i18n: file: ksirkcountrydefinition.ui:138
#. i18n: ectx: property (whatsThis), widget (KIntNumInput, cavalryx)
#: rc.cpp:89
msgid ""
"Cavalry's sprite top left point x-coordinate.\n"
"\n"
"This is given relatively to the top left of the map, sized as defined in the "
"main skin definition widget.\n"
"\n"
"This value will be automatically updated if you move the cavalry."
msgstr ""
"Kavallerifigurens x-koordinat för övre vänstra punkten.\n"
"\n"
"Den anges i förhållande till kartans övre vänstra hörn, med storlek enligt "
"definitionen av skalets grafiska huvudkomponent.\n"
"\n"
"Värdet uppdateras automatiskt om du flyttar kavalleriet."

#. i18n: file: ksirkcountrydefinition.ui:158
#. i18n: ectx: property (toolTip), widget (KIntNumInput, cavalryy)
#: rc.cpp:99
msgid "Cavalry's sprite top left point y-coordinate"
msgstr "Kavallerifigurens y-koordinat för övre vänstra punkten"

#. i18n: file: ksirkcountrydefinition.ui:165
#. i18n: ectx: property (whatsThis), widget (KIntNumInput, cavalryy)
#: rc.cpp:102
msgid ""
"Cavalry's sprite top left point y-coordinate.\n"
"\n"
"This is given relatively to the top left of the map, sized as defined in the "
"main skin definition widget.\n"
"\n"
"This value will be automatically updated if you move the cavalry by drag and "
"drop."
msgstr ""
"Kavallerifigurens y-koordinat för övre vänstra punkten.\n"
"\n"
"Den anges i förhållande till kartans övre vänstra hörn, med storlek enligt "
"definitionen av skalets grafiska huvudkomponent.\n"
"\n"
"Värdet uppdateras automatiskt om du flyttar kavalleriet med drag och släpp."

#. i18n: file: ksirkcountrydefinition.ui:175
#. i18n: ectx: property (text), widget (QLabel, label_12)
#: rc.cpp:109
msgid "Cannon:"
msgstr "Kanon:"

#. i18n: file: ksirkcountrydefinition.ui:192
#. i18n: ectx: property (toolTip), widget (KIntNumInput, cannony)
#: rc.cpp:115
msgid "Cannon's sprite top left point y-coordinate"
msgstr "Kanonfigurens y-koordinat för övre vänstra punkten"

#. i18n: file: ksirkcountrydefinition.ui:199
#. i18n: ectx: property (whatsThis), widget (KIntNumInput, cannony)
#: rc.cpp:118
msgid ""
"Cannon's sprite top left point y-coordinate.\n"
"\n"
"This is given relatively to the top left of the map, sized as defined in the "
"main skin definition widget.\n"
"\n"
"This value will be automatically updated if you move the cannon by drag and "
"drop."
msgstr ""
"Kanonfigurens y-koordinat för övre vänstra punkten.\n"
"\n"
"Den anges i förhållande till kartans övre vänstra hörn, med storlek enligt "
"definitionen av skalets grafiska huvudkomponent.\n"
"\n"
"Värdet uppdateras automatiskt om du flyttar kanonen med drag och släpp."

#. i18n: file: ksirkcountrydefinition.ui:209
#. i18n: ectx: property (toolTip), widget (KIntNumInput, cannonx)
#: rc.cpp:125
msgid "Cannon's sprite top left point x-coordinate"
msgstr "Kanonfigurens x-koordinat för övre vänstra punkten"

#. i18n: file: ksirkcountrydefinition.ui:216
#. i18n: ectx: property (whatsThis), widget (KIntNumInput, cannonx)
#: rc.cpp:128
msgid ""
"Cannon's sprite top left point x-coordinate.\n"
"\n"
"This is given relatively to the top left of the map, sized as defined in the "
"main skin definition widget.\n"
"\n"
"This value will be automatically updated if you move the cannon."
msgstr ""
"Kanonfigurens x-koordinat för övre vänstra punkten.\n"
"\n"
"Den anges i förhållande till kartans övre vänstra hörn, med storlek enligt "
"definitionen av skalets grafiska huvudkomponent.\n"
"\n"
"Värdet uppdateras automatiskt om du flyttar kanonen."

#. i18n: file: ksirkcountrydefinition.ui:226
#. i18n: ectx: property (toolTip), widget (KIntNumInput, centery)
#: rc.cpp:135
msgid "Point around which the country name is drawn y-coordinate"
msgstr "Y-koordinat för punkten där landsnamnet skrivs"

#. i18n: file: ksirkcountrydefinition.ui:236
#. i18n: ectx: property (whatsThis), widget (KIntNumInput, centery)
#: rc.cpp:138
msgid ""
"Point around which the country name is drawn y-coordinate.\n"
"\n"
"Note that this point should be located inside the limits of the country on "
"the map mask.\n"
"\n"
"This is given relatively to the top left of the map, sized as defined in the "
"main skin definition widget.\n"
"\n"
"This value will be automatically updated if you move the country name by "
"dragging and dropping its target icon.\n"
msgstr ""
"Y-koordinat för punkten där landsnamnet skrivs.\n"
"\n"
"Observera att punkten ska vara placerad innaför landets gränser på "
"kartmasken.\n"
"\n"
"Den anges i förhållande till kartans övre vänstra hörn, med storlek enligt "
"definitionen av skalets grafiska huvudkomponent.\n"
"\n"
"Värdet uppdateras automatiskt om du flyttar landsnamnet genom att dra och "
"släppa dess målikon.\n"

#. i18n: file: ksirkcountrydefinition.ui:246
#. i18n: ectx: property (toolTip), widget (KIntNumInput, centerx)
#: rc.cpp:148
msgid "Point around which the country name is drawn x-coordinate"
msgstr "X-koordinat för punkten där landsnamnet skrivs"

#. i18n: file: ksirkcountrydefinition.ui:255
#. i18n: ectx: property (whatsThis), widget (KIntNumInput, centerx)
#: rc.cpp:151
msgid ""
"Point around which the country name is drawn x-coordinate.\n"
"\n"
"Note that this point should be located inside the limits of the country on "
"the map mask.\n"
"\n"
"This is given relatively to the top left of the map, sized as defined in the "
"main skin definition widget.\n"
"\n"
"This value will be automatically updated if you move the country name by "
"dragging and dropping its target icon."
msgstr ""
"X-koordinat för punkten där landsnamnet skrivs.\n"
"\n"
"Observera att punkten ska vara placerad innaför landets gränser på "
"kartmasken.\n"
"\n"
"Den anges i förhållande till kartans övre vänstra hörn, med storlek enligt "
"definitionen av skalets grafiska huvudkomponent.\n"
"\n"
"Värdet uppdateras automatiskt om du flyttar landsnamnet genom att dra och "
"släppa dess målikon."

#. i18n: file: ksirkcountrydefinition.ui:265
#. i18n: ectx: property (toolTip), widget (KIntNumInput, anchory)
#: rc.cpp:160
msgid "Center of the highlighting y-coordinate"
msgstr "Y-koordinat för centrum av färgläggning"

#. i18n: file: ksirkcountrydefinition.ui:272
#. i18n: ectx: property (whatsThis), widget (KIntNumInput, anchory)
#: rc.cpp:163
msgid ""
"Center of the highlighting y-coordinate.\n"
"\n"
"This is given relatively to the top left of the map, sized as defined in the "
"main skin definition widget.\n"
"\n"
"This value will be automatically updated if you move the highlighting by "
"dragging and dropping its cross icon."
msgstr ""
"Y-koordinat för centrum av färgläggning.\n"
"\n"
"Den anges i förhållande till kartans övre vänstra hörn, med storlek enligt "
"definitionen av skalets grafiska huvudkomponent.\n"
"\n"
"Värdet uppdateras automatiskt om du flyttar färgläggningen genom att dra och "
"släppa dess korsikon."

#. i18n: file: ksirkcountrydefinition.ui:282
#. i18n: ectx: property (toolTip), widget (KIntNumInput, anchorx)
#: rc.cpp:170
msgid "Center of the highlighting x-coordinate"
msgstr "X-koordinat för centrum av färgläggning"

#. i18n: file: ksirkcountrydefinition.ui:289
#. i18n: ectx: property (whatsThis), widget (KIntNumInput, anchorx)
#: rc.cpp:173
msgid ""
"Center of the highlighting x-coordinate.\n"
"\n"
"This is given relatively to the top left of the map, sized as defined in the "
"main skin definition widget.\n"
"\n"
"This value will be automatically updated if you move the highlighting by "
"dragging and dropping its cross icon."
msgstr ""
"X-koordinat för centrum av färgläggning.\n"
"\n"
"Den anges i förhållande till kartans övre vänstra hörn, med storlek enligt "
"definitionen av skalets grafiska huvudkomponent.\n"
"\n"
"Värdet uppdateras automatiskt om du flyttar färgläggningen genom att dra och "
"släppa dess korsikon."

#. i18n: file: ksirkcountrydefinition.ui:299
#. i18n: ectx: property (toolTip), widget (KIntNumInput, flagy)
#: rc.cpp:180
msgid "Flag's sprite top left point y-coordinate"
msgstr "Flaggfigurens y-koordinat för övre vänstra punkten"

#. i18n: file: ksirkcountrydefinition.ui:306
#. i18n: ectx: property (whatsThis), widget (KIntNumInput, flagy)
#: rc.cpp:183
msgid ""
"Flag's sprite top left point y-coordinate.\n"
"\n"
"This is given relatively to the top left of the map, sized as defined in the "
"main skin definition widget.\n"
"\n"
"This value will be automatically updated if you move the flag by drag and "
"drop."
msgstr ""
"Flaggfigurens y-koordinat för övre vänstra punkten.\n"
"\n"
"Den anges i förhållande till kartans övre vänstra hörn, med storlek enligt "
"definitionen av skalets grafiska huvudkomponent.\n"
"\n"
"Värdet uppdateras automatiskt om du flyttar flaggan med drag och släpp."

#. i18n: file: ksirkcountrydefinition.ui:316
#. i18n: ectx: property (toolTip), widget (KIntNumInput, flagx)
#: rc.cpp:190
msgid "Flag's sprite top left point x-coordinate"
msgstr "Flaggfigurens x-koordinat för övre vänstra punkten"

#. i18n: file: ksirkcountrydefinition.ui:323
#. i18n: ectx: property (whatsThis), widget (KIntNumInput, flagx)
#: rc.cpp:193
msgid ""
"Flag's sprite top left point x-coordinate.\n"
"\n"
"This is given relatively to the top left of the map, sized as defined in the "
"main skin definition widget.\n"
"\n"
"This value will be automatically updated if you move the flag by drag and "
"drop."
msgstr ""
"Flaggfigurens x-koordinat för övre vänstra punkten.\n"
"\n"
"Den anges i förhållande till kartans övre vänstra hörn, med storlek enligt "
"definitionen av skalets grafiska huvudkomponent.\n"
"\n"
"Värdet uppdateras automatiskt om du flyttar flaggan med drag och släpp."

#. i18n: file: ksirkcountrydefinition.ui:335
#. i18n: ectx: property (toolTip), widget (KPushButton, neighboursbutton)
#: rc.cpp:200
msgid "Select this country's neighbors"
msgstr "Välj landets grannländer"

#. i18n: file: ksirkcountrydefinition.ui:340
#. i18n: ectx: property (whatsThis), widget (KPushButton, neighboursbutton)
#: rc.cpp:203
msgid ""
"Click here to select this country's neighbors.\n"
"\n"
"A list of all the world's countries will be shown and you will be able to "
"select the countries using the mouse and the Ctrl and Shift keys."
msgstr ""
"Klicka här för att välja landets grannländer.\n"
"\n"
"En lista med världens alla länder visas, och du kan välja länderna med musen "
"samt Ctrl- och skifttangenterna."

#. i18n: file: ksirkcountrydefinition.ui:343
#. i18n: ectx: property (text), widget (KPushButton, neighboursbutton)
#: rc.cpp:208
msgid "Neighbors:"
msgstr "Grannländer:"

#. i18n: file: ksirkcountrydefinition.ui:350
#. i18n: ectx: property (toolTip), widget (QListWidget, neighbourslist)
#: rc.cpp:211
msgid "This country's neighbors"
msgstr "Landets grannländer"

#. i18n: file: ksirkcountrydefinition.ui:353
#. i18n: ectx: property (whatsThis), widget (QListWidget, neighbourslist)
#: rc.cpp:214
msgid ""
"This is the list of countries currently considered as neighbors of this "
"country."
msgstr ""
"Det här är listan med länder som för närvarande anses vara grannländer till "
"landet."

#. i18n: file: ksirkgoaldefinition.ui:13
#. i18n: ectx: property (windowTitle), widget (QDockWidget, KsirkGoalDefinition)
#: rc.cpp:217
msgid "Goal"
msgstr "Mål"

#. i18n: file: ksirkgoaldefinition.ui:26
#. i18n: ectx: property (title), widget (QGroupBox, groupBox)
#: rc.cpp:220
msgid "Goal Type"
msgstr "Måltyp"

#. i18n: file: ksirkgoaldefinition.ui:41
#. i18n: ectx: property (toolTip), widget (QRadioButton, worldtype)
#. i18n: file: ksirkgoaldefinition.ui:44
#. i18n: ectx: property (whatsThis), widget (QRadioButton, worldtype)
#: rc.cpp:223 rc.cpp:226
msgid "Conquer all the world"
msgstr "Erövra hela världen"

#. i18n: file: ksirkgoaldefinition.ui:47
#. i18n: ectx: property (text), widget (QRadioButton, worldtype)
#: rc.cpp:229
msgid "World conquest"
msgstr "Världserövring"

#. i18n: file: ksirkgoaldefinition.ui:54
#. i18n: ectx: property (toolTip), widget (QRadioButton, playertype)
#: rc.cpp:232
msgid "Eliminate a given player"
msgstr "Eliminera en given spelare"

#. i18n: file: ksirkgoaldefinition.ui:57
#. i18n: ectx: property (whatsThis), widget (QRadioButton, playertype)
#: rc.cpp:235
msgid ""
"<p>Eliminate a given player. If it is eliminated by another one, you will "
"fall back to a <emphasis>Countries</emphasis> type of goal.</p>"
msgstr ""
"<p>Eliminera en angiven spelare. Om han elimineras av någon annan, återgår "
"du till ett mål av typen <emphasis>Länder</emphasis>.</p>"

#. i18n: file: ksirkgoaldefinition.ui:60
#. i18n: ectx: property (text), widget (QRadioButton, playertype)
#: rc.cpp:238
msgid "Player"
msgstr "Spelare"

#. i18n: file: ksirkgoaldefinition.ui:67
#. i18n: ectx: property (toolTip), widget (QRadioButton, countriestype)
#: rc.cpp:241
msgid "Conquer a given number of countries"
msgstr "Erövra ett givet antal länder"

#. i18n: file: ksirkgoaldefinition.ui:72
#. i18n: ectx: property (whatsThis), widget (QRadioButton, countriestype)
#: rc.cpp:244
msgid ""
"Conquer a given number of countries.\n"
"\n"
"You can also make the player to have to put a given number of armies on each "
"country."
msgstr ""
"Erövra ett givet antal länder.\n"
"\n"
"Du kan också göra att spelaren måste placera ett givet antal arméer i varje "
"land."

#. i18n: file: ksirkgoaldefinition.ui:75
#. i18n: ectx: property (text), widget (QRadioButton, countriestype)
#. i18n: file: ksirkskindefinition.ui:256
#. i18n: ectx: attribute (title), widget (QWidget, tabCountries)
#: rc.cpp:249 rc.cpp:448
msgid "Countries"
msgstr "Länder"

#. i18n: file: ksirkgoaldefinition.ui:82
#. i18n: ectx: property (toolTip), widget (QRadioButton, continentstype)
#: rc.cpp:252
msgid "Conquer a given list of continents"
msgstr "Erövra en given lista med kontinenter"

#. i18n: file: ksirkgoaldefinition.ui:85
#. i18n: ectx: property (whatsThis), widget (QRadioButton, continentstype)
#: rc.cpp:255
msgid ""
"Conquer a given list of continents. You can also let the player choose one "
"of their target continents."
msgstr ""
"Erövra en given lista med kontinenter. Du kan också låta spelaren välja en "
"av sina målkontinenter."

#. i18n: file: ksirkgoaldefinition.ui:88
#. i18n: ectx: property (text), widget (QRadioButton, continentstype)
#. i18n: file: ksirkskindefinition.ui:318
#. i18n: ectx: attribute (title), widget (QWidget, tabContinents)
#: rc.cpp:258 rc.cpp:477
msgid "Continents"
msgstr "Kontinenter"

#. i18n: file: ksirkgoaldefinition.ui:99
#. i18n: ectx: property (text), widget (QLabel, label_3)
#. i18n: file: ksirkskindefinition.ui:147
#. i18n: ectx: property (text), widget (QLabel, label_4)
#: rc.cpp:261 rc.cpp:401
msgid "Description:"
msgstr "Beskrivning:"

#. i18n: file: ksirkgoaldefinition.ui:106
#. i18n: ectx: property (toolTip), widget (QTextEdit, description)
#: rc.cpp:264
msgid "Text describing the goal"
msgstr "En text som beskriver målet"

#. i18n: file: ksirkgoaldefinition.ui:109
#. i18n: ectx: property (whatsThis), widget (QTextEdit, description)
#: rc.cpp:267
msgid ""
"<p>Text describing the goal. It should include several placeholders for "
"various data depending on the goal type:</p><ul><li><i>World Conquest</i>: "
"none</li><li><i>Player</i>: one for the player name and one for the number "
"of countries fallback</li><li><i>Countries</i>: one for the number of "
"countries and possibly a second one for the number of armies to put on each "
"country</li><li><i>Continents</i>: one for each continent to conquer</li></"
"ul>"
msgstr ""
"<p>Text som beskriver målet. Den bör innehålla flera platsmarkörer för "
"diverse data, beroende på målets typ:</p><ul><li><i>Världserövring</i>: "
"Inga</li><li><i>Spelare</i>: En för spelarens namn och en för antalet länder "
"i reservmålet</li><li><i>Länder</i>: En för antal länder och möjligtvis en "
"andra för antal arméer att placera i varje land</li><li><i>Kontinenter</i>: "
"En för varje kontinent att erövra</li></ul>"

#. i18n: file: ksirkgoaldefinition.ui:125
#. i18n: ectx: property (text), widget (QLabel, label)
#: rc.cpp:270
msgid "Countries nb:"
msgstr "Antal länder:"

#. i18n: file: ksirkgoaldefinition.ui:132
#. i18n: ectx: property (text), widget (QLabel, label_2)
#: rc.cpp:273
msgid "Armies by country:"
msgstr "Arméer enligt land:"

#. i18n: file: ksirkgoaldefinition.ui:139
#. i18n: ectx: property (toolTip), widget (KIntSpinBox, nbcountries)
#: rc.cpp:276
msgid "Number of countries to conquer"
msgstr "Antal länder att erövra"

#. i18n: file: ksirkgoaldefinition.ui:142
#. i18n: ectx: property (whatsThis), widget (KIntSpinBox, nbcountries)
#: rc.cpp:279
msgid ""
"<p>Number of countries to conquer in a <i>Countries</i> goal or as a "
"fallback in a <i>Player</i> goal.</p>"
msgstr ""
"<p>Antal länder att erövra för ett mål av typen <i>Länder</i>, eller som "
"reserv för ett mål av typen <i>Spelare</i>.</p>"

#. i18n: file: ksirkgoaldefinition.ui:149
#. i18n: ectx: property (toolTip), widget (KIntSpinBox, armiesbycountry)
#: rc.cpp:282
msgid "Number of armies to put on each country"
msgstr "Antal arméer att placera i varje land"

#. i18n: file: ksirkgoaldefinition.ui:152
#. i18n: ectx: property (whatsThis), widget (KIntSpinBox, armiesbycountry)
#: rc.cpp:285
msgid ""
"<p>Number of armies to put on each country in a <i>Countries</i> goal.</p>"
msgstr ""
"<p>Antal arméer att placera i varje land för ett mål av typen <i>Länder</i>."
"</p>"

#. i18n: file: ksirkgoaldefinition.ui:170
#. i18n: ectx: property (toolTip), widget (QPushButton, selectcontinentsbutton)
#: rc.cpp:288
msgid "Select the continents to conquer"
msgstr "Välj kontinenterna att erövra"

#. i18n: file: ksirkgoaldefinition.ui:173
#. i18n: ectx: property (whatsThis), widget (QPushButton, selectcontinentsbutton)
#: rc.cpp:291
msgid ""
"<p>Click this button to select the continents to conquer in a <i>Continents</"
"i> goal.</p><p>You will be prompted with a list of this world's continents. "
"Select those to conquer with the mouse and the Ctrl and Shift keys.</p>"
msgstr ""
"<p>Klicka här för att välja kontinenterna att erövra för ett mål av typen "
"<i>Kontinenter</i>.</p><p>En lista med världens alla kontinenter visas. Välj "
"de som ska erövras med musen samt Ctrl- och skifttangenterna.</p>"

#. i18n: file: ksirkgoaldefinition.ui:176
#. i18n: ectx: property (text), widget (QPushButton, selectcontinentsbutton)
#: rc.cpp:294
msgid "Select Continents"
msgstr "Välj kontinenter"

#. i18n: file: ksirkgoaldefinition.ui:183
#. i18n: ectx: property (toolTip), widget (QCheckBox, anycontinent)
#. i18n: file: ksirkgoaldefinition.ui:186
#. i18n: ectx: property (whatsThis), widget (QCheckBox, anycontinent)
#: rc.cpp:297 rc.cpp:300
msgid "Check to let the player choose one of the continents to conquer"
msgstr "Markera för att låta spelaren välja en av kontinenterna att erövra"

#. i18n: file: ksirkgoaldefinition.ui:189
#. i18n: ectx: property (text), widget (QCheckBox, anycontinent)
#: rc.cpp:303
msgid "Any"
msgstr "Vilken som helst"

#. i18n: file: ksirkgoaldefinition.ui:198
#. i18n: ectx: property (toolTip), widget (QListWidget, continentslist)
#: rc.cpp:306
msgid "List of the continents to conquer"
msgstr "Lista med kontinenter att erövra"

#. i18n: file: ksirkgoaldefinition.ui:201
#. i18n: ectx: property (whatsThis), widget (QListWidget, continentslist)
#: rc.cpp:309
msgid ""
"<p>List of the continents to conquer in a <i>Continents</i> goal.</p><p>You "
"can change this list by clicking on the \"Select continents\" button above.</"
"p>"
msgstr ""
"<p>Lista med kontinenter att erövra för ett mål av typen <i>Kontinenter</i>."
"</p><p>Du kan ändra listan genom att klicka på knappen \"Välj kontinenter\" "
"ovan.</p>"

#. i18n: file: ksirknationalitydefinition.ui:13
#. i18n: ectx: property (windowTitle), widget (QDockWidget, KsirkNationalityDefinition)
#: rc.cpp:312
msgid "Nationality"
msgstr "Nationalitet"

#. i18n: file: ksirknationalitydefinition.ui:20
#. i18n: ectx: property (text), widget (QLabel, label)
#: rc.cpp:315
msgid "Name:"
msgstr "Namn:"

#. i18n: file: ksirknationalitydefinition.ui:27
#. i18n: ectx: property (toolTip), widget (QLineEdit, name)
#: rc.cpp:318
msgid "Nationality name"
msgstr "Nationalitetsnamn"

#. i18n: file: ksirknationalitydefinition.ui:30
#. i18n: ectx: property (whatsThis), widget (QLineEdit, name)
#: rc.cpp:321
msgid ""
"<p>Nationality name. The name of the player country. Can be the name of an "
"existing country in case of a <i>realistic</i> world.</p><p>This string "
"should be unique in the skin.</p>"
msgstr ""
"<p>Nationens namn. Namnet på spelarens land. Kan vara namnet på ett "
"befintligt land i fallet med en <i>realistisk</i> värld.</p><p>Strängen ska "
"vara unik i skalet.</p>"

#. i18n: file: ksirknationalitydefinition.ui:43
#. i18n: ectx: property (text), widget (QLabel, label_2)
#: rc.cpp:324
msgid "Leader name:"
msgstr "Ledarens namn:"

#. i18n: file: ksirknationalitydefinition.ui:50
#. i18n: ectx: property (toolTip), widget (QLineEdit, leader)
#: rc.cpp:327
msgid "Leader name"
msgstr "Ledarens namn"

#. i18n: file: ksirknationalitydefinition.ui:53
#. i18n: ectx: property (whatsThis), widget (QLineEdit, leader)
#: rc.cpp:330
msgid ""
"<p>Name of this nationality leader. In the case of a <i>realistic</i> skin, "
"this could be the name of a well known king, president, etc.</p>"
msgstr ""
"<p>Namnet på den här nationens ledare. I fallet med ett <i>realistiskt</i> "
"skal, kan det vara namnet på en välkänd kung, president, etc.</p>"

#. i18n: file: ksirknationalitydefinition.ui:60
#. i18n: ectx: property (text), widget (QLabel, label_3)
#: rc.cpp:333
msgid "Flag ID in pool:"
msgstr "Flaggidentifierare i pool:"

#. i18n: file: ksirknationalitydefinition.ui:67
#. i18n: ectx: property (toolTip), widget (KComboBox, flag)
#: rc.cpp:336
msgid "Flag sprite id in the pool SVG"
msgstr "Flaggfigurens identifierare i pool-SVG"

#. i18n: file: ksirknationalitydefinition.ui:70
#. i18n: ectx: property (whatsThis), widget (KComboBox, flag)
#: rc.cpp:339
msgid "Flag sprite id in the pool SVG (pool.svg)."
msgstr "Flaggfigurens identifierare i pool-SVG (pool.svg)."

#. i18n: file: ksirkskindefinition.ui:13
#. i18n: ectx: property (windowTitle), widget (QDockWidget, skindefinition)
#: rc.cpp:342
msgid "Skin Definition"
msgstr "Skaldefinition"

#. i18n: file: ksirkskindefinition.ui:22
#. i18n: ectx: property (text), widget (QLabel, label_3)
#: rc.cpp:345
msgid "Skin name:"
msgstr "Skalnamn:"

#. i18n: file: ksirkskindefinition.ui:29
#. i18n: ectx: property (toolTip), widget (QLineEdit, skinNameLineEdit)
#: rc.cpp:348
msgid "The skin's short name"
msgstr "Skalets korta namn"

#. i18n: file: ksirkskindefinition.ui:35
#. i18n: ectx: property (whatsThis), widget (QLineEdit, skinNameLineEdit)
#: rc.cpp:351
msgid ""
"Type here the skin's short name. This should be an identifier-like string"
msgstr ""
"Skriv in skalets korta namn här. Det ska vara en sträng som liknar en "
"identifierare."

#. i18n: file: ksirkskindefinition.ui:46
#. i18n: ectx: property (text), widget (QLabel, label)
#: rc.cpp:354
msgid "Width x Height"
msgstr "Bredd x Höjd"

#. i18n: file: ksirkskindefinition.ui:53
#. i18n: ectx: property (toolTip), widget (KIntNumInput, widthLineEdit)
#: rc.cpp:357
msgid "Map's width"
msgstr "Kartans bredd"

#. i18n: file: ksirkskindefinition.ui:57
#. i18n: ectx: property (whatsThis), widget (KIntNumInput, widthLineEdit)
#: rc.cpp:360
msgid ""
"This is the map's width. The map SVG element will be by default drawn on an "
"image of this width. All positions on the map are expressed relatively to "
"this dimension.\n"
msgstr ""
"Det här är kartans bredd. Kartens SVG-element kommer normalt att ritas på en "
"bild av den här bredden. Alla platser på kartan uttrycks i förhållande till "
"den här dimensionen.\n"

#. i18n: file: ksirkskindefinition.ui:71
#. i18n: ectx: property (toolTip), widget (KIntNumInput, heightLineEdit)
#: rc.cpp:367
msgid "Map's height"
msgstr "Kartans höjd"

#. i18n: file: ksirkskindefinition.ui:75
#. i18n: ectx: property (whatsThis), widget (KIntNumInput, heightLineEdit)
#: rc.cpp:370
msgid ""
"This is the map's height. The map SVG element will be by default drawn on an "
"image of this height All positions on the map are expressed relatively to "
"this dimension.\n"
msgstr ""
"Det här är kartans höjd. Kartens SVG-element kommer normalt att ritas på en "
"bild av den här höjden. Alla platser på kartan uttrycks i förhållande till "
"den här dimensionen.\n"

#. i18n: file: ksirkskindefinition.ui:90
#. i18n: ectx: property (title), widget (QGroupBox, groupBox)
#: rc.cpp:374
msgid "Map Font"
msgstr "Kartans teckensnitt"

#. i18n: file: ksirkskindefinition.ui:96
#. i18n: ectx: property (toolTip), widget (KFontRequester, fontrequester)
#: rc.cpp:377
msgid "Font used to draw country names"
msgstr "Teckensnitt som används för att skriva ländernas namn"

#. i18n: file: ksirkskindefinition.ui:99
#. i18n: ectx: property (whatsThis), widget (KFontRequester, fontrequester)
#: rc.cpp:380
msgid "This font will be used to draw the country names on the map"
msgstr "Det här teckensnittet används för att skriva ländernas namn på kartan"

#. i18n: file: ksirkskindefinition.ui:108
#. i18n: ectx: property (text), widget (QLabel, label_5)
#: rc.cpp:383
msgid "Fg:"
msgstr "Fg:"

#. i18n: file: ksirkskindefinition.ui:115
#. i18n: ectx: property (toolTip), widget (KColorButton, fgcolorbutton)
#: rc.cpp:386
msgid "Foreground color for country names"
msgstr "Förgrundsfärg för ländernas namn"

#. i18n: file: ksirkskindefinition.ui:118
#. i18n: ectx: property (whatsThis), widget (KColorButton, fgcolorbutton)
#: rc.cpp:389
msgid ""
"This color will be used to draw the foreground of the country names on the "
"map"
msgstr "Färgen används för att återge förgrunden för ländernas namn på kartan"

#. i18n: file: ksirkskindefinition.ui:125
#. i18n: ectx: property (text), widget (QLabel, label_6)
#: rc.cpp:392
msgid "Bg:"
msgstr "Bg:"

#. i18n: file: ksirkskindefinition.ui:132
#. i18n: ectx: property (toolTip), widget (KColorButton, bgcolorbutton)
#: rc.cpp:395
msgid "Background color for country names"
msgstr "Bakgrundsfärg för ländernas namn"

#. i18n: file: ksirkskindefinition.ui:135
#. i18n: ectx: property (whatsThis), widget (KColorButton, bgcolorbutton)
#: rc.cpp:398
msgid ""
"This color will be used to draw the background of the country names on the "
"map"
msgstr "Färgen används för att återge bakgrunden för ländernas namn på kartan"

#. i18n: file: ksirkskindefinition.ui:160
#. i18n: ectx: property (toolTip), widget (QTextEdit, descriptionTextEdit)
#: rc.cpp:404
msgid "Human readable description of the skin"
msgstr "Läsbar beskrivning av skalet"

#. i18n: file: ksirkskindefinition.ui:163
#. i18n: ectx: property (whatsThis), widget (QTextEdit, descriptionTextEdit)
#: rc.cpp:407
msgid ""
"Describe here the skin, its style, its story, the intent of its author(s), "
"etc."
msgstr ""
"Beskriv skalet, dess stil, dess historia, upphovsmännens avsikt, etc. här"

#. i18n: file: ksirkskindefinition.ui:177
#. i18n: ectx: attribute (title), widget (QWidget, tabSprites)
#. i18n: file: ksirkspritesdefinition.ui:13
#. i18n: ectx: property (windowTitle), widget (QDockWidget, KsirkSpritesDefinition)
#: rc.cpp:410 rc.cpp:573
msgid "Sprites"
msgstr "Figurer"

#. i18n: file: ksirkskindefinition.ui:184
#. i18n: ectx: property (text), widget (QLabel, label_7)
#: rc.cpp:413
msgid ""
"Edit the sprite definitions\n"
"in the right dock"
msgstr ""
"Redigera figurernas definition\n"
"i den högra dockade panelen"

#. i18n: file: ksirkskindefinition.ui:192
#. i18n: ectx: attribute (title), widget (QWidget, tabNationalities)
#: rc.cpp:417
msgid "Nationalities"
msgstr "Nationaliteter"

#. i18n: file: ksirkskindefinition.ui:200
#. i18n: ectx: property (toolTip), widget (KPushButton, newNationalityButton)
#: rc.cpp:420
msgid "Creates a new Nationality"
msgstr "Skapar en ny nationalitet"

#. i18n: file: ksirkskindefinition.ui:203
#. i18n: ectx: property (whatsThis), widget (KPushButton, newNationalityButton)
#: rc.cpp:423
msgid "Click here to add a new nationality. You will be prompted for its name."
msgstr ""
"Klicka här för att lägga till en ny nationalitet. Du blir tillfrågad om dess "
"namn."

#. i18n: file: ksirkskindefinition.ui:206
#. i18n: ectx: property (text), widget (KPushButton, newNationalityButton)
#: rc.cpp:426
msgid "New Nationality"
msgstr "Ny nationalitet"

#. i18n: file: ksirkskindefinition.ui:226
#. i18n: ectx: property (toolTip), widget (KPushButton, deleteNationalityButton)
#: rc.cpp:429
msgid "Removes the currently selected nationality"
msgstr "Tar bort nationaliteten som för närvarande är markerad"

#. i18n: file: ksirkskindefinition.ui:229
#. i18n: ectx: property (whatsThis), widget (KPushButton, deleteNationalityButton)
#: rc.cpp:432
msgid ""
"Click here to remove the currently selected nationality. You will be asked "
"for confirmation."
msgstr ""
"Klicka här för att ta bort nationaliteten som för närvarande är markerad. Du "
"blir tillfrågad om bekräftelse."

#. i18n: file: ksirkskindefinition.ui:232
#. i18n: ectx: property (text), widget (KPushButton, deleteNationalityButton)
#. i18n: file: ksirkskindefinition.ui:296
#. i18n: ectx: property (text), widget (KPushButton, deleteCountryButton)
#. i18n: file: ksirkskindefinition.ui:358
#. i18n: ectx: property (text), widget (KPushButton, deleteContinentButton)
#. i18n: file: ksirkskindefinition.ui:420
#. i18n: ectx: property (text), widget (KPushButton, deleteGoalButton)
#: rc.cpp:435 rc.cpp:466 rc.cpp:495 rc.cpp:524
msgid "X"
msgstr "X"

#. i18n: file: ksirkskindefinition.ui:241
#. i18n: ectx: property (toolTip), widget (QListWidget, nationalitieslist)
#: rc.cpp:438
msgid "Nationality list"
msgstr "Nationalitetslista"

#. i18n: file: ksirkskindefinition.ui:248
#. i18n: ectx: property (whatsThis), widget (QListWidget, nationalitieslist)
#: rc.cpp:441
msgid ""
"This list shows the nationalities defined.\n"
"\n"
"Each nationality name should be unique. Select a nationality and edit its "
"details in the right dock.\n"
"\n"
"During the game, each player must choose a nationality. As such, you should "
"add at least as many nationalities as the maximum number of players for this "
"skin."
msgstr ""
"Den här listan visar definierade nationaliteter.\n"
"\n"
"Varje nationalitetsnamn ska vara unikt. Välj en nationalitet och redigera "
"dess information i den högra dockade panelen.\n"
"\n"
"Under spelet måste varje spelare välja en nationalitet. Därför måste du "
"lägga till åtminstone så många nationaliteter som det maximala antalet "
"spelare för skalet."

#. i18n: file: ksirkskindefinition.ui:264
#. i18n: ectx: property (toolTip), widget (KPushButton, newCountryButton)
#: rc.cpp:451
msgid "Creates a new country"
msgstr "Skapar ett nytt land"

#. i18n: file: ksirkskindefinition.ui:267
#. i18n: ectx: property (whatsThis), widget (KPushButton, newCountryButton)
#: rc.cpp:454
msgid "Click here to add a new country. You will be prompted for its name."
msgstr ""
"Klicka här för att lägga till ett nytt land. Du blir tillfrågad om dess namn."

#. i18n: file: ksirkskindefinition.ui:270
#. i18n: ectx: property (text), widget (KPushButton, newCountryButton)
#: rc.cpp:457
msgid "New Country"
msgstr "Nytt land"

#. i18n: file: ksirkskindefinition.ui:290
#. i18n: ectx: property (toolTip), widget (KPushButton, deleteCountryButton)
#: rc.cpp:460
msgid "Removes the currently selected country"
msgstr "Tar bort landet som för närvarande är markerat"

#. i18n: file: ksirkskindefinition.ui:293
#. i18n: ectx: property (whatsThis), widget (KPushButton, deleteCountryButton)
#: rc.cpp:463
msgid ""
"Click here to remove the currently selected country. You will be asked for "
"confirmation."
msgstr ""
"Klicka här för att ta bort landet som för närvarande är markerat. Du blir "
"tillfrågad om bekräftelse."

#. i18n: file: ksirkskindefinition.ui:305
#. i18n: ectx: property (toolTip), widget (QListWidget, countrieslist)
#. i18n: file: ksirkskineditorcountriesselectiondialog.ui:19
#. i18n: ectx: property (toolTip), widget (KListWidget, countriesList)
#: rc.cpp:469 rc.cpp:538
msgid "Country list"
msgstr "Lista med länder"

#. i18n: file: ksirkskindefinition.ui:310
#. i18n: ectx: property (whatsThis), widget (QListWidget, countrieslist)
#: rc.cpp:472
msgid ""
"This list shows the countries defined.\n"
"\n"
"Each country name should be unique. Select a country and edit its details in "
"the right dock."
msgstr ""
"Den här listan visar definierade länder.\n"
"\n"
"Varje landsnamn ska vara unikt. Välj ett land och redigera dess information "
"i den högra dockade panelen."

#. i18n: file: ksirkskindefinition.ui:326
#. i18n: ectx: property (toolTip), widget (KPushButton, newContinentButton)
#: rc.cpp:480
msgid "Creates a new continent"
msgstr "Skapar en ny kontinent"

#. i18n: file: ksirkskindefinition.ui:329
#. i18n: ectx: property (whatsThis), widget (KPushButton, newContinentButton)
#: rc.cpp:483
msgid "Click here to add a new continent. You will be prompted for its name."
msgstr ""
"Klicka här för att lägga till en ny kontinent. Du blir tillfrågad om dess "
"namn."

#. i18n: file: ksirkskindefinition.ui:332
#. i18n: ectx: property (text), widget (KPushButton, newContinentButton)
#: rc.cpp:486
msgid "New Continent"
msgstr "Ny kontinent"

#. i18n: file: ksirkskindefinition.ui:352
#. i18n: ectx: property (toolTip), widget (KPushButton, deleteContinentButton)
#: rc.cpp:489
msgid "Removes the currently selected continent"
msgstr "Tar bort kontinenten som för närvarande är markerad"

#. i18n: file: ksirkskindefinition.ui:355
#. i18n: ectx: property (whatsThis), widget (KPushButton, deleteContinentButton)
#: rc.cpp:492
msgid ""
"Click here to remove the currently selected continent. You will be asked for "
"confirmation."
msgstr ""
"Klicka här för att ta bort kontinenten som för närvarande är markerad. Du "
"blir tillfrågad om bekräftelse."

#. i18n: file: ksirkskindefinition.ui:367
#. i18n: ectx: property (toolTip), widget (QListWidget, continentslist)
#: rc.cpp:498
msgid "Continent list"
msgstr "Lista med kontinenter"

#. i18n: file: ksirkskindefinition.ui:372
#. i18n: ectx: property (whatsThis), widget (QListWidget, continentslist)
#: rc.cpp:501
msgid ""
"This list shows the continents defined.\n"
"\n"
"Each continent name should be unique. Select a continent and edit its "
"details in the right dock."
msgstr ""
"Den här listan visar definierade kontinenter.\n"
"\n"
"Varje kontinentnamn ska vara unikt. Välj en kontinent och redigera dess "
"information i den högra dockade panelen."

#. i18n: file: ksirkskindefinition.ui:380
#. i18n: ectx: attribute (title), widget (QWidget, tabGoals)
#: rc.cpp:506
msgid "Goals"
msgstr "Mål"

#. i18n: file: ksirkskindefinition.ui:388
#. i18n: ectx: property (toolTip), widget (KPushButton, newGoalButton)
#: rc.cpp:509
msgid "Creates a new goal"
msgstr "Skapar ett nytt mål"

#. i18n: file: ksirkskindefinition.ui:391
#. i18n: ectx: property (whatsThis), widget (KPushButton, newGoalButton)
#: rc.cpp:512
msgid "Click here to add a new goal. It will be named automatically."
msgstr "Klicka här för att lägga till ett nytt mål. Det namnges automatiskt."

#. i18n: file: ksirkskindefinition.ui:394
#. i18n: ectx: property (text), widget (KPushButton, newGoalButton)
#: rc.cpp:515
msgid "New Goal"
msgstr "Nytt mål"

#. i18n: file: ksirkskindefinition.ui:414
#. i18n: ectx: property (toolTip), widget (KPushButton, deleteGoalButton)
#: rc.cpp:518
msgid "Removes the currently selected goal"
msgstr "Tar bort målet som för närvarande är markerat"

#. i18n: file: ksirkskindefinition.ui:417
#. i18n: ectx: property (whatsThis), widget (KPushButton, deleteGoalButton)
#: rc.cpp:521
msgid ""
"Click here to remove the currently selected goal. You will be asked for "
"confirmation."
msgstr ""
"Klicka här för att ta bort målet som för närvarande är markerat. Du blir "
"tillfrågad om bekräftelse."

#. i18n: file: ksirkskindefinition.ui:429
#. i18n: ectx: property (toolTip), widget (QListWidget, goalslist)
#: rc.cpp:527
msgid "Goal list"
msgstr "Lista med mål"

#. i18n: file: ksirkskindefinition.ui:434
#. i18n: ectx: property (whatsThis), widget (QListWidget, goalslist)
#: rc.cpp:530
msgid ""
"This list shows the goals defined.\n"
"\n"
"Each goal name should be unique. Select a goal and edit its details in the "
"right dock."
msgstr ""
"Den här listan visar definierade mål.\n"
"\n"
"Varje målnamn ska vara unikt. Välj ett mål och redigera dess information i "
"den högra dockade panelen."

#. i18n: file: ksirkskineditorcountriesselectiondialog.ui:13
#. i18n: ectx: property (windowTitle), widget (QDialog, CountriesSelectionDialog)
#: rc.cpp:535
msgid "Country Selection Dialog"
msgstr "Dialogruta för val av länder"

#. i18n: file: ksirkskineditorcountriesselectiondialog.ui:22
#. i18n: ectx: property (whatsThis), widget (KListWidget, countriesList)
#: rc.cpp:541
msgid ""
"List of all the countries defined in the world. Currently selected countries "
"are highlighted. You can modify the selection using the mouse and Ctrl and "
"Shift keys."
msgstr ""
"Lista med alla definierade länder i världen. Länder som för närvarande är "
"valda är markerade. Du kan ändra markeringen genom att använda musen samt "
"ctrl- och skifttangenterna."

#. i18n: file: ksirkskineditorui.rc:10
#. i18n: ectx: Menu (game)
#: rc.cpp:544
msgid "&Game"
msgstr "S&pel"

#. i18n: file: ksirkskineditorui.rc:18
#. i18n: ectx: Menu (settings)
#: rc.cpp:547
msgid "&Settings"
msgstr "In&ställningar"

#. i18n: file: ksirkskineditorui.rc:20
#. i18n: ectx: Menu (help)
#: rc.cpp:550
msgid "&Help"
msgstr "&Hjälp"

#. i18n: file: ksirkskineditorui.rc:24
#. i18n: ectx: ToolBar (mainToolBar)
#: rc.cpp:553
msgid "Main Toolbar"
msgstr "Huvudverktygsrad"

#. i18n: file: ksirkskineditorwidget.ui:46
#. i18n: ectx: property (toolTip), widget (QScrollArea, buttonsScrollArea)
#: rc.cpp:559
msgid "Sprite placement buttons"
msgstr "Knappar för placering av figurer"

#. i18n: file: ksirkskineditorwidget.ui:49
#. i18n: ectx: property (whatsThis), widget (QScrollArea, buttonsScrollArea)
#: rc.cpp:562
msgid ""
"Use the buttons here to do the initial placement of the corresponding sprite "
"for the currently selected country. The buttons are available only if the "
"sprite is not already placed. "
msgstr ""
"Använd knapparna här för att göra den ursprungliga placeringen av "
"motsvarande figur för landet som för närvarande är markerat. Knapparna är "
"bara tillgängliga om figuren inte redan är placerad. "

#. i18n: file: ksirkskineditorwidget.ui:69
#. i18n: ectx: property (toolTip), widget (QScrollArea, mapScrollArea)
#: rc.cpp:565
msgid "Map with sprites"
msgstr "Karta med figurer"

#. i18n: file: ksirkskineditorwidget.ui:74
#. i18n: ectx: property (whatsThis), widget (QScrollArea, mapScrollArea)
#: rc.cpp:568
msgid ""
"Shows the map of the skin with all already placed sprites, the country "
"names, and the highlighting anchors.\n"
"\n"
"Drag and drop the sprites, the country names, and the highlighting anchors "
"to change their place."
msgstr ""
"Visar skalets karta med alla figurer som redan är placerade, landsnamn och "
"markeringsankare.\n"
"\n"
"Dra och släpp figurerna, landsnamn och markeringsankare för att ändra deras "
"plats."

#. i18n: file: ksirkspritesdefinition.ui:29
#. i18n: ectx: property (text), widget (QLabel, label_26)
#: rc.cpp:576
msgid ""
"Width between fighter\n"
"and flag:"
msgstr ""
"Bredd mellan pjäs\n"
"och flagga:"

#. i18n: file: ksirkspritesdefinition.ui:39
#. i18n: ectx: property (toolTip), widget (QLineEdit, widthDiffLineEdit)
#: rc.cpp:580
msgid "Empty space size between fighting cannon and flag"
msgstr "Storlek på det tomma utrymmet mellan skjutande kanon och flagga"

#. i18n: file: ksirkspritesdefinition.ui:44
#. i18n: ectx: property (whatsThis), widget (QLineEdit, widthDiffLineEdit)
#: rc.cpp:583
msgid ""
"Empty space size between fighting cannon and flag.\n"
"\n"
"During a battle, firing (end exploding) cannons of each player are placed in "
"both sides of the defender country flag. This parameter is the number of "
"pixels between the flag and each cannon, measured relatively to the map base "
"size as set in the main skin definition panel."
msgstr ""
"Storlek på det tomma utrymmet mellan skjutande kanon och flagga.\n"
"\n"
"Under en strid, placeras varje spelares skjutande (och exploderande) kanoner "
"på båda sidor om försvararens landsflagga. Den här parametern är antalet "
"bildpunkter mellan flaggan och varje kanon, mätt i förhållande till kartans "
"basstorlek som den anges i skalets huvuddefinitionspanel."

#. i18n: file: ksirkspritesdefinition.ui:53
#. i18n: ectx: property (toolTip), widget (KTabWidget, ktabwidget)
#: rc.cpp:588
msgid "Data about all sprites"
msgstr "Data om alla figurer"

#. i18n: file: ksirkspritesdefinition.ui:63
#. i18n: ectx: property (toolTip), widget (QWidget, flagTab)
#: rc.cpp:591
msgid "Data about the flag sprite"
msgstr "Data om flaggfiguren"

#. i18n: file: ksirkspritesdefinition.ui:66
#. i18n: ectx: attribute (title), widget (QWidget, flagTab)
#: rc.cpp:594
msgid "Flag"
msgstr "Flagga"

#. i18n: file: ksirkspritesdefinition.ui:74
#. i18n: ectx: property (text), widget (QLabel, label)
#. i18n: file: ksirkspritesdefinition.ui:173
#. i18n: ectx: property (text), widget (QLabel, label_5)
#. i18n: file: ksirkspritesdefinition.ui:264
#. i18n: ectx: property (text), widget (QLabel, label_10)
#. i18n: file: ksirkspritesdefinition.ui:357
#. i18n: ectx: property (text), widget (QLabel, label_14)
#. i18n: file: ksirkspritesdefinition.ui:452
#. i18n: ectx: property (text), widget (QLabel, label_18)
#. i18n: file: ksirkspritesdefinition.ui:547
#. i18n: ectx: property (text), widget (QLabel, label_22)
#: rc.cpp:597 rc.cpp:645 rc.cpp:687 rc.cpp:729 rc.cpp:771 rc.cpp:813
msgid "Width:"
msgstr "Bredd:"

#. i18n: file: ksirkspritesdefinition.ui:81
#. i18n: ectx: property (toolTip), widget (KIntSpinBox, flagw)
#: rc.cpp:600
msgid "Flag individual frame width"
msgstr "Flaggans individuella bildbredd"

#. i18n: file: ksirkspritesdefinition.ui:84
#. i18n: ectx: property (whatsThis), widget (KIntSpinBox, flagw)
#: rc.cpp:603
msgid ""
"<p>Flag individual frame width.</p><p>The pool <i>flag</i> element will be "
"rendered on a pixmap of width: <i>Width</i> * N<i>number of frames</i> and "
"then split into individual frames.</p>"
msgstr ""
"<p>Flaggans individuella bildbredd.</p><p>Poolens element <i>flag</i> "
"återges på en bildpunktsavbildning med bredden: <i>Bredd</i> * <i>Antal "
"versioner</i>, och delas därefter i enskilda bilder.</p>"

#. i18n: file: ksirkspritesdefinition.ui:91
#. i18n: ectx: property (text), widget (QLabel, label_2)
#. i18n: file: ksirkspritesdefinition.ui:190
#. i18n: ectx: property (text), widget (QLabel, label_6)
#. i18n: file: ksirkspritesdefinition.ui:281
#. i18n: ectx: property (text), widget (QLabel, label_9)
#. i18n: file: ksirkspritesdefinition.ui:374
#. i18n: ectx: property (text), widget (QLabel, label_13)
#. i18n: file: ksirkspritesdefinition.ui:469
#. i18n: ectx: property (text), widget (QLabel, label_17)
#. i18n: file: ksirkspritesdefinition.ui:564
#. i18n: ectx: property (text), widget (QLabel, label_21)
#: rc.cpp:606 rc.cpp:654 rc.cpp:696 rc.cpp:738 rc.cpp:780 rc.cpp:822
msgid "Height:"
msgstr "Höjd:"

#. i18n: file: ksirkspritesdefinition.ui:98
#. i18n: ectx: property (toolTip), widget (KIntSpinBox, flagh)
#: rc.cpp:609
msgid "Flag individual frame height"
msgstr "Flaggans individuella bildhöjd"

#. i18n: file: ksirkspritesdefinition.ui:103
#. i18n: ectx: property (whatsThis), widget (KIntSpinBox, flagh)
#: rc.cpp:612
msgid ""
"Flag individual frame height.\n"
"\n"
"The pool flag element will be rendered on a pixmap of height: (Height * "
"Number of versions) and then split into individual frames."
msgstr ""
"Flaggans individuella bildhöjd.\n"
"\n"
"Poolens flaggelement återges på en bildpunktsavbildning med höjden: Höjd * "
"Antal versioner, och delas därefter i enskilda bilder."

#. i18n: file: ksirkspritesdefinition.ui:110
#. i18n: ectx: property (text), widget (QLabel, label_3)
#. i18n: file: ksirkspritesdefinition.ui:207
#. i18n: ectx: property (text), widget (QLabel, label_8)
#. i18n: file: ksirkspritesdefinition.ui:298
#. i18n: ectx: property (text), widget (QLabel, label_11)
#. i18n: file: ksirkspritesdefinition.ui:391
#. i18n: ectx: property (text), widget (QLabel, label_15)
#. i18n: file: ksirkspritesdefinition.ui:486
#. i18n: ectx: property (text), widget (QLabel, label_19)
#. i18n: file: ksirkspritesdefinition.ui:581
#. i18n: ectx: property (text), widget (QLabel, label_23)
#: rc.cpp:617 rc.cpp:663 rc.cpp:705 rc.cpp:747 rc.cpp:789 rc.cpp:831
msgid "Nb Frames:"
msgstr "Antal bilder:"

#. i18n: file: ksirkspritesdefinition.ui:117
#. i18n: ectx: property (toolTip), widget (KIntSpinBox, flagf)
#: rc.cpp:620
msgid "Number of individual flag frames"
msgstr "Antal enskilda bilder för flagga"

#. i18n: file: ksirkspritesdefinition.ui:120
#. i18n: ectx: property (whatsThis), widget (KIntSpinBox, flagf)
#: rc.cpp:623
msgid ""
"<p>Number of individual flag frames.</p><p>The pool <i>flag</i> element will "
"be rendered on a pixmap of width: (<i>Width</i> * <i>Number of frames</i>) "
"and then split into individual frames.</p>"
msgstr ""
"<p>Antal enskilda bilder för flagga.</p><p>Poolens element <i>flag</i> "
"återges på en bildpunktsavbildning med bredden: (<i>Bredd</i> * <i>Antal "
"versioner</i>), och delas därefter i enskilda bilder.</p>"

#. i18n: file: ksirkspritesdefinition.ui:127
#. i18n: ectx: property (text), widget (QLabel, label_4)
#. i18n: file: ksirkspritesdefinition.ui:224
#. i18n: ectx: property (text), widget (QLabel, label_7)
#. i18n: file: ksirkspritesdefinition.ui:315
#. i18n: ectx: property (text), widget (QLabel, label_12)
#. i18n: file: ksirkspritesdefinition.ui:408
#. i18n: ectx: property (text), widget (QLabel, label_16)
#. i18n: file: ksirkspritesdefinition.ui:503
#. i18n: ectx: property (text), widget (QLabel, label_20)
#. i18n: file: ksirkspritesdefinition.ui:598
#. i18n: ectx: property (text), widget (QLabel, label_24)
#: rc.cpp:626 rc.cpp:672 rc.cpp:714 rc.cpp:756 rc.cpp:798 rc.cpp:840
msgid "Nb Versions:"
msgstr "Antal versioner:"

#. i18n: file: ksirkspritesdefinition.ui:134
#. i18n: ectx: property (toolTip), widget (KIntSpinBox, flagv)
#: rc.cpp:629
msgid "Number of flag versions"
msgstr "Antal versioner av flagga"

#. i18n: file: ksirkspritesdefinition.ui:141
#. i18n: ectx: property (whatsThis), widget (KIntSpinBox, flagv)
#: rc.cpp:632
msgid ""
"Number of flag versions.\n"
"\n"
"The pool flag element will be rendered on a pixmap of height: (Height * "
"Number of versions) and then split into individual frames.\n"
"\n"
"Each version shows the sprite visible from one direction: the first one is "
"directed towards the right, the second towards the left, the third one from "
"the front and the last one from the back. However, not all sprites need all "
"versions."
msgstr ""
"Antal versioner av flagga.\n"
"\n"
"Poolens flaggelement återges på en bildpunktsavbildning med höjden: (Höjd * "
"Antal versioner), och delas därefter i enskilda bilder.\n"
"\n"
"Varje version visar figuren synlig från ett håll: den första är riktad åt "
"höger, den andra åt vänster, den tredje framifrån och den sista bakifrån. "
"Dock behöver inte alla figurer alla versioner."

#. i18n: file: ksirkspritesdefinition.ui:164
#. i18n: ectx: property (toolTip), widget (QWidget, infantryTab)
#: rc.cpp:639
msgid "Data about the infantry sprite"
msgstr "Data om infanterifiguren"

#. i18n: file: ksirkspritesdefinition.ui:167
#. i18n: ectx: attribute (title), widget (QWidget, infantryTab)
#: rc.cpp:642
msgid "Infantry"
msgstr "Infanteri"

#. i18n: file: ksirkspritesdefinition.ui:180
#. i18n: ectx: property (toolTip), widget (KIntSpinBox, infantryw)
#: rc.cpp:648
msgid "Infantry individual frame width"
msgstr "Infanteriets individuella bildbredd"

#. i18n: file: ksirkspritesdefinition.ui:183
#. i18n: ectx: property (whatsThis), widget (KIntSpinBox, infantryw)
#: rc.cpp:651
msgid ""
"<p>Infantry individual frame width.</p><p>The pool <i>infantry</i> element "
"will be rendered on a pixmap of width: <i>Width</i> * <i>number of frames</"
"i> and then split into individual frames.</p>"
msgstr ""
"<p>Infanteriets individuella bildbredd.</p><p>Poolens element <i>infantry</"
"i> återges på en bildpunktsavbildning med bredden: <i>Bredd</i> * <i>Antal "
"versioner</i>, och delas därefter i enskilda bilder.</p>"

#. i18n: file: ksirkspritesdefinition.ui:197
#. i18n: ectx: property (toolTip), widget (KIntSpinBox, infantryh)
#: rc.cpp:657
msgid "Infantry individual frame height"
msgstr "Infanteriets individuella bildhöjd"

#. i18n: file: ksirkspritesdefinition.ui:200
#. i18n: ectx: property (whatsThis), widget (KIntSpinBox, infantryh)
#: rc.cpp:660
msgid ""
"<p>Infantry individual frame height.</p><p>The pool <i>infantry</i> element "
"will be rendered on a pixmap of height: <i>Height</i> * <i>Number of "
"versions</i> and then split into individual frames.</p>"
msgstr ""
"<p>Infanteriets individuella bildhöjd.</p><p>Poolens element <i>infantry</i> "
"återges på en bildpunktsavbildning med höjden: <i>Höjd</i> * <i>Antal "
"versioner</i>, och delas därefter i enskilda bilder.</p>"

#. i18n: file: ksirkspritesdefinition.ui:214
#. i18n: ectx: property (toolTip), widget (KIntSpinBox, infantryf)
#: rc.cpp:666
msgid "Number of individual infantry frames"
msgstr "Antal enskilda bilder för infanteri"

#. i18n: file: ksirkspritesdefinition.ui:217
#. i18n: ectx: property (whatsThis), widget (KIntSpinBox, infantryf)
#: rc.cpp:669
msgid ""
"<p>Infantry number of individual frames.</p><p>The pool <i>infantry</i> "
"element will be rendered on a pixmap of width: (<i>Width</i> * <i>Number of "
"frames</i>) and then split into individual frames.</p>"
msgstr ""
"<p>Antal enskilda bilder för infanteriet.</p><p>Poolens element <i>infantry</"
"i> återges på en bildpunktsavbildning med bredden: (<i>Bredd</i> * <i>Antal "
"versioner</i>), och delas därefter i enskilda bilder.</p>"

#. i18n: file: ksirkspritesdefinition.ui:231
#. i18n: ectx: property (toolTip), widget (KIntSpinBox, infantryv)
#: rc.cpp:675
msgid "Number of infantry versions"
msgstr "Antal versioner av infanteri"

#. i18n: file: ksirkspritesdefinition.ui:234
#. i18n: ectx: property (whatsThis), widget (KIntSpinBox, infantryv)
#: rc.cpp:678
msgid ""
"<p>Number of infantry versions.</p><p>The pool <i>infantry</i> element will "
"be rendered on a pixmap of height: (<i>Height</i> * <i>Number of versions</"
"i>) and then split into individual frames.</p><p>Each version shows the "
"sprite visible from one direction: the first one is directed towards the "
"right, the second towards the left, the third one from front and the last "
"one from the back. However, not all sprites need all versions.</p>"
msgstr ""
"<p>Antal versioner av infanteri.</p><p>Poolens element <i>infantry</i> "
"återges på en bildpunktsavbildning med höjden: (<i>Höjd</i> * <i>Antal "
"versioner</i>), och delas därefter i enskilda bilder.</p><p>Varje version "
"visar figuren synlig från ett håll: den första är riktad åt höger, den andra "
"åt vänster, den tredje framifrån och den sista bakifrån. Dock behöver inte "
"alla figurer alla versioner.</p>"

#. i18n: file: ksirkspritesdefinition.ui:255
#. i18n: ectx: property (toolTip), widget (QWidget, cavalryTab)
#: rc.cpp:681
msgid "Data about the cavalry sprite"
msgstr "Data om kavallerifiguren"

#. i18n: file: ksirkspritesdefinition.ui:258
#. i18n: ectx: attribute (title), widget (QWidget, cavalryTab)
#: rc.cpp:684
msgid "Cavalry"
msgstr "Kavalleri"

#. i18n: file: ksirkspritesdefinition.ui:271
#. i18n: ectx: property (toolTip), widget (KIntSpinBox, cavalryw)
#: rc.cpp:690
msgid "Individual cavalry frame width"
msgstr "Kavalleriets individuella bildbredd"

#. i18n: file: ksirkspritesdefinition.ui:274
#. i18n: ectx: property (whatsThis), widget (KIntSpinBox, cavalryw)
#: rc.cpp:693
msgid ""
"<p>Individual cavalry frame width.</p><p>The pool <i>cavalry</i> element "
"will be rendered on a pixmap of width (<i>Width</i> * <i>Number of frames</"
"i>) and then split into individual frames.</p>"
msgstr ""
"<p>Kavalleriets individuella bildbredd.</p><p>Poolens element <i>cavalry</i> "
"återges på en bildpunktsavbildning med bredden: <i>Bredd</i> * <i>Antal "
"versioner</i>, och delas därefter i enskilda bilder.</p>"

#. i18n: file: ksirkspritesdefinition.ui:288
#. i18n: ectx: property (toolTip), widget (KIntSpinBox, cavalryh)
#: rc.cpp:699
msgid "Individual cavalry frame height"
msgstr "Kavalleriets individuella bildhöjd"

#. i18n: file: ksirkspritesdefinition.ui:291
#. i18n: ectx: property (whatsThis), widget (KIntSpinBox, cavalryh)
#: rc.cpp:702
msgid ""
"<p>Individual cavalry frame height.</p><p>The pool <i>cavalry</i> element "
"will be rendered on a pixmap of height (<i>Height</i> * <i>Number of "
"versions</i>) and then split into individual frames.</p>"
msgstr ""
"<p>Kavalleriets individuella bildhöjd.</p><p>Poolens element <i>cavalry</i> "
"återges på en bildpunktsavbildning med höjden: <i>Höjd</i> * <i>Antal "
"versioner</i>, och delas därefter i enskilda bilder.</p>"

#. i18n: file: ksirkspritesdefinition.ui:305
#. i18n: ectx: property (toolTip), widget (KIntSpinBox, cavalryf)
#: rc.cpp:708
msgid "Number of individual cavalry frames"
msgstr "Antal enskilda bilder för kavalleriet"

#. i18n: file: ksirkspritesdefinition.ui:308
#. i18n: ectx: property (whatsThis), widget (KIntSpinBox, cavalryf)
#: rc.cpp:711
msgid ""
"<p>Number of individual cavalry frames.</p><p>The pool <i>cavalry</i> "
"element will be rendered on a pixmap of width: (<i>Width</i> * <i>Number of "
"frames</i>) and then split into individual frames.</p>"
msgstr ""
"<p>Antal enskilda bilder för kavalleriet.</p><p>Poolens element <i>cavalry</"
"i> återges på en bildpunktsavbildning med bredden: (<i>Bredd</i> * <i>Antal "
"versioner</i>), och delas därefter i enskilda bilder.</p>"

#. i18n: file: ksirkspritesdefinition.ui:322
#. i18n: ectx: property (toolTip), widget (KIntSpinBox, cavalryv)
#: rc.cpp:717
msgid "Number of cavalry versions"
msgstr "Antal versioner av kavalleriet"

#. i18n: file: ksirkspritesdefinition.ui:325
#. i18n: ectx: property (whatsThis), widget (KIntSpinBox, cavalryv)
#: rc.cpp:720
msgid ""
"<p>Number of cavalry versions.</p><p>The pool <i>cavalry</i> element will be "
"rendered on a pixmap of height (<i>Height</i> * <i>Number of versions</i>) "
"and then split into individual frames.</p><p>Each version shows the sprite "
"visible from one direction: the first one is directed towards the right, the "
"second towards the left, the third one from front and the last one from the "
"back. However, not all sprites need all versions.</p>"
msgstr ""
"<p>Antal versioner av kavalleri.</p><p>Poolens element <i>cavalry</i> "
"återges på en bildpunktsavbildning med höjden: (<i>Höjd</i> * <i>Antal "
"versioner</i>), och delas därefter i enskilda bilder.</p><p>Varje version "
"visar figuren synlig från ett håll: den första är riktad åt höger, den andra "
"åt vänster, den tredje framifrån och den sista bakifrån. Dock behöver inte "
"alla figurer alla versioner.</p>"

#. i18n: file: ksirkspritesdefinition.ui:346
#. i18n: ectx: property (toolTip), widget (QWidget, cannonTab)
#: rc.cpp:723
msgid "Data about the cannon sprite"
msgstr "Data om kanonfiguren"

#. i18n: file: ksirkspritesdefinition.ui:349
#. i18n: ectx: attribute (title), widget (QWidget, cannonTab)
#: rc.cpp:726
msgid "Cannon"
msgstr "Kanon"

#. i18n: file: ksirkspritesdefinition.ui:364
#. i18n: ectx: property (toolTip), widget (KIntSpinBox, cannonw)
#: rc.cpp:732
msgid "Cannon individual frame width"
msgstr "Kanonens individuella bildbredd"

#. i18n: file: ksirkspritesdefinition.ui:367
#. i18n: ectx: property (whatsThis), widget (KIntSpinBox, cannonw)
#: rc.cpp:735
msgid ""
"<p>Cannon individual frame width.</p><p>The pool <i>cannon</i> element will "
"be rendered on a pixmap of width (<i>Width</i> * <i>Number of frames</i>) "
"and then split into individual frames.</p>"
msgstr ""
"<p>Kanonens individuella bildbredd.</p><p>Poolens element <i>cannon</i> "
"återges på en bildpunktsavbildning med bredden: <i>Bredd</i> * <i>Antal "
"versioner</i>, och delas därefter i enskilda bilder.</p>"

#. i18n: file: ksirkspritesdefinition.ui:381
#. i18n: ectx: property (toolTip), widget (KIntSpinBox, cannonh)
#: rc.cpp:741
msgid "Individual cannon frame height"
msgstr "Kanonens individuella bildhöjd"

#. i18n: file: ksirkspritesdefinition.ui:384
#. i18n: ectx: property (whatsThis), widget (KIntSpinBox, cannonh)
#: rc.cpp:744
msgid ""
"<p>Individual cannon frame height.</p><p>The pool <i>cannon<i> element will "
"be rendered on a pixmap of height (<i>Height</i> * <i>Number of versions</"
"i>) and then split into individual frames.</p>"
msgstr ""
"<p>Kanonens individuella bildhöjd.</p><p>Poolens element <i>cannon</i> "
"återges på en bildpunktsavbildning med höjden: <i>Höjd</i> * <i>Antal "
"versioner</i>, och delas därefter i enskilda bilder.</p>"

#. i18n: file: ksirkspritesdefinition.ui:398
#. i18n: ectx: property (toolTip), widget (KIntSpinBox, cannonf)
#: rc.cpp:750
msgid "Number of individual cannon frames"
msgstr "Antal enskilda bilder för kanonen"

#. i18n: file: ksirkspritesdefinition.ui:401
#. i18n: ectx: property (whatsThis), widget (KIntSpinBox, cannonf)
#: rc.cpp:753
msgid ""
"<p>Number of individual cannon frames.</p><p>The pool <i>cannon</i> element "
"will be rendered on a pixmap of width (<i>Width</i> * <i>Number of frames</"
"i>) and then split into individual frames.</p>"
msgstr ""
"<p>Antal enskilda bilder för kanonen.</p><p>Poolens element <i>cannon</i> "
"återges på en bildpunktsavbildning med bredden: (<i>Bredd</i> * <i>Antal "
"versioner</i>), och delas därefter i enskilda bilder.</p>"

#. i18n: file: ksirkspritesdefinition.ui:415
#. i18n: ectx: property (toolTip), widget (KIntSpinBox, cannonv)
#: rc.cpp:759
msgid "Number of cannon versions"
msgstr "Antal versioner av kanonen"

#. i18n: file: ksirkspritesdefinition.ui:418
#. i18n: ectx: property (whatsThis), widget (KIntSpinBox, cannonv)
#: rc.cpp:762
msgid ""
"<p>Number of cannon versions.</p><p>The pool <i>cannon</i> element will be "
"rendered on a pixmap of height (<i>Height</i> * <i>Number of versions</i>) "
"and then split into individual frames.</p><p>Each version shows the sprite "
"visible from one direction: the first one is directed towards the right, the "
"second towards the left, the third one from front and the last one from the "
"back. However, not all sprites need all versions.</p>"
msgstr ""
"<p>Antal versioner av kanonen.</p><p>Poolens element <i>cannon</i> återges "
"på en bildpunktsavbildning med höjden: (<i>Höjd</i> * <i>Antal versioner</"
"i>), och delas därefter i enskilda bilder.</p><p>Varje version visar figuren "
"synlig från ett håll: den första är riktad åt höger, den andra åt vänster, "
"den tredje framifrån och den sista bakifrån. Dock behöver inte alla figurer "
"alla versioner.</p>"

#. i18n: file: ksirkspritesdefinition.ui:441
#. i18n: ectx: property (toolTip), widget (QWidget, firingTab)
#: rc.cpp:765
msgid "Data about the firing sprite"
msgstr "Data om den skjutande kanonfiguren"

#. i18n: file: ksirkspritesdefinition.ui:444
#. i18n: ectx: attribute (title), widget (QWidget, firingTab)
#: rc.cpp:768
msgid "Firing"
msgstr "Skjutande kanon"

#. i18n: file: ksirkspritesdefinition.ui:459
#. i18n: ectx: property (toolTip), widget (KIntSpinBox, firingw)
#: rc.cpp:774
msgid "Firing cannon individual frame width"
msgstr "Skjutande kanonens individuella bildbredd"

#. i18n: file: ksirkspritesdefinition.ui:462
#. i18n: ectx: property (whatsThis), widget (KIntSpinBox, firingw)
#: rc.cpp:777
msgid ""
"<p>Firing cannon individual frame width.</p><p>The pool <i>firing cannon</i> "
"element will be rendered on a pixmap of width (<i>Width</i> * <i>Number of "
"frames</i>) and then split into individual frames.</p>"
msgstr ""
"<p>Skjutande kanonens individuella bildbredd.</p><p>Poolens element "
"<i>firing cannon</i> återges på en bildpunktsavbildning med bredden: "
"<i>Bredd</i> * <i>Antal versioner</i>, och delas därefter i enskilda bilder."
"</p>"

#. i18n: file: ksirkspritesdefinition.ui:476
#. i18n: ectx: property (toolTip), widget (KIntSpinBox, firingh)
#: rc.cpp:783
msgid "Firing cannon individual frame height"
msgstr "Skjutande kanonens individuella bildhöjd"

#. i18n: file: ksirkspritesdefinition.ui:479
#. i18n: ectx: property (whatsThis), widget (KIntSpinBox, firingh)
#: rc.cpp:786
msgid ""
"<p>Firing cannon individual frame height.</p><p>The pool <i>firing cannon</"
"i> element will be rendered on a pixmap of height (<i>Height</i> * <i>Number "
"of versions</i>) and then split into individual frames.</p>"
msgstr ""
"<p>Skjutande kanonens individuella bildhöjd.</p><p>Poolens element <i>firing "
"cannon</i> återges på en bildpunktsavbildning med höjden: <i>Höjd</i> * "
"<i>Antal versioner</i>, och delas därefter i enskilda bilder.</p>"

#. i18n: file: ksirkspritesdefinition.ui:493
#. i18n: ectx: property (toolTip), widget (KIntSpinBox, firingf)
#: rc.cpp:792
msgid "Number of individual firing cannon frames"
msgstr "Antal enskilda bilder för skjutande kanon"

#. i18n: file: ksirkspritesdefinition.ui:496
#. i18n: ectx: property (whatsThis), widget (KIntSpinBox, firingf)
#: rc.cpp:795
msgid ""
"<p>Number of individual firing cannon frames.</p><p>The pool <i>firing "
"cannon</i> element will be rendered on a pixmap of width (<i>Width</i> * "
"<i>Number of frames</i>) and then split into individual frames.</p>"
msgstr ""
"<p>Antal enskilda bilder för skjutande kanon.</p><p>Poolens element "
"<i>firing cannon</i> återges på en bildpunktsavbildning med bredden: "
"(<i>Bredd</i> * <i>Antal versioner</i>), och delas därefter i enskilda "
"bilder.</p>"

#. i18n: file: ksirkspritesdefinition.ui:510
#. i18n: ectx: property (toolTip), widget (KIntSpinBox, firingv)
#: rc.cpp:801
msgid "Number of firing cannon versions"
msgstr "Antal versioner av skjutande kanon"

#. i18n: file: ksirkspritesdefinition.ui:513
#. i18n: ectx: property (whatsThis), widget (KIntSpinBox, firingv)
#: rc.cpp:804
msgid ""
"<p>Number of firing cannon versions.</p><p>The pool <i>firing cannon</i> "
"element will be rendered on a pixmap of height (<i>Height</i> * <i>Number of "
"versions</i>) and then split into individual frames.</p><p>Each version "
"shows the sprite visible from one direction: the first one is directed "
"towards the right, the second towards the left, the third one from front and "
"the last one from the back. However, not all sprites need all versions.</p>"
msgstr ""
"<p>Antal versioner av skjutande kanon.</p><p>Poolens element <i>firing "
"cannon</i> återges på en bildpunktsavbildning med höjden: (<i>Höjd</i> * "
"<i>Antal versioner</i>), och delas därefter i enskilda bilder.</p><p>Varje "
"version visar figuren synlig från ett håll: den första är riktad åt höger, "
"den andra åt vänster, den tredje framifrån och den sista bakifrån. Dock "
"behöver inte alla figurer alla versioner.</p>"

#. i18n: file: ksirkspritesdefinition.ui:536
#. i18n: ectx: property (toolTip), widget (QWidget, explodingTab)
#: rc.cpp:807
msgid "Data about the exploding sprite"
msgstr "Data om den exploderande kanonfiguren"

#. i18n: file: ksirkspritesdefinition.ui:539
#. i18n: ectx: attribute (title), widget (QWidget, explodingTab)
#: rc.cpp:810
msgid "Exploding"
msgstr "Exploderande kanon"

#. i18n: file: ksirkspritesdefinition.ui:554
#. i18n: ectx: property (toolTip), widget (KIntSpinBox, explodingw)
#: rc.cpp:816
msgid "Exploding cannon individual frame width"
msgstr "Exploderande kanonens individuella bildbredd"

#. i18n: file: ksirkspritesdefinition.ui:557
#. i18n: ectx: property (whatsThis), widget (KIntSpinBox, explodingw)
#: rc.cpp:819
msgid ""
"<p>Exploding cannon individual frame width.</p><p>The pool <i>exploding</i> "
"element will be rendered on a pixmap of width (<i>Width</i> * <i>Number of "
"frames</i>) and then split into individual frames.</p>"
msgstr ""
"<p>Exploderande kanonens individuella bildbredd.</p><p>Poolens element "
"<i>exploding</i> återges på en bildpunktsavbildning med bredden: <i>Bredd</"
"i> * <i>Antal versioner</i>, och delas därefter i enskilda bilder.</p>"

#. i18n: file: ksirkspritesdefinition.ui:571
#. i18n: ectx: property (toolTip), widget (KIntSpinBox, explodingh)
#: rc.cpp:825
msgid "Exploding cannon individual frame height"
msgstr "Exploderande kanonens individuella bildhöjd"

#. i18n: file: ksirkspritesdefinition.ui:574
#. i18n: ectx: property (whatsThis), widget (KIntSpinBox, explodingh)
#: rc.cpp:828
msgid ""
"<p>Exploding cannon individual frame height.</p><p>The pool <i>exploding</i> "
"element will be rendered on a pixmap of height (<i>Height</i> * <i>Number of "
"versions</i>) and then split into individual frames.</p>"
msgstr ""
"<p>Exploderande kanonens individuella bildhöjd.</p><p>Poolens element "
"<i>exploding</i> återges på en bildpunktsavbildning med höjden: <i>Höjd</i> "
"* <i>Antal versioner</i>, och delas därefter i enskilda bilder.</p>"

#. i18n: file: ksirkspritesdefinition.ui:588
#. i18n: ectx: property (toolTip), widget (KIntSpinBox, explodingf)
#: rc.cpp:834
msgid "Number of individual exploding cannon frames"
msgstr "Antal enskilda bilder för exploderande kanon"

#. i18n: file: ksirkspritesdefinition.ui:591
#. i18n: ectx: property (whatsThis), widget (KIntSpinBox, explodingf)
#: rc.cpp:837
msgid ""
"<p>Number of individual exploding cannon frames.</p><p>The pool "
"<i>exploding</i> element will be rendered on a pixmap of width (<i>Width</i> "
"* <i>Number of frames</i>) and then split into individual frames.</p>"
msgstr ""
"<p>Antal enskilda bilder för exploderande kanon.</p><p>Poolens element "
"<i>exploding</i> återges på en bildpunktsavbildning med bredden: (<i>Bredd</"
"i> * <i>Antal versioner</i>), och delas därefter i enskilda bilder.</p>"

#. i18n: file: ksirkspritesdefinition.ui:605
#. i18n: ectx: property (toolTip), widget (KIntSpinBox, explodingv)
#: rc.cpp:843
msgid "Number of exploding cannon versions"
msgstr "Antal versioner av exploderande kanon"

#. i18n: file: ksirkspritesdefinition.ui:608
#. i18n: ectx: property (whatsThis), widget (KIntSpinBox, explodingv)
#: rc.cpp:846
msgid ""
"<p>Number of exploding cannon versions.</p><p>The pool <i>exploding</i> "
"element will be rendered on a pixmap of height (<i>Height</i> * <i>Number of "
"versions</i>) and then split into individual frames.</p><p>Each version "
"shows the sprite visible from one direction: the first one is directed "
"towards the right, the second towards the left, the third one from front and "
"the last one from the back. However, not all sprites need all versions.</p>"
msgstr ""
"<p>Antal versioner av exploderande kanon.</p><p>Poolens element "
"<i>exploding</i> återges på en bildpunktsavbildning med höjden: (<i>Höjd</i> "
"* <i>Antal versioner</i>), och delas därefter i enskilda bilder.</p><p>Varje "
"version visar figuren synlig från ett håll: den första är riktad åt höger, "
"den andra åt vänster, den tredje framifrån och den sista bakifrån. Dock "
"behöver inte alla figurer alla versioner.</p>"

#. i18n: file: preferences.ui:25
#. i18n: ectx: property (windowTitle), widget (QWidget, KsirkSkinEditorPreferencesWidget)
#: rc.cpp:849
msgid "KsirK Skin Editor Preferences"
msgstr "Inställningar av Ksirks skaleditor"

#: rc.cpp:850
msgctxt "NAME OF TRANSLATORS"
msgid "Your names"
msgstr "Stefan Asserhäll"

#: rc.cpp:851
msgctxt "EMAIL OF TRANSLATORS"
msgid "Your emails"
msgstr "stefan.asserhall@comhem.se"

#: skinSpritesData.cpp:85
msgid "Error - Unknown skin int data: "
msgstr "Fel: Okänd heltalsdata för skal: "

#: skinSpritesData.cpp:86 skinSpritesData.cpp:102
msgid "Fatal Error"
msgstr "Allvarligt fel"

#: skinSpritesData.cpp:101
msgid "Error - Unknown skin string data: "
msgstr "Fel: Okänd strängdata för skal: "

#~| msgid ""
#~| "Number of flag versions.\n"
#~| "\n"
#~| "The pool flag element will be rendered on a pixmap of height (Height * "
#~| "Number of versions) and then split into individual frames.\n"
#~| "\n"
#~| "Each version shows the sprite visible from one direction: the first one "
#~| "is directed towards the right, the second towards the left, the third "
#~| "one from the front and the last one from the back. However, not all "
#~| "sprites need all versions."
#~ msgid ""
#~ "<i>Number of infantry versions.</p><p>The pool <i>infantry</i> element "
#~ "will be rendered on a pixmap of height: (<i>Height</i> * <i>Number of "
#~ "versions</i>) and then split into individual frames.</p><p>Each version "
#~ "shows the sprite visible from one direction: the first one is directed "
#~ "towards the right, the second towards the left, the third one from front "
#~ "and the last one from the back. But all sprites don't need all versions.</"
#~ "p>"
#~ msgstr ""
#~ "<i>Antal versioner av infanteri.</p><p>Poolens element <i>infantry</i> "
#~ "återges på en bildpunktsavbildning med höjden: (<i>Höjd</i> * <i>Antal "
#~ "versioner</i>), och delas därefter i enskilda bilder.</p><p>Varje version "
#~ "visar figuren synlig från ett håll: den första är riktad åt höger, den "
#~ "andra åt vänster, den tredje framifrån och den sista bakifrån. Men alla "
#~ "figurer behöver inte alla versioner.</p>"

#~ msgid ""
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
#~ "REC-html40/strict.dtd\">\n"
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
#~ "css\">\n"
#~ "p, li { white-space: pre-wrap; }\n"
#~ "</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; "
#~ "font-weight:400; font-style:normal;\">\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Eliminate a given "
#~ "player. If it is eliminated by another one, you will fall back to a <span "
#~ "style=\" font-style:italic;\">Countries</span> type of goal.</p></body></"
#~ "html>"
#~ msgstr ""
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
#~ "REC-html40/strict.dtd\">\n"
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
#~ "css\">\n"
#~ "p, li { white-space: pre-wrap; }\n"
#~ "</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; "
#~ "font-weight:400; font-style:normal;\">\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Eliminera en given "
#~ "spelare. Om spelaren elimineras av någon annan, återgår du till ett mål "
#~ "av <span style=\" font-style:italic;\">landstyp</span>.</p></body></html>"

#~ msgid ""
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
#~ "REC-html40/strict.dtd\">\n"
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
#~ "css\">\n"
#~ "p, li { white-space: pre-wrap; }\n"
#~ "</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; "
#~ "font-weight:400; font-style:normal;\">\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Text describing the "
#~ "goal. It should include several placeholders for various data depending "
#~ "on the goal type:</p>\n"
#~ "<ul>\n"
#~ "<li style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "style:italic;\">World Conquest</span>: none</li>\n"
#~ "<li style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "style:italic;\">Player</span>: one for the player name and one for the "
#~ "number of countries fallback</li>\n"
#~ "<li style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "style:italic;\">Countries</span>: one for the number of countries and "
#~ "possibly a second one for the number of armies to put on each country</"
#~ "li>\n"
#~ "<li style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "style:italic;\">Continents</span>: one for each continent to conquer</"
#~ "li>\n"
#~ "</ul>\n"
#~ "</body></html>"
#~ msgstr ""
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
#~ "REC-html40/strict.dtd\">\n"
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
#~ "css\">\n"
#~ "p, li { white-space: pre-wrap; }\n"
#~ "</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; "
#~ "font-weight:400; font-style:normal;\">\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">En text som beskriver "
#~ "målet. Den bör innehålla flera platsmarkörer för diverse data som beror "
#~ "på måltypen:</p>\n"
#~ "<ul>\n"
#~ "<li style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "style:italic;\">Världserövring</span>: ingen</li>\n"
#~ "<li style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "style:italic;\">Spelare</span>: en för spelarens namn, och en för antalet "
#~ "länder vid återgång till länder</li>\n"
#~ "<li style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "style:italic;\">Länder</span>: en för antalet länder och möjligen en "
#~ "andra för antalet arméer att placera på varje land</li>\n"
#~ "<li style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "style:italic;\">Kontinenter</span>: en för varje kontinent att erövra</"
#~ "li>\n"
#~ "</ul>\n"
#~ "</body></html>"

#~ msgid ""
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
#~ "REC-html40/strict.dtd\">\n"
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
#~ "css\">\n"
#~ "p, li { white-space: pre-wrap; }\n"
#~ "</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; "
#~ "font-weight:400; font-style:normal;\">\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Number of countries to "
#~ "conquer in a <span style=\" font-style:italic;\">Countries</span> goal or "
#~ "as a fallback in a <span style=\" font-style:italic;\">Player</span> goal."
#~ "</p></body></html>"
#~ msgstr ""
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
#~ "REC-html40/strict.dtd\">\n"
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
#~ "css\">\n"
#~ "p, li { white-space: pre-wrap; }\n"
#~ "</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; "
#~ "font-weight:400; font-style:normal;\">\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Antal länder att erövra "
#~ "med ett <span style=\" font-style:italic;\">landsmål</span> eller som "
#~ "återgång med ett <span style=\" font-style:italic;\">spelarmål</span>.</"
#~ "p></body></html>"

#~ msgid ""
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
#~ "REC-html40/strict.dtd\">\n"
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
#~ "css\">\n"
#~ "p, li { white-space: pre-wrap; }\n"
#~ "</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; "
#~ "font-weight:400; font-style:normal;\">\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Number of armies to put "
#~ "on each country in a <span style=\" font-style:italic;\">Countries</span> "
#~ "goal.</p></body></html>"
#~ msgstr ""
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
#~ "REC-html40/strict.dtd\">\n"
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
#~ "css\">\n"
#~ "p, li { white-space: pre-wrap; }\n"
#~ "</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; "
#~ "font-weight:400; font-style:normal;\">\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Antal arméer att "
#~ "placera i varje land med ett <span style=\" font-style:italic;"
#~ "\">landsmål</span>.</p></body></html>"

#~ msgid ""
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
#~ "REC-html40/strict.dtd\">\n"
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
#~ "css\">\n"
#~ "p, li { white-space: pre-wrap; }\n"
#~ "</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; "
#~ "font-weight:400; font-style:normal;\">\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Click this button to "
#~ "select the continents to conquer in a <span style=\" font-style:italic;"
#~ "\">Continents</span> goal. </p>\n"
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
#~ "\"></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">You will be prompted "
#~ "with a list of this world's continents. Select those to conquer with the "
#~ "mouse and the Ctrl and Shift keys.</p></body></html>"
#~ msgstr ""
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
#~ "REC-html40/strict.dtd\">\n"
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
#~ "css\">\n"
#~ "p, li { white-space: pre-wrap; }\n"
#~ "</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; "
#~ "font-weight:400; font-style:normal;\">\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Klicka på knappen för "
#~ "att välja länderna att erövra med ett <span style=\" font-style:italic;"
#~ "\">kontinentmål</span>. </p>\n"
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
#~ "\"></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Då visas en lista med "
#~ "den här världens kontinenter. Välj de som ska erövras med musen samt "
#~ "ctrl- och skifttangenterna.</p></body></html>"

#~ msgid ""
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
#~ "REC-html40/strict.dtd\">\n"
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
#~ "css\">\n"
#~ "p, li { white-space: pre-wrap; }\n"
#~ "</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; "
#~ "font-weight:400; font-style:normal;\">\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">List of the continents "
#~ "to conquer in a <span style=\" font-style:italic;\">Continents</span> "
#~ "goal.</p>\n"
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
#~ "\"></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">You can change this "
#~ "list by clicking on the \"Select continents\" button above.</p></body></"
#~ "html>"
#~ msgstr ""
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
#~ "REC-html40/strict.dtd\">\n"
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
#~ "css\">\n"
#~ "p, li { white-space: pre-wrap; }\n"
#~ "</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; "
#~ "font-weight:400; font-style:normal;\">\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Lista med kontinenter "
#~ "att erövra med ett <span style=\" font-style:italic;\">kontinentmål</"
#~ "span>.</p>\n"
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
#~ "\"></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Du kan ändra listan "
#~ "genom att klicka på knappen \"Välj kontinenter\" ovan.</p></body></html>"

#~ msgid ""
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
#~ "REC-html40/strict.dtd\">\n"
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
#~ "css\">\n"
#~ "p, li { white-space: pre-wrap; }\n"
#~ "</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; "
#~ "font-weight:400; font-style:normal;\">\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Nationality name. The "
#~ "name of the player country. Can be the name of an existing country in "
#~ "case of a <span style=\" font-style:italic;\">realistic </span>world. </"
#~ "p>\n"
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
#~ "\"></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">This string should be "
#~ "unique in the skin.</p></body></html>"
#~ msgstr ""
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
#~ "REC-html40/strict.dtd\">\n"
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
#~ "css\">\n"
#~ "p, li { white-space: pre-wrap; }\n"
#~ "</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; "
#~ "font-weight:400; font-style:normal;\">\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Nationalitetsnamn. "
#~ "Namnet på spelarens land. Kan vara namnet på ett befintligt land i fallet "
#~ "med en <span style=\" font-style:italic;\">realistisk </span>värld. </p>\n"
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
#~ "\"></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Strängen ska vara unik "
#~ "i skalet.</p></body></html>"

#~ msgid ""
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
#~ "REC-html40/strict.dtd\">\n"
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
#~ "css\">\n"
#~ "p, li { white-space: pre-wrap; }\n"
#~ "</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; "
#~ "font-weight:400; font-style:normal;\">\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Name of this "
#~ "nationality leader. In the case of a <span style=\" font-style:italic;"
#~ "\">realistic </span>skin, this could be the name of a well known king, "
#~ "president, etc.</p></body></html>"
#~ msgstr ""
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
#~ "REC-html40/strict.dtd\">\n"
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
#~ "css\">\n"
#~ "p, li { white-space: pre-wrap; }\n"
#~ "</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; "
#~ "font-weight:400; font-style:normal;\">\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Namn på den här "
#~ "nationens ledare. I fallet med ett <span style=\" font-style:italic;"
#~ "\">realistiskt </span>skal, kan det vara namnet på en välkänd kung, "
#~ "president, etc.</p></body></html>"

#~ msgid ""
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
#~ "REC-html40/strict.dtd\">\n"
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
#~ "css\">\n"
#~ "p, li { white-space: pre-wrap; }\n"
#~ "</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; "
#~ "font-weight:400; font-style:normal;\">\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Flag individual frame "
#~ "width.</p>\n"
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
#~ "\"></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">The pool <span style=\" "
#~ "font-style:italic;\">flag</span> element will be rendered on a pixmap of "
#~ "width (<span style=\" font-style:italic;\">Width</span> * <span style=\" "
#~ "font-style:italic;\">number of frames</span>) and then split into "
#~ "individual frames.</p></body></html>"
#~ msgstr ""
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
#~ "REC-html40/strict.dtd\">\n"
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
#~ "css\">\n"
#~ "p, li { white-space: pre-wrap; }\n"
#~ "</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; "
#~ "font-weight:400; font-style:normal;\">\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Flaggans individuella "
#~ "bildbredd.</p>\n"
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
#~ "\"></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Poolens <span style=\" "
#~ "font-style:italic;\">flaggelement</span> återges på en "
#~ "bildpunktsavbildning med bredden:<span style=\" font-style:italic; "
#~ "\">Bredd</span> * <span style=\" font-style:italic;\">Antal bilder</"
#~ "span>, och delas därefter i enskilda bilder.</p></body></html>"

#~ msgid ""
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
#~ "REC-html40/strict.dtd\">\n"
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
#~ "css\">\n"
#~ "p, li { white-space: pre-wrap; }\n"
#~ "</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; "
#~ "font-weight:400; font-style:normal;\">\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Number of individual "
#~ "flag frames.</p>\n"
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
#~ "\"></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">The pool <span style=\" "
#~ "font-style:italic;\">flag</span> element will be rendered on a pixmap of "
#~ "width (<span style=\" font-style:italic;\">Width</span> * N<span style=\" "
#~ "font-style:italic;\">umber of frames</span>) and then split into "
#~ "individual frames.</p></body></html>"
#~ msgstr ""
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
#~ "REC-html40/strict.dtd\">\n"
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
#~ "css\">\n"
#~ "p, li { white-space: pre-wrap; }\n"
#~ "</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; "
#~ "font-weight:400; font-style:normal;\">\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Antal enskilda bilder "
#~ "för flagga.</p>\n"
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
#~ "\"></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Poolens <span style=\" "
#~ "font-style:italic;\">flaggelement</span> återges på en "
#~ "bildpunktsavbildning med bredden: <span style=\" font-style:italic;"
#~ "\">Bredd</span> * <span style=\" font-style:italic;\">Antal bilder</"
#~ "span>, och delas därefter i enskilda bilder.</p></body></html>"

#~ msgid ""
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
#~ "REC-html40/strict.dtd\">\n"
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
#~ "css\">\n"
#~ "p, li { white-space: pre-wrap; }\n"
#~ "</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; "
#~ "font-weight:400; font-style:normal;\">\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Infantry individual "
#~ "frame width.</p>\n"
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
#~ "\"></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">The pool <span style=\" "
#~ "font-style:italic;\">infantry</span> element will be rendered on a pixmap "
#~ "of width : <span style=\" font-style:italic;\">Width</span> * <span style="
#~ "\" font-style:italic;\">number of frames</span> and  then split into "
#~ "individual frames.</p></body></html>"
#~ msgstr ""
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
#~ "REC-html40/strict.dtd\">\n"
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
#~ "css\">\n"
#~ "p, li { white-space: pre-wrap; }\n"
#~ "</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; "
#~ "font-weight:400; font-style:normal;\">\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Infanteriets "
#~ "individuella bildbredd.</p>\n"
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
#~ "\"></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Poolens <span style=\" "
#~ "font-style:italic;\">infanterielement</span> återges på en "
#~ "bildpunktsavbildning med bredden: <span style=\" font-style:italic;"
#~ "\">Bredd</span> * <span style=\" font-style:italic;\">Antal bilder</"
#~ "span>, och delas därefter i enskilda bilder.</p></body></html>"

#~ msgid ""
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
#~ "REC-html40/strict.dtd\">\n"
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
#~ "css\">\n"
#~ "p, li { white-space: pre-wrap; }\n"
#~ "</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; "
#~ "font-weight:400; font-style:normal;\">\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Infantry individual "
#~ "frame height.</p>\n"
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
#~ "\"></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
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#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
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#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
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#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
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#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
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#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">The pool <span style=\" "
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#~ msgstr ""
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#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Kavalleriets "
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#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
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#~ msgid ""
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
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#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
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#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Number of individual "
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#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
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#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
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#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
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#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
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#~ msgid ""
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
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#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
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#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
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#~ "bildbredd.</p>\n"
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#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Poolens <span style=\" "
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#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
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#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
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#~ msgid ""
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#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
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#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
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#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
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#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
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#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
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#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">The pool <span style=\" "
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#~ "\"></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
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#~ msgid ""
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
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#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
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#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
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#~ "\"></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">The pool <span style=\" "
#~ "font-style:italic;\">firing cannon</span> element will be rendered on a "
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#~ "<span style=\" font-style:italic;\">number of versions</span>) and then "
#~ "split into individual frames.</p></body></html>"
#~ msgstr ""
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#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
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#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
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#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
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#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
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#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
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#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
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#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Number of firing cannon "
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#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
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#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
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#~ "behöver inte alla versioner.</p></body></html>"

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#~ "</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; "
#~ "font-weight:400; font-style:normal;\">\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Exploding cannon "
#~ "individual frame width.</p>\n"
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
#~ "\"></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">The pool <span style=\" "
#~ "font-style:italic;\">exploding </span>element will be rendered on a "
#~ "pixmap of width (<span style=\" font-style:italic;\">Width</span> * <span "
#~ "style=\" font-style:italic;\">number of frames</span>) and then split "
#~ "into individual frames.</p></body></html>"
#~ msgstr ""
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
#~ "REC-html40/strict.dtd\">\n"
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
#~ "css\">\n"
#~ "p, li { white-space: pre-wrap; }\n"
#~ "</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; "
#~ "font-weight:400; font-style:normal;\">\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Exploderande kanonens "
#~ "individuella bildbredd.</p>\n"
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
#~ "\"></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Poolens <span style=\" "
#~ "font-style:italic;\">exploderande kanonelement</span> återges på en "
#~ "bildpunktsavbildning med bredden: <span style=\" font-style:italic;"
#~ "\">Bredd</span> * <span style=\" font-style:italic;\">Antal bilder</"
#~ "span>, och delas därefter i enskilda bilder.</p></body></html>"

#~ msgid ""
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
#~ "REC-html40/strict.dtd\">\n"
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
#~ "css\">\n"
#~ "p, li { white-space: pre-wrap; }\n"
#~ "</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; "
#~ "font-weight:400; font-style:normal;\">\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Exploding cannon "
#~ "individual frame height.</p>\n"
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
#~ "\"></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">The pool <span style=\" "
#~ "font-style:italic;\">exploding</span> element will be rendered on a "
#~ "pixmap of height (<span style=\" font-style:italic;\">Height</span> * "
#~ "<span style=\" font-style:italic;\">number of versions</span>) and then "
#~ "split into individual frames.</p></body></html>"
#~ msgstr ""
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
#~ "REC-html40/strict.dtd\">\n"
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
#~ "css\">\n"
#~ "p, li { white-space: pre-wrap; }\n"
#~ "</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; "
#~ "font-weight:400; font-style:normal;\">\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Exploderande kanonens "
#~ "individuella bildhöjd.</p>\n"
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
#~ "\"></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Poolens <span style=\" "
#~ "font-style:italic;\">exploderande kanonelement</span> återges på en "
#~ "bildpunktsavbildning med höjden: <span style=\" font-style:italic;"
#~ "\">Höjd</span> * <span style=\" font-style:italic;\">Antal versioner</"
#~ "span>, och delas därefter i enskilda bilder.</p></body></html>"

#~ msgid ""
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
#~ "REC-html40/strict.dtd\">\n"
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
#~ "css\">\n"
#~ "p, li { white-space: pre-wrap; }\n"
#~ "</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; "
#~ "font-weight:400; font-style:normal;\">\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Number of individual "
#~ "exploding cannon frames.</p>\n"
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
#~ "\"></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">The pool <span style=\" "
#~ "font-style:italic;\">exploding </span>element will be rendered on a "
#~ "pixmap of width (<span style=\" font-style:italic;\">Width</span> * "
#~ "N<span style=\" font-style:italic;\">umber of frames</span>) and then "
#~ "split into individual frames.</p></body></html>"
#~ msgstr ""
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
#~ "REC-html40/strict.dtd\">\n"
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
#~ "css\">\n"
#~ "p, li { white-space: pre-wrap; }\n"
#~ "</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; "
#~ "font-weight:400; font-style:normal;\">\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Antal enskilda bilder "
#~ "för exploderande kanon.</p>\n"
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
#~ "\"></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Poolens <span style=\" "
#~ "font-style:italic;\">exploderande element</span> återges på en "
#~ "bildpunktsavbildning med bredden: <span style=\" font-style:italic;"
#~ "\">Bredd</span> * <span style=\" font-style:italic;\">Antal bilder</"
#~ "span>, och delas därefter i enskilda bilder.</p></body></html>"

#~ msgid ""
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
#~ "REC-html40/strict.dtd\">\n"
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
#~ "css\">\n"
#~ "p, li { white-space: pre-wrap; }\n"
#~ "</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; "
#~ "font-weight:400; font-style:normal;\">\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Number of exploding "
#~ "cannon versions.</p>\n"
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
#~ "\"></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">The pool <span style=\" "
#~ "font-style:italic;\">exploding </span>element will be rendered on a "
#~ "pixmap of height (<span style=\" font-style:italic;\">Height</span> * "
#~ "<span style=\" font-style:italic;\">Number of versions</span>) and then "
#~ "split into individual frames.</p>\n"
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
#~ "\"></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Each version shows the "
#~ "sprite visible from one direction: the first one is directed towards the "
#~ "right, the second towards the left, the third one from front and the last "
#~ "one from the back. However, not all sprites need all versions.</p></"
#~ "body></html>"
#~ msgstr ""
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
#~ "REC-html40/strict.dtd\">\n"
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
#~ "css\">\n"
#~ "p, li { white-space: pre-wrap; }\n"
#~ "</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; "
#~ "font-weight:400; font-style:normal;\">\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Antal versioner av "
#~ "exploderande kanon.</p>\n"
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
#~ "\"></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Poolens <span style=\" "
#~ "font-style:italic;\">exploderande kanonelement</span> återges på en "
#~ "bildpunktsavbildning med höjden: <span style=\" font-style:italic;"
#~ "\">Höjd</span> * <span style=\" font-style:italic;\">Antal versioner</"
#~ "span>, och delas därefter i enskilda bilder.</p>\n"
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
#~ "\"></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Varje version visar "
#~ "figuren synlig från ett håll: den första är riktad åt höger, den andra åt "
#~ "vänster, den tredje framifrån och den sista bakifrån. Men alla figurer "
#~ "behöver inte alla versioner.</p></body></html>"

#~ msgid "Infantry number of individual frames"
#~ msgstr "Antal enskilda bilder för infanteri"

#~ msgid "Infantry number of versions"
#~ msgstr "Antal versioner av infanteri"

#~ msgid "Cavalry individual frame width"
#~ msgstr "Kavalleriets individuella bildbredd"

#~ msgid "Cavalry individual frame height"
#~ msgstr "Kavalleriets individuella bildhöjd"

#~ msgid "Cavalry number of individual frames"
#~ msgstr "Antal enskilda bilder för kavalleri"

#~ msgid "Cavalry number of versions"
#~ msgstr "Antal versioner av kavalleri"

#~ msgid "Cannon individual frame height"
#~ msgstr "Kanonens individuella bildhöjd"

#~ msgid "Cannon number of individual frames"
#~ msgstr "Antal enskilda bilder för kanon"

#~ msgid "Cannon number of versions"
#~ msgstr "Antal versioner av kanon"

#~ msgid "Firing cannon number of individual frames"
#~ msgstr "Antal enskilda bilder för skjutande kanon"

#~ msgid "Exploding cannon number of individual frames"
#~ msgstr "Antal enskilda bilder för exploderande kanon"

#~ msgid ""
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
#~ "REC-html40/strict.dtd\">\n"
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
#~ "css\">\n"
#~ "p, li { white-space: pre-wrap; }\n"
#~ "</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; "
#~ "font-weight:400; font-style:normal;\">\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Exploding cannon number "
#~ "of individual frames.</p>\n"
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
#~ "\"></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">The pool <span style=\" "
#~ "font-style:italic;\">exploding </span>element will be rendered on a "
#~ "pixmap of width : <span style=\" font-style:italic;\">Width</span> * "
#~ "N<span style=\" font-style:italic;\">umber of frames</span> and  then "
#~ "split into individual frames.</p></body></html>"
#~ msgstr ""
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
#~ "REC-html40/strict.dtd\">\n"
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
#~ "css\">\n"
#~ "p, li { white-space: pre-wrap; }\n"
#~ "</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; "
#~ "font-weight:400; font-style:normal;\">\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Antal enskilda bilder "
#~ "för exploderande kanon.</p>\n"
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
#~ "\"></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Poolens <span style=\" "
#~ "font-style:italic;\">exploderande kanonelement</span> återges på en "
#~ "bildpunktsavbildning med bredden: <span style=\" font-style:italic;"
#~ "\">Bredd</span> * <span style=\" font-style:italic;\">Antal bilder</"
#~ "span>, och delas därefter i enskilda bilder.</p></body></html>"
