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SDL 3.0
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#include <SDL_events.h>
Data Fields | |
| SDL_EventType | type |
| Uint32 | reserved |
| Uint64 | timestamp |
| SDL_JoystickID | which |
| Uint8 | button |
| bool | down |
| Uint8 | padding1 |
| Uint8 | padding2 |
Gamepad button event structure (event.gbutton.*)
Definition at line 644 of file SDL_events.h.
| Uint8 SDL_GamepadButtonEvent::button |
The gamepad button (SDL_GamepadButton)
Definition at line 650 of file SDL_events.h.
| bool SDL_GamepadButtonEvent::down |
true if the button is pressed
Definition at line 651 of file SDL_events.h.
| Uint8 SDL_GamepadButtonEvent::padding1 |
Definition at line 652 of file SDL_events.h.
| Uint8 SDL_GamepadButtonEvent::padding2 |
Definition at line 653 of file SDL_events.h.
| Uint32 SDL_GamepadButtonEvent::reserved |
Definition at line 647 of file SDL_events.h.
| Uint64 SDL_GamepadButtonEvent::timestamp |
In nanoseconds, populated using SDL_GetTicksNS()
Definition at line 648 of file SDL_events.h.
| SDL_EventType SDL_GamepadButtonEvent::type |
SDL_EVENT_GAMEPAD_BUTTON_DOWN or SDL_EVENT_GAMEPAD_BUTTON_UP
Definition at line 646 of file SDL_events.h.
| SDL_JoystickID SDL_GamepadButtonEvent::which |
The joystick instance id
Definition at line 649 of file SDL_events.h.