This document covers how to build OpenXR (VR/AR) applications using SDL's GPU API with OpenXR integration.
Overview
SDL3 provides OpenXR integration through the GPU API, allowing you to render to VR/AR headsets using a unified interface across multiple graphics backends (Vulkan, D3D12, Metal).
Key features:
- Automatic OpenXR instance and session management
- Swapchain creation and image acquisition
- Support for multi-pass stereo rendering
- Works with desktop VR runtimes (SteamVR, Oculus, Windows Mixed Reality) and standalone headsets (Meta Quest, Pico)
Desktop Development
Requirements
- OpenXR Loader (openxr_loader.dll / libopenxr_loader.so)
- On Windows: Usually installed with VR runtime software (Oculus, SteamVR)
- On Linux: Install via package manager (e.g., libopenxr-loader1 on Ubuntu)
- Can also use SDL_HINT_OPENXR_LIBRARY to specify a custom loader path
- OpenXR Runtime
- At least one OpenXR runtime must be installed and active
- Examples: SteamVR, Oculus Desktop, Monado (Linux)
- VR Headset
- Connected and recognized by the runtime
Basic Usage
#include <openxr/openxr.h>
XrSystemId xr_system_id = 0;
#define SDL_PROP_GPU_DEVICE_CREATE_XR_APPLICATION_VERSION_NUMBER
SDL_GPUDevice * SDL_CreateGPUDeviceWithProperties(SDL_PropertiesID props)
#define SDL_PROP_GPU_DEVICE_CREATE_XR_ENABLE_BOOLEAN
#define SDL_PROP_GPU_DEVICE_CREATE_XR_SYSTEM_ID_POINTER
#define SDL_PROP_GPU_DEVICE_CREATE_XR_APPLICATION_NAME_STRING
#define SDL_PROP_GPU_DEVICE_CREATE_XR_INSTANCE_POINTER
struct SDL_GPUDevice SDL_GPUDevice
bool SDL_SetPointerProperty(SDL_PropertiesID props, const char *name, void *value)
bool SDL_SetBooleanProperty(SDL_PropertiesID props, const char *name, bool value)
bool SDL_SetNumberProperty(SDL_PropertiesID props, const char *name, Sint64 value)
SDL_PropertiesID SDL_CreateProperties(void)
void SDL_DestroyProperties(SDL_PropertiesID props)
bool SDL_SetStringProperty(SDL_PropertiesID props, const char *name, const char *value)
See test/testgpu_spinning_cube_xr.c for a complete example.
Android Development
Building OpenXR applications for Android standalone headsets (Meta Quest, Pico, etc.) requires additional manifest configuration beyond standard Android apps.
Android Manifest Requirements
The manifest requirements fall into three categories:
- OpenXR Standard (Khronos) - Required for all OpenXR apps
- Platform-Specific - Required for specific headset platforms
- Optional Features - Enable additional capabilities
OpenXR Standard Requirements (All Platforms)
These are required by the Khronos OpenXR specification for Android:
Permissions
<uses-permission android:name="org.khronos.openxr.permission.OPENXR" />
<uses-permission android:name="org.khronos.openxr.permission.OPENXR_SYSTEM" />
Queries (Android 11+)
Required for the app to discover OpenXR runtimes:
<queries>
<provider android:authorities="org.khronos.openxr.runtime_broker;org.khronos.openxr.system_runtime_broker" />
<intent>
<action android:name="org.khronos.openxr.OpenXRRuntimeService" />
</intent>
<intent>
<action android:name="org.khronos.openxr.OpenXRApiLayerService" />
</intent>
</queries>
Hardware Features
<uses-feature android:name="android.hardware.vr.headtracking"
android:required="true"
android:version="1" />
<uses-feature android:name="android.hardware.touchscreen"
android:required="false" />
<uses-feature android:glEsVersion="0x00030002" android:required="true" />
<uses-feature android:name="android.hardware.vulkan.level"
android:required="true"
android:version="1" />
<uses-feature android:name="android.hardware.vulkan.version"
android:required="true"
android:version="0x00401000" />
Intent Category
<activity ...>
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
<category android:name="org.khronos.openxr.intent.category.IMMERSIVE_HMD" />
</intent-filter>
</activity>
Meta Quest Requirements
These are required for apps to run properly on Meta Quest devices. Without these, your app may launch in "pancake" 2D mode instead of VR.
VR Intent Category (Critical!)
<activity ...>
<intent-filter>
...
<category android:name="com.oculus.intent.category.VR" />
</intent-filter>
</activity>
Supported Devices
<application ...>
<meta-data android:name="com.oculus.supportedDevices"
android:value="quest|quest2|questpro|quest3|quest3s" />
</application>
Focus Handling (Recommended)
<application ...>
<meta-data android:name="com.oculus.vr.focusaware"
android:value="true" />
</application>
Hand Tracking (Optional)
<uses-feature android:name="oculus.software.handtracking"
android:required="false" />
<application ...>
<meta-data android:name="com.oculus.handtracking.version"
android:value="V2.0" />
<meta-data android:name="com.oculus.handtracking.frequency"
android:value="HIGH" />
</application>
VR Splash Screen (Optional)
<application ...>
<meta-data android:name="com.oculus.ossplash"
android:value="true" />
<meta-data android:name="com.oculus.ossplash.colorspace"
android:value="QUEST_SRGB_NONGAMMA" />
<meta-data android:name="com.oculus.ossplash.background"
android:resource="@drawable/vr_splash" />
</application>
Pico Requirements
For Pico Neo, Pico 4, and other Pico headsets:
VR Intent Category
<activity ...>
<intent-filter>
...
<category android:name="com.picovr.intent.category.VR" />
</intent-filter>
</activity>
Supported Devices (Optional)
<application ...>
<meta-data android:name="pvr.app.type"
android:value="vr" />
</application>
HTC Vive Focus / VIVE XR Elite
<activity ...>
<intent-filter>
...
<category android:name="com.htc.intent.category.VRAPP" />
</intent-filter>
</activity>
Quick Reference Table
| Declaration | Purpose | Scope |
| org.khronos.openxr.permission.OPENXR | Runtime communication | All OpenXR |
| android.hardware.vr.headtracking | Marks app as VR | All OpenXR |
| org.khronos.openxr.intent.category.IMMERSIVE_HMD | Khronos standard VR category | All OpenXR |
| com.oculus.intent.category.VR | Launch in VR mode | Meta Quest |
| com.oculus.supportedDevices | Device compatibility | Meta Quest |
| com.oculus.vr.focusaware | System menu handling | Meta Quest |
| com.picovr.intent.category.VR | Launch in VR mode | Pico |
| com.htc.intent.category.VRAPP | Launch in VR mode | HTC Vive |
Example Manifest
SDL provides an example XR manifest template at: test/android/cmake/AndroidManifest.xr.xml.cmake
This template includes:
- All Khronos OpenXR requirements
- Meta Quest support (configurable via SDL_ANDROID_XR_META_SUPPORT CMake option)
- Proper intent filters for VR launching
Common Issues
App launches in 2D "pancake" mode
Cause: Missing platform-specific VR intent category.
Solution: Add the appropriate category for your target platform:
- Meta Quest: com.oculus.intent.category.VR
- Pico: com.picovr.intent.category.VR
- HTC: com.htc.intent.category.VRAPP
"No OpenXR runtime found" error
Cause: The OpenXR loader can't find a runtime.
Solutions:
- Desktop: Ensure VR software (SteamVR, Oculus) is installed and running
- Android: Ensure your manifest has the correct <queries> block for runtime discovery
- Linux: Install libopenxr-loader1 and configure the active runtime
OpenXR loader not found
Cause: openxr_loader.dll / libopenxr_loader.so is not in the library path.
Solutions:
- Install the Khronos OpenXR SDK
- On Windows, VR runtimes typically install this, but may not add it to PATH
- Use SDL_HINT_OPENXR_LIBRARY to specify the loader path explicitly
Vulkan validation errors on shutdown
Cause: GPU resources destroyed while still in use.
Solution: Call SDL_WaitForGPUIdle(device) before releasing any GPU resources or destroying the device.
Additional Resources