include_directories(
	${GLEXT_INCLUDE_DIR}
	${OPENGL_INCLUDE_PATH}
)

link_libraries (
	piglitutil_${piglit_target_api}
	${EGL_LDFLAGS}
	${OPENGL_gl_LIBRARY}
)

IF(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
	piglit_add_executable (ext_shader_pixel_local_storage-tests pixel-local-tests.c)
ENDIF(${CMAKE_SYSTEM_NAME} MATCHES "Linux")

# vim: ft=cmake:
