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SDL 3.0
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#include <SDL_gpu.h>
Data Fields | |
| SDL_GPUSampleCount | sample_count |
| Uint32 | sample_mask |
| bool | enable_mask |
| bool | enable_alpha_to_coverage |
| Uint8 | padding2 |
| Uint8 | padding3 |
A structure specifying the parameters of the graphics pipeline multisample state.
| bool SDL_GPUMultisampleState::enable_alpha_to_coverage |
| bool SDL_GPUMultisampleState::enable_mask |
| SDL_GPUSampleCount SDL_GPUMultisampleState::sample_count |
| Uint32 SDL_GPUMultisampleState::sample_mask |