# translation of kubrick.po to Dutch
# Copyright (C) YEAR This_file_is_part_of_KDE
# This file is distributed under the same license as the PACKAGE package.
#
# Rinse de Vries <rinsedevries@kde.nl>, 2008.
msgid ""
msgstr ""
"Project-Id-Version: kubrick\n"
"Report-Msgid-Bugs-To: http://bugs.kde.org\n"
"POT-Creation-Date: 2008-08-28 06:02+0200\n"
"PO-Revision-Date: 2008-06-26 02:08+0200\n"
"Last-Translator: Rinse de Vries <rinsedevries@kde.nl>\n"
"Language-Team: Dutch <kde-i18n-nl@kde.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: KBabel 1.11.4\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"

#: game.cpp:89
msgid "Front View"
msgstr "Weergave (voorzijde)"

#: game.cpp:90
msgid "Back View"
msgstr "Weergave (achterzijde)"

#: game.cpp:97
msgid "DEMO - Click anywhere to begin playing"
msgstr "Demo - klik ergens om het spel te starten"

#: game.cpp:153
msgid ""
"Sorry, the cube cannot be shuffled at the moment.  The number of shuffling "
"moves is set to zero.  Please select your number of shuffling moves in the "
"options dialog at menu item Game->Choose Puzzle Type->Make Your Own..."
msgstr ""
"Helaas, de kubus kan op dit moment niet door elkaar worden gedraaid. Het "
"aantal draaien is ingesteld op 0. Selecteer het gewenste aantal draaiingen "
"in de instellingen dialoog. Deze kunt u openen via menuoptie Spel-"
">Puzzeltype kiezen->Eigen type aanmaken..."

#: game.cpp:157
msgid "New Puzzle"
msgstr "Nieuwe puzzel"

#: game.cpp:174
msgid "Load Puzzle"
msgstr "Puzzel laden"

#: game.cpp:244
msgid "Undo"
msgstr "Ongedaan maken"

#: game.cpp:250
msgid "Redo"
msgstr "Opnieuw"

#: game.cpp:260
msgid "This cube has not been shuffled, so there is nothing to solve."
msgstr ""
"Deze kubus is niet door elkaar gedraaid. Er is dus niets om op te lossen."

#: game.cpp:262
msgid "Solve the Cube"
msgstr "De kubus oplossen"

#: game.cpp:359
msgid "Restart Puzzle (Undo All)"
msgstr "Puzzel herstarten (alles ongedaan maken)"

#: game.cpp:365 kubrick.cpp:307
msgid "Redo All"
msgstr "Alles opnieuw uitvoeren"

#: game.cpp:426
#, kde-format
msgid ""
"Sorry, could not find a valid Kubrick demo file called %1.  It should have "
"been installed in the 'apps/kubrick' sub-directory."
msgstr ""
"Helaas, er is geen geldig KRubick-demobestand genaamd %1 gevonden. Het zou "
"te vinden moeten zijn in de submap 'apps/kubrick'."

#: game.cpp:429
msgid "File Not Found"
msgstr "Bestand niet gevonden"

#: game.cpp:1057
msgid "Only one of your dimensions can be one cubie wide."
msgstr "Slechts een van uw dimensies kan 1 kubiek wijd zijn."

#: game.cpp:1058
msgid "Cube Options"
msgstr "Kubusopties"

#: game.cpp:1343
msgid "Save Puzzle"
msgstr "Puzzel opslaan"

#: game.cpp:1567
msgid "You have no moves to undo."
msgstr "U hebt geen zetten om ongedaan te maken."

#: game.cpp:1597
msgid ""
"There are no moves to redo.\n"
"\n"
"That could be because you have not undone any or you have redone them all or "
"because all previously undone moves are automatically deleted whenever you "
"make a new move using the keyboard or mouse."
msgstr ""
"Er zijn geen zetten om opnieuw uit te voeren.\n"
"\n"
"Dat kan omdat u geen zetten ongedaan hebt gemaakt, omdat u ze allemaal al "
"opnieuw hebt uitgevoerd, of doordat alle vorige ongedaan gemaakte zetten "
"automatisch zijn verwijderd toen u een nieuwe zet deed met uw toetsenbord of "
"muis."

#: game.cpp:1890
msgid ""
"The cube has animated moves in progress or the demo is running.\n"
"\n"
"Please wait or click on the cube to stop the demo."
msgstr ""
"De kubus voert de zet in een animatie uit of de demo draait momenteel.\n"
"\n"
"Wacht even of klik op de kubus om de demo te stoppen."

#: game.cpp:1893
msgid "Sorry, too busy."
msgstr "Helaas, ben bezet."

#: gamedialog.cpp:41
msgid "Rubik's Cube Options"
msgstr "Opties voor Rubik's Cube"

#: gamedialog.cpp:59
msgid "Cube dimensions:"
msgstr "Cubus-afmetingen:"

#: gamedialog.cpp:72
msgid "Moves per shuffle (difficulty):"
msgstr "Aantal draaiingen voor het door elkaar maken:"

#: gamedialog.cpp:79
#, kde-format
msgid "Cube dimensions: %1x%2x%3"
msgstr "Cubusafmetingen: %1x%2x%3"

#: gamedialog.cpp:85
#, kde-format
msgid "Moves per shuffle (difficulty): %1"
msgstr "Aantal draaiingen voor door elkaar maken: %1"

#: gamedialog.cpp:92
msgid ""
"<i>Please use <nobr>'Choose Puzzle Type->Make Your Own...'</nobr> to set the "
"above options.</i>"
msgstr ""

#: gamedialog.cpp:109
msgid "Watch shuffling in progress?"
msgstr ""

#: gamedialog.cpp:112
msgid "Watch your moves in progress?"
msgstr ""

#: gamedialog.cpp:119
msgid "Speed of moves:"
msgstr ""

#: gamedialog.cpp:130
#, no-c-format
msgid "% of bevel on edges of cubies:"
msgstr ""

#: gamedialog.cpp:185
msgid ""
"You can choose any size of cube (or brick) up to 6x6x6, but only one side "
"can have dimension 1 (otherwise the puzzle becomes trivial).  The easiest "
"puzzle is 2x2x1 and 3x3x1 is a good warmup for the original Rubik's Cube, "
"which is 3x3x3.  Simple puzzles have 2 to 5 shuffling moves, a difficult "
"3x3x3 puzzle has 10 to 20 --- or you can choose zero shuffling then shuffle "
"the cube yourself, maybe for a friend to solve.\n"
"The other options determine whether you can watch the shuffling and/or your "
"own moves and how fast the animation goes.  The bevel option affects the "
"appearance of the small cubes.  Try setting it to 30 and you'll see what we "
"mean."
msgstr ""

#: gamedialog.cpp:197
msgid "HELP: Rubik's Cube Options"
msgstr ""

#: kubrick.cpp:83
msgid "Welcome to Kubrick"
msgstr ""

#: kubrick.cpp:104
msgid "2x2x1 mat, 1 move"
msgstr ""

#: kubrick.cpp:105
msgid "2x2x1 mat, 2 moves"
msgstr ""

#: kubrick.cpp:106
msgid "2x2x1 mat, 3 moves"
msgstr ""

#: kubrick.cpp:107
msgid "2x2x2 cube, 2 moves"
msgstr ""

#: kubrick.cpp:108
msgid "2x2x2 cube, 3 moves"
msgstr ""

#: kubrick.cpp:109
msgid "2x2x2 cube, 4 moves"
msgstr ""

#: kubrick.cpp:110
msgid "3x3x1 mat, 4 moves"
msgstr ""

#: kubrick.cpp:111 kubrick.cpp:118
msgid "3x3x3 cube, 3 moves"
msgstr ""

#: kubrick.cpp:112 kubrick.cpp:119
msgid "3x3x3 cube, 4 moves"
msgstr ""

#: kubrick.cpp:120
msgid "4x4x4 cube, 4 moves"
msgstr ""

#: kubrick.cpp:121
msgid "5x5x5 cube, 4 moves"
msgstr ""

#: kubrick.cpp:122
msgid "6x3x2 brick, 4 moves"
msgstr ""

#: kubrick.cpp:128
msgid "3x3x3 cube, 7 moves"
msgstr ""

#: kubrick.cpp:129
msgid "4x4x4 cube, 5 moves"
msgstr ""

#: kubrick.cpp:130
msgid "5x5x5 cube, 6 moves"
msgstr ""

#: kubrick.cpp:131
msgid "6x6x6 cube, 6 moves"
msgstr ""

#: kubrick.cpp:132
msgid "6x4x1 mat, 9 moves"
msgstr ""

#: kubrick.cpp:133
msgid "6x3x2 brick, 6 moves"
msgstr ""

#: kubrick.cpp:139
msgid "3x3x3 cube, 12 moves"
msgstr ""

#: kubrick.cpp:140
msgid "3x3x3 cube, 15 moves"
msgstr ""

#: kubrick.cpp:141
msgid "3x3x3 cube, 20 moves"
msgstr ""

#: kubrick.cpp:142
msgid "4x4x4 cube, 12 moves"
msgstr ""

#: kubrick.cpp:143
msgid "5x5x5 cube, 15 moves"
msgstr ""

#: kubrick.cpp:144
msgid "6x6x6 cube, 25 moves"
msgstr ""

#: kubrick.cpp:150
msgid ""
"Rubik's Cube can be moved into many interesting patterns.  Here are a few "
"from David Singmaster's classic book 'Notes on Rubik's Magic Cube, Fifth "
"Edition', pages 47-49, published in 1981.  After a pattern has formed, you "
"can use the Solve action (default key S) to undo and redo it as often as you "
"like."
msgstr ""

#: kubrick.cpp:159 kubrick.cpp:194
#, fuzzy
msgid "Info"
msgstr "Informatie"

#: kubrick.cpp:160
msgid "3x3x3, 6 X"
msgstr ""

#: kubrick.cpp:161
msgid "3x3x3, 2 X"
msgstr ""

#: kubrick.cpp:162
msgid "3x3x3, 6 Spot"
msgstr ""

#: kubrick.cpp:163
msgid "3x3x3, 4 Spot"
msgstr ""

#: kubrick.cpp:164
msgid "3x3x3, 4 Plus"
msgstr ""

#: kubrick.cpp:165
msgid "3x3x3, 4 Bar"
msgstr ""

#: kubrick.cpp:166
msgid "3x3x3, 6 U"
msgstr ""

#: kubrick.cpp:167
msgid "3x3x3, 4 U"
msgstr ""

#: kubrick.cpp:168
msgid "3x3x3, Snake"
msgstr ""

#: kubrick.cpp:169
msgid "3x3x3, Worm"
msgstr ""

#: kubrick.cpp:170
msgid "3x3x3, Tricolor"
msgstr ""

#: kubrick.cpp:171
msgid "3x3x3, Double Cube"
msgstr ""

#: kubrick.cpp:177
msgid ""
"<qt>Mathematicians calculate that a 3x3x3 cube can be shuffled into "
"43,252,003,274,489,856,000 different patterns, yet they conjecture that all "
"positions can be solved in 20 moves or less.  The method that can do that "
"(as yet undiscovered) is called God's Algorithm.<br><br>Many longer methods "
"are known.  See the two Wikipedia articles on Rubik's Cube and Optimal "
"Solutions for Rubik's Cube.<br><br>Several methods work systematically by "
"building the solution one layer at a time, using sequences of moves that "
"solve a few pieces without disturbing what has already been done.  The "
"'Beginner Solution' demonstrated here uses that approach.  Just over 100 "
"moves solve a cube that is shuffled in 20.</qt>"
msgstr ""

#: kubrick.cpp:195
msgid "3x3x3 Layer 1, Edges First"
msgstr ""

#: kubrick.cpp:196
msgid "3x3x3 Layer 2, Edge from Bottom Right"
msgstr ""

#: kubrick.cpp:197
msgid "3x3x3 Layer 2, Edge from Bottom Left"
msgstr ""

#: kubrick.cpp:198
msgid "3x3x3 Layer 3, Flip Edge Pieces"
msgstr ""

#: kubrick.cpp:199
msgid "3x3x3 Layer 3, Place Corners"
msgstr ""

#: kubrick.cpp:200
msgid "3x3x3 Layer 3, Twist Corners"
msgstr ""

#: kubrick.cpp:201
msgid "3x3x3 Layer 3, Place Edges and DONE!"
msgstr ""

#: kubrick.cpp:202
msgid "3x3x3 Cube, Complete Solution"
msgstr ""

#: kubrick.cpp:203
msgid "3x3x3 Swap 2 Pairs of Edges"
msgstr ""

#: kubrick.cpp:204
msgid "3x3x3 Untwist 2 Corners"
msgstr ""

#: kubrick.cpp:205
msgid "3x3x3 Flip 2 Edges"
msgstr ""

#: kubrick.cpp:218
msgid "&New Puzzle"
msgstr ""

#: kubrick.cpp:219
msgid "Start a new puzzle."
msgstr ""

#: kubrick.cpp:220
msgid ""
"Finish the puzzle you are working on and start a new puzzle with the same "
"dimensions and number of shuffling moves."
msgstr ""

#: kubrick.cpp:228
msgid "&Load Puzzle..."
msgstr ""

#: kubrick.cpp:229
msgid "Reload a saved puzzle from a file."
msgstr ""

#: kubrick.cpp:230
msgid ""
"Reload a puzzle you have previously saved on a file, including its "
"dimensions, settings, current state and history of moves."
msgstr ""

#: kubrick.cpp:238
msgid "&Save Puzzle..."
msgstr ""

#: kubrick.cpp:239
msgid "Save the puzzle on a file."
msgstr ""

#: kubrick.cpp:240
msgid ""
"Save the puzzle on a file, including its dimensions, settings, current state "
"and history of moves."
msgstr ""

#: kubrick.cpp:247
msgid "&Save Puzzle As..."
msgstr ""

#: kubrick.cpp:252
msgid "Restart &Puzzle..."
msgstr ""

#: kubrick.cpp:253 kubrick.cpp:255
msgid "Undo all previous moves and start again."
msgstr ""

#: kubrick.cpp:267 kubrick.cpp:268
msgid "Undo the last move."
msgstr ""

#: kubrick.cpp:273
msgid "Redo a previously undone move."
msgstr ""

#: kubrick.cpp:274
msgid "Redo a previously undone move (repeatedly from the start if required)."
msgstr ""

#: kubrick.cpp:280
msgid "Show the solution of the puzzle."
msgstr ""

#: kubrick.cpp:281
msgid ""
"Show the solution of the puzzle by undoing and re-doing all shuffling moves."
msgstr ""

#: kubrick.cpp:287
msgid "Main &Demo"
msgstr ""

#: kubrick.cpp:288
msgid "Run a demonstration of puzzle moves."
msgstr ""

#: kubrick.cpp:289
msgid ""
"Run a demonstration of puzzle moves, in which randomly chosen cubes, bricks "
"or mats are shuffled and solved."
msgstr ""

#: kubrick.cpp:294
msgid "Realign Cube"
msgstr ""

#: kubrick.cpp:295
msgid ""
"Realign the cube so that the top, front and right faces are visible together."
msgstr ""

#: kubrick.cpp:297
msgid ""
"Realign the cube so that the top, front and right faces are visible together "
"and the cube's axes are parallel to the XYZ axes, thus making keyboard moves "
"properly meaningful."
msgstr ""

#: kubrick.cpp:312
msgid "Singmaster Moves"
msgstr ""

#: kubrick.cpp:323
msgid "This area shows Singmaster moves."
msgstr ""

#: kubrick.cpp:328
msgctxt ""
"The letters RLFBUD are mathematical notation based on English words. Please "
"leave those letters and words untranslated in some form."
msgid ""
"This area shows Singmaster moves. They are based on the letters RLFBUD, "
"representing (in English) the Right, Left, Front, Back, Up and Down faces. "
"In normal view, the letters RFU represent clockwise moves of the three "
"visible faces and LBD appear as anticlockwise moves of the hidden faces. "
"Adding a ' (apostrophe) to a letter gives the reverse of that letter's move. "
"To move inner slices, add periods (or dots) before the letter of the nearest "
"face."
msgstr ""

#: kubrick.cpp:352
#, fuzzy
msgid "&Easy"
msgstr "&Eenvoudig"

#: kubrick.cpp:357
msgid "&Not So Easy"
msgstr ""

#: kubrick.cpp:362
#, fuzzy
msgid "&Hard"
msgstr "&Moeilijk"

#: kubrick.cpp:367
msgid "&Very Hard"
msgstr ""

#: kubrick.cpp:373
msgid "Make your own..."
msgstr ""

#: kubrick.cpp:385
msgid "1 Cube"
msgstr ""

#: kubrick.cpp:387
msgid "Show one view of this cube."
msgstr ""

#: kubrick.cpp:388
msgid "Show one view of this cube, from the front."
msgstr ""

#: kubrick.cpp:396
msgid "2 Cubes"
msgstr ""

#: kubrick.cpp:398
msgid "Show two views of this cube."
msgstr ""

#: kubrick.cpp:399
msgid ""
"Show two views of this cube, from the front and the back.  Both can rotate."
msgstr ""

#: kubrick.cpp:406
msgid "3 Cubes"
msgstr ""

#: kubrick.cpp:408
msgid "Show three views of this cube."
msgstr ""

#: kubrick.cpp:409
msgid ""
"Show three views of this cube, a large one, from the front, and two small "
"ones, from the front and the back.  Only the large one can rotate."
msgstr ""

#: kubrick.cpp:421
msgid "&Watch Shuffling"
msgstr ""

#: kubrick.cpp:426
msgid "Watch Your &Own Moves"
msgstr ""

#: kubrick.cpp:442
msgid "Kubri&ck Game Settings"
msgstr ""

#: kubrick.cpp:447
msgid "Keyboard S&hortcut Settings"
msgstr ""

#: kubrick.cpp:457
#, fuzzy
msgid "X Axis"
msgstr "X-as"

#: kubrick.cpp:463
#, fuzzy
msgid "Y Axis"
msgstr "Y-as"

#: kubrick.cpp:469
msgid "Z Axis"
msgstr ""

#: kubrick.cpp:484
#, kde-format
msgid "Slice %1"
msgstr ""

#: kubrick.cpp:492
msgid "Turn whole cube"
msgstr ""

#: kubrick.cpp:503
msgid "Anti-clockwise"
msgstr ""

#: kubrick.cpp:509
#, fuzzy
msgid "Clockwise"
msgstr "Klokgewijs"

#: kubrick.cpp:519
msgid "Move 'Up' face"
msgstr ""

#: kubrick.cpp:521
msgid "Move 'Down' face"
msgstr ""

#: kubrick.cpp:523
msgid "Move 'Left' face"
msgstr ""

#: kubrick.cpp:525
msgid "Move 'Right' face"
msgstr ""

#: kubrick.cpp:527
msgid "Move 'Front' face"
msgstr ""

#: kubrick.cpp:529
msgid "Move 'Back' face"
msgstr ""

#: kubrick.cpp:531
msgid "Anti-clockwise move"
msgstr ""

#: kubrick.cpp:533
msgid "Singmaster two-slice move"
msgstr ""

#: kubrick.cpp:535
msgid "Singmaster anti-slice move"
msgstr ""

#: kubrick.cpp:537
msgid "Move an inner slice"
msgstr ""

#: kubrick.cpp:539 kubrick.cpp:541
msgid "Complete a Singmaster move"
msgstr ""

#: kubrick.cpp:543
msgid "Add space to Singmaster moves"
msgstr ""

#: kubrick.cpp:672
msgid "Pretty Patterns"
msgstr ""

#: kubrick.cpp:690
msgid "Solution Moves"
msgstr ""

#: kubrick.cpp:699
#, kde-format
msgid "%1x%2x%3 cube, %4 shuffling moves"
msgstr ""

#: kubrick.cpp:703
#, kde-format
msgid "%1x%2x%3 brick, %4 shuffling moves"
msgstr ""

#: kubrick.cpp:707
#, kde-format
msgid "%1x%2x%3 mat, %4 shuffling moves"
msgstr ""

#: main.cpp:27
msgid "A game based on Rubik's Cube (TM)"
msgstr ""

#: main.cpp:33
msgid "Kubrick"
msgstr ""

#: main.cpp:36
msgid "(C) 2008 Ian Wadham"
msgstr ""

#: main.cpp:38
#, fuzzy
msgid "Ian Wadham"
msgstr "Ian Wadham"

#: main.cpp:38
#, fuzzy
msgid "Author"
msgstr "Auteur"

#. i18n: tag text
#. i18n: file kubrickui.rc line 5
#: rc.cpp:3
msgid "&Choose Puzzle Type"
msgstr ""

#. i18n: tag text
#. i18n: file kubrickui.rc line 23
#: rc.cpp:6
msgid "&Demos"
msgstr ""

#. i18n: tag text
#. i18n: file kubrickui.rc line 25
#: rc.cpp:9
msgid "&Pretty Patterns"
msgstr ""

#. i18n: tag text
#. i18n: file kubrickui.rc line 28
#: rc.cpp:12
msgid "&Solution Moves"
msgstr ""

#: rc.cpp:13
#, fuzzy
msgctxt "NAME OF TRANSLATORS"
msgid "Your names"
msgstr "Rinse de Vries"

#: rc.cpp:14
#, fuzzy
msgctxt "EMAIL OF TRANSLATORS"
msgid "Your emails"
msgstr "rinsedevries@kde.nl"
